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Map Suggestions and Ideas Discuss new and old maps currently not on the server.

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Old 10-23-2007, 05:08 PM   #16 (permalink)

 
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Re: DE_Mentalhospital

Try to hold the next room out of T spawn. CT's will eat your lunch.
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Old 10-25-2007, 10:52 PM   #17 (permalink)


 
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Re: DE_Mentalhospital

damot. I just really like the map name. Assault, can you make a better mental hospital?
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Old 10-26-2007, 02:09 AM   #18 (permalink)
 
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Re: DE_Mentalhospital

Post up any suggestions you have that might improve the map and I'll take a look at it for sure. We can move the spawns around and possibly block off some spots with destroyable props.
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Old 10-26-2007, 02:36 AM   #19 (permalink)

 
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Re: DE_Mentalhospital

Best place for the destroyable props would be on the outer edges of the second room that the T's have to go through
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Old 10-26-2007, 01:22 PM   #20 (permalink)
 
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Re: DE_Mentalhospital

I haven't played this one from the T side yet so if you have any marked screenshots of where you think things should be placed that would be a big help.
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Old 11-28-2007, 05:50 PM   #21 (permalink)

 
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Re: DE_Mentalhospital

could you make this a hostage map?
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Old 11-29-2007, 02:30 AM   #22 (permalink)
 
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Re: DE_Mentalhospital

We could try asking the author if he's interested in making a hostage version.
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Old 12-08-2007, 01:42 PM   #23 (permalink)
 
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Re: DE_Mentalhospital

Yay! Thx for trying to make the map live assault. It's a fun one

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Old 01-29-2008, 12:21 AM   #24 (permalink)
 
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Re: DE_Mentalhospital

A hostage map would be a great Idea. However, a bomb map could work, but I think that it should be that the CT's would be better off starting at the T's spawn and vise versa. We can push the CT spawn (In this case being where the T's start originally) up a little bit so that the bombsites are easier to get to and also the upper window hallway.
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