Ignore the circles for the most part, they just show where some paths can be guarded by one point.
The map looks nice, a few ways into each map.
I think the map is playable for a little while. Then I think it sort of becomes office extended - ie, smaller map with a few more routes than regular office. I'd say test-play it and see. If After a normal map rotation we haven't figured out most of it, then maybe try it.
Going to A.
Far left ground path.
2 routes that take you up to a higher up ledge. (they essentially come out about the same place)
Going to B
Far right moves you to enter from one point
or go right through a warehouse. (see note below about warehouse)
From the middle, there are two ways into B.
Warehouse note: I don't like how it is laid out. It LOOKS like you should be able to jump off catwalk and open a role up garage door. You can't. Noclip walls that prevent you from going over the railing or over shelves. Bad map design, IMO.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
Star Citizen is an upcoming persistent-universe space simulator being created by Chris Roberts (veteran of the Wing Commander...