Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Map Discussion > Map Suggestions and Ideas


Map Suggestions and Ideas Discuss new and old maps currently not on the server.

Reply
 
Thread Tools
Old 03-28-2006, 11:56 PM   #1 (permalink)
 
Kamer's Avatar
 
Join Date: Jul 2005
Location: North Pole, Alaska
Age: 17
Posts: 210
Thumbs down de_3rdstreet

Id like to request the removal of this map, it seems heavily T based, as the terrorists can get to A before CTs have a chance to get prepared. B can easily be covered by terrorists if someone gets up in one of the two buildings above B, while CTs wouldn't be looking there because they're trying to keep a eye out for any terrorists around.

Agree/Disagree?
__________________

Chewy: i was paraphrasomg
[19:01] Chewy: KAMER |
[19:01] Chewy: i love you | Drake_Anra : I only have a problem when Kamer talks... /// Chewy : That's very much a universal problem, Drake. :D
Kamer is offline   Reply With Quote
Old 03-29-2006, 12:07 AM   #2 (permalink)


 
Dirtboy's Avatar
 
Join Date: Dec 2005
Location: Some crap hole FOB in Iraq
Age: 24
Posts: 3,230
Re: de_3rdstreet

Although I believe that it is biased towards T's...I think it is a great map for planning...When Im usually a T I will take over as leader and plan, instead of always rushing the playground. I dont think that it should be removed for the simple fact that it is a REALLY fun map when there are the right ppl playing it.
__________________
|TG-6th|Dirtboy
Dirtboy is offline   Reply With Quote
Sponsored links
Old 03-29-2006, 06:05 AM   #3 (permalink)
 
Spyder's Avatar
 
Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
Age: 25
Posts: 1,066
Re: de_3rdstreet

This is another one of those maps. When both teams use extensive planning, it's all gravy, but it's very easy to become playground deathmatch because a T rush can get to the playground bombsite at the exact same time as the CT's can from the nearest spawn point to it. So, on CSS1, this map usually ends up in a DM at the playground round after round after round....
__________________
a.k.a. NinjaPirateAssassin
Celibacy is not Hereditary.
Everybody should believe in something - I believe I'll have another drink.
Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
Flying is easy, Just throw yourself at the ground and miss!

Spyder is online now   Reply With Quote
Old 03-29-2006, 08:14 AM   #4 (permalink)



 
TheBigC's Avatar
 
Join Date: Jul 2005
Location: Around
Age: 36
Posts: 3,094
Re: de_3rdstreet

I actually like this map because there are so many routes to get into either bomb site, 3 each. There is no songle one choke points on this map, which also make it a difficlt map to defend. But this is what make it great. If yo get people that insist on rushing the playground, just simply use a flash, there is not a whole lot of places to hide there.
Plus, you cannot even measure the fun factor of this map when somebody gets crushed by the train!!
__________________


The Meek shall inherit the earth..... after we're through with it!

TheBigC is offline   Reply With Quote
Old 03-29-2006, 07:16 PM   #5 (permalink)
 
Kamer's Avatar
 
Join Date: Jul 2005
Location: North Pole, Alaska
Age: 17
Posts: 210
Re: de_3rdstreet

Heh, very big goof on my part, the map im actually talking about is de_view, apperently when the server says nextmap de_3rdstreet it means de_view and im not real keen on learning the map names of maps I hate, sorry for the confusion
__________________

Chewy: i was paraphrasomg
[19:01] Chewy: KAMER |
[19:01] Chewy: i love you | Drake_Anra : I only have a problem when Kamer talks... /// Chewy : That's very much a universal problem, Drake. :D
Kamer is offline   Reply With Quote
Old 03-29-2006, 08:23 PM   #6 (permalink)
 
Dirt013's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania, U.S.A.
Posts: 583
Re: de_3rdstreet

Really dislike this map.
__________________
Dirt013



Dirt013 is offline   Reply With Quote
Sponsored links
Old 03-29-2006, 08:46 PM   #7 (permalink)



 
Gogeta's Avatar
 
Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,522
Re: de_3rdstreet

I have always loved this map... The only thing I would change is stretch back T spawn about 100 yards.... make it take longer to get to playground and play on the carousel wEEEEE
__________________
|TG-4th| Gogeta



Gogeta is offline   Reply With Quote
Old 03-29-2006, 10:53 PM   #8 (permalink)
SG
 
SG's Avatar
 
Join Date: Jan 2006
Location: Minnesota
Age: 19
Posts: 333
Re: de_3rdstreet

Quote:
Originally Posted by Gogeta
I have always loved this map... The only thing I would change is stretch back T spawn about 100 yards.... make it take longer to get to playground and play on the carousel wEEEEE
Beatiful, the handicap faces...love it.

Back to the point. I am not a big fan of this map. I agree with the playground dm, and think it would greatly help if the t spawn was distanced from the playground. Or drop it...
SG is offline   Reply With Quote
Old 03-30-2006, 12:38 AM   #9 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
Re: de_3rdstreet

Garrrr. I love this map. And personally, about 60% of the time when I play and the Ts to a play-yard rush, they end up getting slaughtered.

The best combo I have found (for CTs)...
4/6 of force @ B.
1/6 of force @ A.
1/6 of force @ Top A.

There are plenty of routes to each of the bombsites, with numerous distractions just waiting to be used. If the CTs play their game right, they can boasting a near-monopoly upon the map (I've seen it done on multiple ocassions). Of course, the reverse is possible too Depends entirely upon teams.
poe is offline   Reply With Quote
Old 03-30-2006, 03:39 PM   #10 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: de_3rdstreet

Quote:
Originally Posted by Spyder
t's very easy to become playground deathmatch because a T rush can get to the playground bombsite at the exact same time as the CT's can from the nearest spawn point to it.
That's enough to seal it's fate. To be suitable for PCS play, the CT's must be able to get to the bomb sites faster than the T's.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Sponsored links
Old 03-30-2006, 04:20 PM   #11 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
Re: de_3rdstreet

Quote:
Originally Posted by Root
That's enough to seal it's fate. To be suitable for PCS play, the CT's must be able to get to the bomb sites faster than the T's.
I think it's possible. You just have to take the right turns, and be quick. And that B site is relatively easy to take over... flash/'nade over the fence, storm in from both sides, snipe the site from the buildings... bingo. I've found A to be much more secure, once taken.
poe is offline   Reply With Quote
Old 03-30-2006, 07:27 PM   #12 (permalink)



 
Gogeta's Avatar
 
Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,522
Re: de_3rdstreet

Quote:
Originally Posted by poe
I think it's possible. You just have to take the right turns, and be quick. And that B site is relatively easy to take over... flash/'nade over the fence, storm in from both sides, snipe the site from the buildings... bingo. I've found A to be much more secure, once taken.
agreed...


Quote:
Originally Posted by Spyder
T rush can get to the playground bombsite at the exact same time as the CT's can from the nearest spawn point to it.
Not if everyone thats goin to B , actually is ready to go when the man says "Ok Lets move out" Ive beaten Ts to B many times... from that point have a flash out and pulled and let it loose into the couch room.. poof... no more T rush
__________________
|TG-4th| Gogeta



Gogeta is offline   Reply With Quote
Old 03-31-2006, 06:02 PM   #13 (permalink)
 
Banzai's Avatar
 
Join Date: Dec 2005
Age: 22
Posts: 9
Re: de_3rdstreet

Myself, I keep flipflopping on whether I like this map or not. I think that the map was designed to be played with fewer people, maybe 6 or so, because with that few people, you don't get into large firefights and DM situations. I've played it when it was 2v2 and that was fun, but when I played it with like 6v6, that was less fun.
__________________
Banzai is offline   Reply With Quote
Old 03-31-2006, 06:14 PM   #14 (permalink)
 
measley's Avatar
 
Join Date: Apr 2005
Location: Houston
Age: 27
Posts: 120
Re: de_3rdstreet

Just jump out of the windows at CT spawn and there's no way the T's can beat you to the playground.
__________________
measley is offline   Reply With Quote
Old 03-31-2006, 07:56 PM   #15 (permalink)
Ben
 
Ben's Avatar
 
Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
Re: de_3rdstreet

This map is no good for too many reasons, buuut, it still fun to play
__________________




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.

All I ask for is communication
Ben is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 02:01 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved