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Map Suggestions and Ideas Discuss new and old maps currently not on the server.

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Old 08-23-2005, 11:00 AM   #1 (permalink)


 
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de_clan_mill_beta

Didn't see this map thread started yet, and this is a pretty fun map too. Requires planning by T's.
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Old 08-23-2005, 04:13 PM   #2 (permalink)
 
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Re: de_clan_mill_beta

Quote:
Originally Posted by Vulcan
Requires planning by T's.
You mean I have to actually think? Sounds good, will try it out soon enough.
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Old 08-23-2005, 04:15 PM   #3 (permalink)
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Re: de_clan_mill_beta

I liked this map a lot.
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Old 08-23-2005, 05:24 PM   #4 (permalink)
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Re: de_clan_mill_beta

This map used to be in 1.6, and it was a good map then. i'm not sure of all the differences between clan_mill and clan_mill_beta, but the main one is beta looks a whole lot nicer. (Got grass instead of concrete)

With 2 sites either side of the map, with A having 3 routes to it and B 2, both with sewer approaches makes for an interesting map with quite a few combinations of attacks.

i like it.
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Old 08-23-2005, 05:31 PM   #5 (permalink)
 
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Re: de_clan_mill_beta

Random question, but with all these maps, how come the same ones keep coming up (prodigy, miltia, aztec, harvest, etc...)?
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Old 08-23-2005, 06:13 PM   #6 (permalink)
 
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Re: de_clan_mill_beta

cause they are in the rotation, new ones aren't. they are just on the server.
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Old 08-23-2005, 06:28 PM   #7 (permalink)
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Re: de_clan_mill_beta

Haha owned Mateo :P

We are still rooting out maps though, and it is quite fun.
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Old 08-24-2005, 09:28 AM   #8 (permalink)
 
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Re: de_clan_mill_beta

Quote:
Originally Posted by TG_Mateo
Random question, but with all these maps, how come the same ones keep coming up (prodigy, miltia, aztec, harvest, etc...)?
Because too many members find it too hard to ask admins to change to new maps.

I'm drafting new map rotations for both servers at the moment. They are going to have independant rotations, so that only the best compounds, ahem, maps are on server 2.

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Old 08-24-2005, 01:25 PM   #9 (permalink)
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Re: de_clan_mill_beta

Quote:
Originally Posted by Root
Because too many members find it too hard to ask admins to change to new maps.

I'm drafting new map rotations for both servers at the moment. They are going to have independant rotations, so that only the best compounds, ahem, maps are on server 2.

Root
NEW ROTATION:

1. cs_Compound
2. cs_compound
3. cs_compound_2

????
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Old 08-24-2005, 04:16 PM   #10 (permalink)
 
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Re: de_clan_mill_beta

Quote:
Originally Posted by AzzMan
NEW ROTATION:

1. cs_Compound
2. cs_compound
3. cs_compound_2

????
9vs going to be pissed....

But you forgot the compound look alike, cs_harvest
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Old 08-24-2005, 05:52 PM   #11 (permalink)
 
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Re: de_clan_mill_beta

Quote:
Originally Posted by AzzMan
3. cs_compound_2
Yeah baby

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Old 08-24-2005, 07:30 PM   #12 (permalink)
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Re: de_clan_mill_beta

ANNDDD For all the nonbelievers:


de_compound_beta_1
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Old 08-24-2005, 08:03 PM   #13 (permalink)
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Re: de_clan_mill_beta

Quote:
Originally Posted by SkidMark
Quote:
Originally Posted by Azzman
NEW ROTATION:

1. cs_Compound
2. cs_compound
3. cs_compound_2

????
9vs going to be pissed....

But you forgot the compound look alike, cs_harvest
If that were the rotation, it really wouldn't bother me. Honestly, it wouldn't.

How could it, when i'd be playing BF2..?
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Old 08-25-2005, 03:18 PM   #14 (permalink)
 
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Re: de_clan_mill_beta

You'd pay out £30 just to get owned in a game, when you already have a copy of CSS? Seems like an awful waste of money. Still, I'll ask a BF2 mapper to port compound and harvest over to BF2 just in case

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Old 08-25-2005, 05:54 PM   #15 (permalink)
 
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Re: de_clan_mill_beta

Thats just cruel guys, although, I like the idea . compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound = t3h 0\/\/|\|z0rz r0+4+!0|\|!!!?!!!111!11

Either way, I enjoyed playing on this map when we did, it is a hell of a lot better than regular clan_mill though, which is simply a bore to my eyes.
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