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Discussion: Action / Left 4 Dead - Left for Dead - L4D will probably be THE game of the E3 this year.
  1. #46

    Assault9's Avatar

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    Re: Left for Dead

    L4D will probably be THE game of the E3 this year.



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  3. #47

    Skylark's Avatar

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    Re: Left for Dead

    I Want!
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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  5. #48

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    Re: Left for Dead

    Did anyone else see EA's Press Conference? They showed a bit of Left for Dead.

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  7. #49

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    Smile Re: Left for Dead

    http://www.gametrailers.com/player/36318.html

    Cool features and release date

    FINALLY!

    P.S. not the best quality

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  9. #50

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    Re: Left for Dead

    Get your depends ready, This is going to be a really realisticly cinematic game.



    When the power of love overcomes the love of power, the world will know peace. ~ Jimi Hendrix

    And isn't it a bad thing to be deceived about the truth, and a good thing to know what the truth is? For I assume that by knowing the truth you mean knowing things as they really are. ~ Plato

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  11. #51


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    Re: Left for Dead

    Quote Originally Posted by Assault9 View Post
    I'm sure there will be some server side options for limiting ammo, respawns and the like. If not, the mod community will surely crack this one open and start adding custom stuff just like CS. I'd much rather have to ration ammo to keep the tension up than constantly having 300 + rounds for every gun my character has.
    I think you are missing one of the big points for this game....


    The AI director.

    The more ammo/health you have, the more bad guys you have to get through. (meaning it spawns more enemies and therefore need more ammo)

    The less ammo/health you have, the less bad guys you have to mow down.


    From everything I have read, the director will be controlling these events even in a 4v4 game. Now I'm sure there will be server commands to set the max amounts of weapons/health/bombs/guns available at each checkpoint, but the extra layer of strategy of not only choosing where to attack the surviviors as the boss infected, but when is what really gets me going about this style of game and the chance to play as a coordinated infected team. Do you want to attack the survivors when they have just rearmed and refreshed their health and are in a situation where waves of zombies have grabbed their focus giving you the opportunity if you are good enough to use a real ambush, or hit them when they are lower on health and ammo but more alert to an ambush and try and rely solely on your twitch skills to defeat them?

    With the "randomness" of npc spawns being not really as random as it is portrayed, it allows for more of a non-linear experience which add's a lot of replay value and allows teams to get a "style of play". The survivors can choose not to rearm before they enter into a good ambush sector, allowing them to be more alert for boss infected since they know there will be less npc's for them to deal since the director's triggers for npc spawns are based off the survivors health and ammo and they feel they have the teamwork to make it though a tough section, or do they want to fully rearm and get their health up because they dont feel their twitch skills can compete with your teams and cant afford to be caught at 1/3 health?


    Food for thought

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  13. #52

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    Re: Left for Dead

    I still can't wait for this.

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  15. #53

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    Re: Left for Dead

    Quote Originally Posted by Morganan View Post
    The AI director.

    The more ammo/health you have, the more bad guys you have to get through. (meaning it spawns more enemies and therefore need more ammo)

    The less ammo/health you have, the less bad guys you have to mow down.

    True. But the one nice thing is the easy of map creation for this game. You just make the map, place the start and end points. BOOM. Done. You don't have to place monster spawns or anything else.

    So I foresee a lot of maps for this thing, compared to a lot of other games like it.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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  17. #54

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    Re: Left for Dead

    I like that you can be the zombie bosses

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  19. #55


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    Re: Left for Dead

    Quote Originally Posted by Skylark View Post
    True. But the one nice thing is the easy of map creation for this game. You just make the map, place the start and end points. BOOM. Done. You don't have to place monster spawns or anything else.

    So I foresee a lot of maps for this thing, compared to a lot of other games like it.
    There are checkpoints for rearming/healing and also respawn points for killed survivors, but ya, most of the map-makers time in this game can be spent making the map instead of all the other crap.

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  21. #56

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    Re: Left for Dead

    Yep it it looks like CSS so maybe it will be made similar as well

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  23. #57

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    Re: Left for Dead

    Idk if anybody still reads this but L4D got delayed

    Waaaaaaaaaah

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  25. #58

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    Re: Left for Dead

    The delay had better not be due to the console version.



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  27. #59

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    Re: Left for Dead

    Wanna bet it is. They gonna kill this one if they delay too long.
    FUN FUN

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  29. #60

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    Re: Left for Dead

    Accordinng to Left 4 Dead's main fan/news site the release date is now November 18 for the U.S. and November 21 for Europe.



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