Ignore the circles for the most part, they just show where some paths can be guarded by one point.
The map looks nice, a few ways into each map.
I think the map is playable for a little while. Then I think it sort of becomes office extended - ie, smaller map with a few more routes than regular office. I'd say test-play it and see. If After a normal map rotation we haven't figured out most of it, then maybe try it.
Going to A.
Far left ground path.
2 routes that take you up to a higher up ledge. (they essentially come out about the same place)
Going to B
Far right moves you to enter from one point
or go right through a warehouse. (see note below about warehouse)
From the middle, there are two ways into B.
Warehouse note: I don't like how it is laid out. It LOOKS like you should be able to jump off catwalk and open a role up garage door. You can't. Noclip walls that prevent you from going over the railing or over shelves. Bad map design, IMO.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
I was encouraged by the number of people who showed up for Island Ep2 event on our Arma side. We filled the server and some super old forgotten faces peeked into our corner. This includes one of our...
Posted By |TG| B (2 Comments)
03-03-2014, 10:50 AM in |TG| B