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07-11-2008, 05:29 PM #1
cs_newoffice
cs_newoffice_final maybe with changes
http://www.fpsbanana.com/maps/70019
OK map
problems: all 4 hostages in same place. Same location has a LOT of guns and grenades. 4 aks and 4 m4s. These would have to be removed.
multi floor office, the hosties and guns are all on the top floor. Interesting.. has possibilities, but we would need to seperate hostages and remove those guns.
Oh sure.... let's just take the EASY way out and have maps that are working... Who here doesn't love maps that are all messed up?
Wow... silence. Gotta love that.Last edited by Vulcan; 11-17-2008 at 05:58 PM.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

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10-30-2008, 03:41 PM #2
Re: cs_newoffice
The final version of this one has been released just a few days ago:
http://www.fpsbanana.com/maps/70019
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10-30-2008, 08:35 PM #3
Re: cs_newoffice
Yea I downloaded the final but havent tryed it yet im about to give it a try ill post what I think.
|TG| Plude220



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11-03-2008, 03:12 PM #4
Re: cs_newoffice
Ok I tested the map out and I like it alot its a big map but for it to work on the server we would have to get rid of the stock pile of weapons at T and CT spawn, Also thier are 4 levels to the building Ts spawn on the 4th floor all the hosties are on the 4th floor this would just cause the Ts to hunker down on 4th floor and cts would have little chance of rescueing any.
So I say move one set to 2nd or 3rd floor preferably 3rd floor that would even things out.
So if assault would be so kind
1.get rid of weapons at spawns
2.move the left hostie set to 3rd floor
Im talking about the final version just to make sure.|TG| Plude220



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11-03-2008, 04:47 PM #5
Re: cs_newoffice
OK.. I like the map in general
Before I talk more:
PROBLEM: Lots of guns just sitting in both spawns. INCLUDING auto sniper rifle in T area. Lots of nades, 2 paras in T area, etc...
Unless we can move/remove these items (lots of nades and stuff), then this map might be declared broken.. don't know. I suppose it wouldn't be so bad without the sniper rifle. It would be equal for both sides having weapons available. See what Vulcan or others think.
Other than that:
4 hostages. All on top floor. 2 sets far apart, but I think it could be cooler if 1 or 2 were on the next floor down or something.
so move 2 hostages down a floor or whatever + remove guns = good map.
If we do those 2 things, I'd give it the Skylark seal of approval."Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

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11-03-2008, 10:10 PM #6
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11-03-2008, 10:39 PM #7
Re: cs_newoffice
how about an overview?
This is also b1 of his map. You should contact the mapper before making changes!
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11-04-2008, 01:05 AM #8
Re: cs_newoffice
The map has a overview and we are talking about the final version I guess we could ask first but we are not really changing the map itself just removing weapons and moving hosties If we was to make real changes to the map I would say ask first.
|TG| Plude220



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11-04-2008, 01:52 AM #9
Re: cs_newoffice
Overview of map

Move this set on 4th floor

To this location on 3rd floor

I found this to be the best location for the second set.|TG| Plude220



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11-04-2008, 09:17 AM #10
Re: cs_newoffice
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11-04-2008, 12:08 PM #11
Re: cs_newoffice
Vulcan - the 2nd post is the link to the final version. But we could still talk to him about it.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

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11-04-2008, 08:59 PM #12
Re: cs_newoffice
Ive found that the only real way to know if the map is going to work on the server is to get it on the server and test it with a full group most of the time one person can test a map and it may seem like it will work but once it gets on the server we find out it wont kinda like de_subway.
But yea assault posted the Final version.|TG| Plude220



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11-17-2008, 02:35 AM #13
Re: cs_newoffice
I would still like to see this map on the server I tryed to find the maker but he doesnt have a email listed.
|TG| Plude220



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11-17-2008, 06:00 PM #14
Re: cs_newoffice
ok didn't see the second final version posted. I pushed it up to the first post.
The map look good from here, so let's get a version for the server.
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11-21-2008, 04:54 PM #15
Oh my god!
Hi everybody!
I'm zzdd, the author of cs_newoffice_final!
I'm glad that you have appreciated my map.
I see that you got some editing requests... ^^
Well I can recompile map with new requests changes..
but why don't you like hossies placement and weapons at spawn?
Have a nice day
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