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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#16 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: de_3rdstreet
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#17 (permalink) | |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,716
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Re: de_3rdstreet
Quote:
You only have to do this once or twice to make the T's seriously consider another plan besides "rush".
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#18 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: de_3rdstreet
Quote:
I'll pull this map from server 1 today. I'll leave it on server 2, but out of rotation.
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#19 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: de_3rdstreet
Quote:
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#20 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: de_3rdstreet
Quote:
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BFCL TF2 league admin
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#21 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: de_3rdstreet
Quote:
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Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG | ![]() ![]() ![]() |
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#22 (permalink) |
![]() Join Date: Mar 2006
Location: Washington
Posts: 88
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Re: de_3rdstreet
I love de_3rdstreet and am disappointed that it is not going to be on server 1. I have played several times when the T's didnt rush to B and it was fun. Sure most of the time they did but there are several ways that they could have been stop. I will miss de_3rdstreet.
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#23 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: de_3rdstreet
Its really too bad we cant do something like freeze the entire T team for 30 seconds longer than the CT's. I like the map, other than the repeated T rushing.
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Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
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#24 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: de_3rdstreet
Quote:
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#26 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: de_3rdstreet
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The graphics aren't a problem, and whilst the train in the subway is a PITA, it's a nice touch. It's all about distance from spawns to objectives.
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