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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#61 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: cs_harvest
Mind you, Root! The mapper of this specific map.
Now with that mentioned (And for no specific reason) I feel I should also mention I look foreward to seeing both of your new maps, R_Yell. |
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#62 (permalink) | |
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Join Date: Aug 2005
Posts: 7
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Re: cs_harvest
Quote:
I could create a complete new layout, but everything would change. About my new map, like I said, I would like to do some betatest with people like you, focused on tactics. Cs_cargo will adapt to PCS rules I think, because Ts will have a very deffensive role. I'd like to release a first beta and start from that. We can discuss the map like we do now, and I'll can see what works or not. |
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#63 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: cs_harvest
Azzman said he was gonna post this, but apparently not =P
The other day, it was me on the CTs (with Azzman, ShakinQuaker, Stealthy Ninja, and Saxxon) against (Rincewind, Shroompicker, OG Panda, Evil Clown, and \m/). ALL HOSTAGES WERE RESCUED FOR VICTORY ON THE MAP There was either one or two terrorists left, and they were close to the house too. It was great, and definately worthy of being noted. To R_Yell... rescuing hostages in a pain in the arse because they get stuck left and right, and left behind as well. Something to look into?
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#64 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: cs_harvest
Damn you Poe! I was just coming here to post that =/
Anyway.. there were at least 3 other times myself and Givati (Ben) had the hostages and were trying to rescue them. We would have, too, if it wasn't for them getting stuck. We lost all those rounds because of that. But yeah, that's four times in one day over two playings of Harvest that the hostages were taggeded and got all the way to the middle hill. |
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#65 (permalink) | |||
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cs_harvest
Quote:
![]() Quote:
Quote:
Root
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BFCL TF2 league admin
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#66 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: cs_harvest
I think both maps will be a nice thing to have on the server, but as far as CTs getting to the hostage place before the Ts do.. is that really what we would want? I personally do not believe so but I do not speak for everyone here.
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#69 (permalink) | |
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Join Date: Aug 2005
Posts: 7
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Re: cs_harvest
Quote:
In cs_cargo shouldn't happen that because is a brush based map, but I think it could be best suited for defuse objetive. I planned it like defense held by Ts (hostage zone is engine room, just behind accomodation zone), and rescue zone is in bridge (on top of accomodation zone, where big windows are). But both places could be bomb zones, so Ts can choose inside way between cargo holds to go engine room or outside way in main deck, surrounded by containers to get bridge or enter in engine room from upside. DE_ maps have more acceptation, there is no doubt there, so I think from now it will be de_cargo. Well, I hope we can talk about it soon. |
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#70 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: cs_harvest
Either way the map should be good. How big is it, and how much of it will be space between CT and T spawn? As in... how long would it take for a T to get to CT spawn, or vice versa?
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#71 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: cs_harvest
Okay, I see the hostage thing. But here's just a passing idea...
Extend the second floor of the house so it's a square, not a rectangle. Have it cover that L part (forming sort of a deck for people to hide under), and over the back door. Move a pair of hostages from the room right above the stairs to one of the back rooms. Add windows, but maybe even toss in like a cabinet or two that people could take cover behind. I think this would be cool because it doesn't change the map -that- much, yet would hopefully be a welcome expansion. *still likes his cellar idea, or maybe an underground passage. :-P *
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#72 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 3,094
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Re: cs_harvest
I agree with Poe, do something with the windows. There is no place to hide with all the windows. Hmm, Put a Hostie in the windows to stop all that blind shooting being done by snipers!!!
Make the tree and water tower climbable. Plus maybe add another tree or two in front of the building. I also agree with a cellar and put some hostie there. Basically just add pleny of cover for the Ts. This could be a decent map, but in its current config it has nothing to do with PCS and does not belong on the server.
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#73 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cs_harvest
Why not make a cs and a de version of cargo? As long as there are plenty of routes to the objective, and as long as the defenders can get to the objective quicker than the offenders, we'll happily try the map on our servers.
Root
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BFCL TF2 league admin
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#74 (permalink) | |||
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Join Date: Aug 2005
Posts: 7
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Re: cs_harvest
Quote:
![]() And this just arriving to CTs spawn inside accommodation zone, first floor. ![]() CTs are very close to bomb zones, 3 floors up is the bridge (view from there) ![]() And 2 levels down will start engine room. Quote:
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#75 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
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Harvest
What an awesome map. Can we have it back? I think everyone really enjoys it.
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