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Discussion: Counter-Strike - Map Discussion / Map Suggestions and Ideas - cs_harvest_tg1 - Originally Posted by sparhawkxx Last night the T's should of spread out into the hey
  1. #31

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    Re: cs_harvest_tg1

    Quote Originally Posted by sparhawkxx View Post
    Last night the T's should of spread out into the hey bails and up on that middle hill. That isn't too far from objective. It is a wide piece of property. I think that hurt ya'll some. Its not Italy you shouldn't all be in the house.

    I'm still new to the map. The fun now is to figure out plans to help the T's win. If you really think it is a CT map taht is.
    Agreed. We were able to coverge way too easily from middle as CT's. The one time that we rushed right side and middle, we took over the house easily. Again, I will say it is because of good communication and good coverage. This is NOT a CT sided map. Just need to know what to do, just like every map.
    "We can not ensure success, but we can deserve it." - John Adams
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  3. #32
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    Re: cs_harvest_tg1

    Forgive me if I mention anything aforementioned, eh?

    Harvest has to be one of my favourite maps on the server just as it is. It's possible for it to be difficult no matter which team you're on.

    No doubt that it's tricky to get right.
    Stay Awesome!



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  5. #33

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    Re: cs_harvest_tg1

    What exactly are the T boundries on this map? I think that going past the barn is too far but what about inside of it to shoot out that window from behind them. Of course, as long as the hostages are still being covered by people.

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  7. #34

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    Re: cs_harvest_tg1

    Boundaries?
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
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  9. #35

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    Re: cs_harvest_tg1

    where T's are allowed to go.

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  11. #36

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    Re: cs_harvest_tg1

    A safe enough distance away and close to your objective. You have to be able to keep those pesky CT's from grabbing your payload.
    FUN FUN

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  13. #37

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    Re: cs_harvest_tg1

    Another thing, all this stuff i'm hearing about the shed hosties. They are not that hard to protect. All you need to do, is jump in that truck next to the shed. from there, you can see anybody coming up from that right side ridge, anybody nearing the house from left side, and you can jump on to the roof if you wanna check mid.

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  15. #38


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    Re: cs_harvest_tg1

    ya it is a very good spot. Just remember that if you use it to make sure to have another teammate near you for protection/distraction
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  17. #39

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    Re: cs_harvest_tg1

    Yea, and for you people that like hitting from behind. If you are planning on rushing into the right side hay field, dont hide behind the water tower, there is an invisible bullet shield all around it thats disorientating.

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  19. #40
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    Re: cs_harvest_tg1

    Boundaries on harvest eh?
    In my opinion; a defensive team's boundaries should be thus:

    1. Stay outta the spawn point
    2. About half-way and to objectives is a fair push
    3. A defender should only really go off objective at all to make a defensive attack and if there are enough players on the team. A defensive attack being something like a trapping manouvre, flanking.


    That's just my theory, but stick to what the admins tell you.
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  21. #41

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    Re: cs_harvest_tg1

    The administrators tell you that there are no boundaries, only the objective governs your movement. This has been the case since long before I started playing shooter games, and I don't think it's about to change.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
    Feel free to quote me. ~ Skylark

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  23. #42

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    Re: cs_harvest_tg1

    The point is:

    Ask yourself honestly "Am I playing by objective by going over to the barn or am I kill hunting?"

    In my personal opinion, why push so far away from the house if unless you are chasing after hostages? Just doesn't seem like an objective based move.

    That is the "boundary". If you start thinking "I hope I kill these guys, it would be so awesome" and stop thinking "I hope they didn't take the hostages", it's a good idea to pull back.
    "We can not ensure success, but we can deserve it." - John Adams
    "Sometimes I guess there just aren't enough rocks." - Forrest Gump





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  25. #43


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    Re: cs_harvest_tg1

    If you could actually make it to the barn before CTs did then that would be a great place to put someone but this is not the case and the risk is to high. It would be better to put yourself in an area of the mpa that you can find quick cover so your prepared when the CTs come.
    There are no winners in war.


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  27. #44

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    Re: cs_harvest_tg1

    This map is really hard for both T's and CT's depending on your teammates.
    This map really requires communication and team work to win for both T’s and CT’s with out that be sure that you will loose on this map no matter how good you are.
    Shadowolf expect the unexpected.

    2007 Fall tornament Team Awesome Undefeated 8-0 and they were doubting us.:row__537:




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  29. #45

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    Re: cs_harvest_tg1

    Oh and about that that barn I see no reason for a T to be in there at all unless the hostages are on the move.
    Shadowolf expect the unexpected.

    2007 Fall tornament Team Awesome Undefeated 8-0 and they were doubting us.:row__537:




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