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Thread: cs_newoffice

  1. #1

    Skylark's Avatar

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    cs_newoffice

    cs_newoffice_final maybe with changes
    http://www.fpsbanana.com/maps/70019
    OK map
    problems: all 4 hostages in same place. Same location has a LOT of guns and grenades. 4 aks and 4 m4s. These would have to be removed.
    multi floor office, the hosties and guns are all on the top floor. Interesting.. has possibilities, but we would need to seperate hostages and remove those guns.

    Quote Originally Posted by Assault9 View Post
    We're probably better off waiting to see what changes in Newoffice when the second version is released. Supposedly it will fix up the FPS problems in all the exterior locations.
    Oh sure.... let's just take the EASY way out and have maps that are working... Who here doesn't love maps that are all messed up?








    Wow... silence. Gotta love that.
    Last edited by Vulcan; 11-17-2008 at 04:58 PM.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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    Re: cs_newoffice

    The final version of this one has been released just a few days ago:

    http://www.fpsbanana.com/maps/70019

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    Re: cs_newoffice

    Yea I downloaded the final but havent tryed it yet im about to give it a try ill post what I think.
    |TG| Plude220


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    Re: cs_newoffice

    Ok I tested the map out and I like it alot its a big map but for it to work on the server we would have to get rid of the stock pile of weapons at T and CT spawn, Also thier are 4 levels to the building Ts spawn on the 4th floor all the hosties are on the 4th floor this would just cause the Ts to hunker down on 4th floor and cts would have little chance of rescueing any.
    So I say move one set to 2nd or 3rd floor preferably 3rd floor that would even things out.

    So if assault would be so kind
    1.get rid of weapons at spawns
    2.move the left hostie set to 3rd floor

    Im talking about the final version just to make sure.
    |TG| Plude220


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    Re: cs_newoffice

    OK.. I like the map in general
    Before I talk more:

    PROBLEM: Lots of guns just sitting in both spawns. INCLUDING auto sniper rifle in T area. Lots of nades, 2 paras in T area, etc...

    Unless we can move/remove these items (lots of nades and stuff), then this map might be declared broken.. don't know. I suppose it wouldn't be so bad without the sniper rifle. It would be equal for both sides having weapons available. See what Vulcan or others think.

    Other than that:
    4 hostages. All on top floor. 2 sets far apart, but I think it could be cooler if 1 or 2 were on the next floor down or something.

    so move 2 hostages down a floor or whatever + remove guns = good map.

    If we do those 2 things, I'd give it the Skylark seal of approval.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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    Re: cs_newoffice

    If we get the greenlight for this one to go on the server, I'll get cracking on the changes this week. If there's a specific room you guys want the hostages moved to post up a screenie.

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    Re: cs_newoffice

    how about an overview?

    This is also b1 of his map. You should contact the mapper before making changes!

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    Re: cs_newoffice

    The map has a overview and we are talking about the final version I guess we could ask first but we are not really changing the map itself just removing weapons and moving hosties If we was to make real changes to the map I would say ask first.
    |TG| Plude220


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    Re: cs_newoffice

    Overview of map


    Move this set on 4th floor

    To this location on 3rd floor


    I found this to be the best location for the second set.
    |TG| Plude220


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    Re: cs_newoffice

    Quote Originally Posted by Plude220 View Post
    The map has a overview and we are talking about the final version I guess we could ask first but we are not really changing the map itself just removing weapons and moving hosties If we was to make real changes to the map I would say ask first.
    The map is not in the final version and hence why we could talk to the mapper and ask him to tailor the map first, failing that we wait till he releases the final and then edit. Assuming the map is even worthy of the PCS server.

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    Re: cs_newoffice

    Vulcan - the 2nd post is the link to the final version. But we could still talk to him about it.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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  23. #12

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    Re: cs_newoffice

    Quote Originally Posted by Vulcan View Post
    Assuming the map is even worthy of the PCS server.
    Ive found that the only real way to know if the map is going to work on the server is to get it on the server and test it with a full group most of the time one person can test a map and it may seem like it will work but once it gets on the server we find out it wont kinda like de_subway.

    But yea assault posted the Final version.
    |TG| Plude220


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  25. #13

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    Re: cs_newoffice

    I would still like to see this map on the server I tryed to find the maker but he doesnt have a email listed.
    |TG| Plude220


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  27. #14

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    Re: cs_newoffice

    ok didn't see the second final version posted. I pushed it up to the first post.

    The map look good from here, so let's get a version for the server.

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    Oh my god!

    Hi everybody!
    I'm zzdd, the author of cs_newoffice_final!
    I'm glad that you have appreciated my map.
    I see that you got some editing requests... ^^
    Well I can recompile map with new requests changes..
    but why don't you like hossies placement and weapons at spawn?

    Have a nice day

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