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10-23-2007, 05:08 PM #16
Re: DE_Mentalhospital
Try to hold the next room out of T spawn. CT's will eat your lunch.
FUN FUN
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10-25-2007, 10:52 PM #17
Re: DE_Mentalhospital
damot. I just really like the map name. Assault, can you make a better mental hospital?
.









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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10-26-2007, 02:09 AM #18
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10-26-2007, 02:36 AM #19
Re: DE_Mentalhospital
Best place for the destroyable props would be on the outer edges of the second room that the T's have to go through
FUN FUN
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10-26-2007, 01:22 PM #20
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11-28-2007, 05:50 PM #21
Re: DE_Mentalhospital
could you make this a hostage map?
FUN FUN
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11-29-2007, 02:30 AM #22
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12-08-2007, 01:42 PM #23
Re: DE_Mentalhospital
Yay! Thx for trying to make the map live assault. It's a fun one
^_^CoD WaW = -Cloak-
CS:S/CoD4 = Cloak
BF2/BF2142 = Alucard_Zer0
EVE Online = Assassin Zer0
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01-29-2008, 12:21 AM #24
Re: DE_Mentalhospital
A hostage map would be a great Idea. However, a bomb map could work, but I think that it should be that the CT's would be better off starting at the T's spawn and vise versa. We can push the CT spawn (In this case being where the T's start originally) up a little bit so that the bombsites are easier to get to and also the upper window hallway.
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