Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Map Discussion > Map Suggestions and Ideas


Map Suggestions and Ideas Discuss new and old maps currently not on the server.

Reply
 
Thread Tools
Old 02-02-2006, 02:32 PM   #16 (permalink)
Ben
 
Ben's Avatar
 
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
Re: Cs_Havana

Because i want to play with the general community, not seclude myself with PCS Proven. ok, granted, it is fun to play against like minded strategists that offer a real challenge, but I still love server 1 the most because that's where the action is.
I am up for organizing a server 2 night. I'll lead the way with a post.
__________________




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.

All I ask for is communication
Ben is offline   Reply With Quote
Old 02-02-2006, 02:38 PM   #17 (permalink)


 
whistler's Avatar
 
Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
Re: Cs_Havana

I think the problem may reside with the numbers. I'd have NO problem going to server two if I had seen that it was populated with 15/16. That's why server one is so successful. I'd love to get some PCS'in done on server two if we could get that number. It's not as fun or challenging to play 4/16 while server one remains full.

Not to make my post completely off-topic, I enjoy Havana. It's a good map.
__________________
whistler is offline   Reply With Quote
Sponsored links
Old 02-02-2006, 02:43 PM   #18 (permalink)
Ben
 
Ben's Avatar
 
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
Re: Cs_Havana

Right on
__________________




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.

All I ask for is communication
Ben is offline   Reply With Quote
Old 02-02-2006, 02:46 PM   #19 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: Cs_Havana

Quote:
It's not as fun or challenging to play 4/16 while server one remains full.
That depends on if you want quantity or quality. You can usually find the former on server 1, but you can only guarantee the latter on server 2.

When I see 6, 7, 8 or even more PCS Proven players on server 1, it certainly seems to make sense to move the action to server 2.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 02-02-2006, 02:52 PM   #20 (permalink)
Ben
 
Ben's Avatar
 
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
Re: Cs_Havana

yes, a 4 ON 4 is the minimum I would consider switching from a full server 1 to server 2.
__________________




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.

All I ask for is communication
Ben is offline   Reply With Quote
Old 02-02-2006, 02:58 PM   #21 (permalink)
 
Join Date: Aug 2004
Age: 37
Posts: 6,483
Re: Cs_Havana

Quote:
Originally Posted by Root
This from a guy with a WoW sig?
Hey, if you get Apophis to make a nice shiny modular PCS sig, I'll use that one.
Mateo is offline   Reply With Quote
Sponsored links
Old 02-02-2006, 03:01 PM   #22 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: Cs_Havana

Quote:
Originally Posted by TG_Mateo
Hey, if you get Apophis to make a nice shiny modular PCS sig, I'll use that one.
Well if Xink didn't make excuses like "I'm really busy" we'd have one.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 02-02-2006, 03:01 PM   #23 (permalink)


 
whistler's Avatar
 
Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
Re: Cs_Havana

Quote:
Originally Posted by Root
That depends on if you want quantity or quality. You can usually find the former on server 1, but you can only guarantee the latter on server 2.

When I see 6, 7, 8 or even more PCS Proven players on server 1, it certainly seems to make sense to move the action to server 2.
That's true, but I feel there are great PCS players who just haven't been proven yet. Maybe we need to look into adding more names to the list? I want quality over quantity, but in all fairness, we should be able to have both with the number of players we have.
__________________
whistler is offline   Reply With Quote
Old 02-02-2006, 03:22 PM   #24 (permalink)
Ben
 
Ben's Avatar
 
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
Re: Cs_Havana

there are several great team players that deserve recognition, you are correct.
__________________




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.

All I ask for is communication
Ben is offline   Reply With Quote
Old 02-02-2006, 03:41 PM   #25 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: Cs_Havana

Quote:
Originally Posted by Ben
there are several great team players that deserve recognition, you are correct.
I'm not going to agree or disagree with that in a public forum. This is absolutely not the place to discuss who should be added to the PCS Proven group.

What I will say is this. ALL PCS Proven players received the same PM's from me, regarding them receiving PCS Proven status, and regarding the private forum I've provided them. Further, my initial PCS Proven announcement is available for all PCS Proven players to read. Use the information at your disposal, and then act on it in an appropriate manner. The admin team is not the reason why there aren't more PCS Proven players.

Please steer the conversation in this thread away from this topic.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Sponsored links
Old 02-02-2006, 03:49 PM   #26 (permalink)
Ben
 
Ben's Avatar
 
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
Re: Cs_Havana

did you say free ice cream? i would LOVE some free Ice Cream, thanks root!
__________________




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.

All I ask for is communication
Ben is offline   Reply With Quote
Old 02-02-2006, 04:09 PM   #27 (permalink)
 
Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
Re: Cs_Havana

Quote:
Originally Posted by Root
In response to the original question, no. You're exposed, you have no quick backup, and if a CT comes into the back alley with a scout, you're possibly going to be dead before you realise you're in danger.

So, your saying the spot is off limits b/c its not tactically sound?

I was more interested i knowing if it is against the rules or not. Whether or not its tactically sound, I've seen it work remarkably well.
__________________
Josh -
Some men will always be animals, while others ... they will be Men.
JoshZeitlin is offline   Reply With Quote
Old 02-02-2006, 04:44 PM   #28 (permalink)

 
RandomGuy's Avatar
 
Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,742
Re: Cs_Havana

Quote:
Originally Posted by JoshZeitlin
So, your saying the spot is off limits b/c its not tactically sound?

I was more interested i knowing if it is against the rules or not. Whether or not its tactically sound, I've seen it work remarkably well.
In my opinion, I agree that going out on the ledge with the pipe bridge is not tactically sound.

I don't buy the recon reasoning. The CTs could easily kill you (or not) and then turn around and go elsewhere. If you get caught out there your teammates can't back you up. I can only imagine this working if you manage to sneak kill a CT and then jump back inside. That's only going to work once at most. It forces the CTs to watch that ledge but (a) they should be doing that anyways and (b) it costs them nothing to watch that ledge because it doesn't hinder their ability to move toward the courtyard.

I'd say it might be worth it to have someone very near there to make sure the CTs can't sneak up the pipes, but that person should stay hidden to maintain their advantage.
RandomGuy is offline   Reply With Quote
Old 02-02-2006, 05:00 PM   #29 (permalink)
 
Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
Re: Cs_Havana

Quote:
Originally Posted by RandomGuy
In my opinion, I agree that going out on the ledge with the pipe bridge is not tactically sound.
Sorry to sound like an arse, but if I was interested in a tactical discussion I'd have placed the thread in the tactics forum.

All I want to know is whether or not the spot if legally off limits and why.

So far Roots response has been "no," but apparently it is b/c of tactical reasons and not technical ones.

I am not arguing with any of you; I agree with you - I just want to know whether or not it is legal.
__________________
Josh -
Some men will always be animals, while others ... they will be Men.
JoshZeitlin is offline   Reply With Quote
Old 02-02-2006, 05:21 PM   #30 (permalink)

 
RandomGuy's Avatar
 
Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,742
Re: Cs_Havana

Quote:
Originally Posted by JoshZeitlin
Sorry to sound like an arse, but if I was interested in a tactical discussion I'd have placed the thread in the tactics forum.

All I want to know is whether or not the spot if legally off limits and why.

So far Roots response has been "no," but apparently it is b/c of tactical reasons and not technical ones.

I am not arguing with any of you; I agree with you - I just want to know whether or not it is legal.
not tactically sound => not helping your team complete the objective => against the rules
RandomGuy is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 01:54 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved