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Discussion: Counter-Strike - Map Discussion / Map Suggestions and Ideas - de_hiekka_beta2 - This is easly the best dust style map ive seen in a long time I
  1. #1

    Plude220's Avatar

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    de_hiekka_beta2

    This is easly the best dust style map ive seen in a long time I tested it on both sides and found nothing wrong with the map well ballanced looks great mini map works with skybox the map is near perfect.


    http://www.fpsbanana.com/maps/67370
    |TG| Plude220


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  3. #2

    Potshot's Avatar

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    Re: de_hiekka_beta2

    I say yes on principal. It's a Finnish map. I'll check it out later, and give an honest opinion, as soon as my computer decides to connect to fpsbanana.
    TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way"

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  5. #3

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    Re: de_hiekka_beta2

    This map is amazing. First of all, it's beautiful. Second, it's big. Third, it's not constricted like some of the bigger maps, where you only have a couple of ways in despite the size.

    It's really perfect for TG. There are lots of ways in to both bombsites, and the entire area is used. You can flank the enemy from all angles. The ranges are long, so it's not enough to just turn a corner spraying, you need to be able to aim straight to get anything done. But snipers won't dominate this map. There are lots of props, and you're able to evade the sniper if need be.
    TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way"

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  7. #4



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    Re: de_hiekka_beta2

    i can't seem to load fpsbanana.

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  9. #5

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    Re: de_hiekka_beta2

    this is on Lanmaniax as well.
    "Be careful guys, he's got a gun"
    - Sparhawxx

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    Re: de_hiekka_beta2

    Your right vulcan for some reason fpsbanana is down today strange.
    |TG| Plude220


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  13. #7

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    Talking Re: de_hiekka_beta2

    Ok Vulcan the site is working now you can download and test it now and hopefully ok the map
    |TG| Plude220


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  15. #8



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    Re: de_hiekka_beta2

    the t's can reach the sites before ct's. fail.

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  17. #9

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    Re: de_hiekka_beta2

    There's only one window near I think it was A through which the Ts could make it at the same time the CTs did. Everywhere else, there was a good 5-10 second difference, unless I missed something. I say we try contact the maker to add an extra room and hallway where the T's spawn, to add those 5 extra seconds and give the CTs enough time. This map is just great in every other way, it'd be a shame to let this one go by.
    TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way"

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  19. #10

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    Re: de_hiekka_beta2

    Strange when I tested it Cts could get thier a few secs faster.
    |TG| Plude220


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  21. #11

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    Re: de_hiekka_beta2

    I did more testing on the Ts making it to the sites before CTs can make it to B and have time to set up before Ts, at A the Ts can make it to the window like opening on the other side of the fence at the same time CTs make it to A this is if they rush hard but they canot make it to A site before CTs its impossible.
    |TG| Plude220


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  23. #12

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    Re: de_hiekka_beta2

    If anyone still thinks Ts can get to the sites to fast we could move the ct spawn up a bit to ensure cts make it well before Ts I hate to see such a good map get looked over.
    |TG| Plude220


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  25. #13

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    Re: de_hiekka_beta2

    Sounds like a good idea to me!
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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  27. #14



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    Re: de_hiekka_beta2

    the map isn't that interesting IMO and even with adjustments it doesn't add much to that we don't already have on the server.

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