![]() |


|
|||||||
| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) |
|
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
|
Re: Cs_Havana
Because i want to play with the general community, not seclude myself with PCS Proven. ok, granted, it is fun to play against like minded strategists that offer a real challenge, but I still love server 1 the most because that's where the action is.
I am up for organizing a server 2 night. I'll lead the way with a post.
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
|
|
|
|
|
#17 (permalink) |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
|
Re: Cs_Havana
I think the problem may reside with the numbers. I'd have NO problem going to server two if I had seen that it was populated with 15/16. That's why server one is so successful. I'd love to get some PCS'in done on server two if we could get that number. It's not as fun or challenging to play 4/16 while server one remains full.
Not to make my post completely off-topic, I enjoy Havana. It's a good map. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) |
|
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
|
Re: Cs_Havana
Right on
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
|
|
|
|
|
#19 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Cs_Havana
Quote:
When I see 6, 7, 8 or even more PCS Proven players on server 1, it certainly seems to make sense to move the action to server 2.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
|
#20 (permalink) |
|
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
|
Re: Cs_Havana
yes, a 4 ON 4 is the minimum I would consider switching from a full server 1 to server 2.
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
|
|
|
|
|
#22 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Cs_Havana
Quote:
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
|
#23 (permalink) | |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
|
Re: Cs_Havana
Quote:
|
|
|
|
|
|
|
#24 (permalink) |
|
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
|
Re: Cs_Havana
there are several great team players that deserve recognition, you are correct.
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
|
|
|
|
|
#25 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Cs_Havana
Quote:
What I will say is this. ALL PCS Proven players received the same PM's from me, regarding them receiving PCS Proven status, and regarding the private forum I've provided them. Further, my initial PCS Proven announcement is available for all PCS Proven players to read. Use the information at your disposal, and then act on it in an appropriate manner. The admin team is not the reason why there aren't more PCS Proven players. Please steer the conversation in this thread away from this topic.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) |
|
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
|
Re: Cs_Havana
did you say free ice cream? i would LOVE some free Ice Cream, thanks root!
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
|
|
|
|
|
#27 (permalink) | |
|
Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
|
Re: Cs_Havana
Quote:
So, your saying the spot is off limits b/c its not tactically sound? I was more interested i knowing if it is against the rules or not. Whether or not its tactically sound, I've seen it work remarkably well.
__________________
Josh - Some men will always be animals, while others ... they will be Men. |
|
|
|
|
|
|
#28 (permalink) | |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,742
|
Re: Cs_Havana
Quote:
I don't buy the recon reasoning. The CTs could easily kill you (or not) and then turn around and go elsewhere. If you get caught out there your teammates can't back you up. I can only imagine this working if you manage to sneak kill a CT and then jump back inside. That's only going to work once at most. It forces the CTs to watch that ledge but (a) they should be doing that anyways and (b) it costs them nothing to watch that ledge because it doesn't hinder their ability to move toward the courtyard. I'd say it might be worth it to have someone very near there to make sure the CTs can't sneak up the pipes, but that person should stay hidden to maintain their advantage. |
|
|
|
|
|
|
#29 (permalink) | |
|
Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
|
Re: Cs_Havana
Quote:
All I want to know is whether or not the spot if legally off limits and why. So far Roots response has been "no," but apparently it is b/c of tactical reasons and not technical ones. I am not arguing with any of you; I agree with you - I just want to know whether or not it is legal.
__________________
Josh - Some men will always be animals, while others ... they will be Men. |
|
|
|
|
|
|
#30 (permalink) | |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,742
|
Re: Cs_Havana
Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

