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Map Suggestions and Ideas Discuss new and old maps currently not on the server.

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Old 05-26-2007, 07:33 PM   #16 (permalink)
 
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Re: cs_negociator

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Originally Posted by Vulcan View Post
I thought there was another technical issue with this map? Wasn't it super laggy with all the dynamic lights?
Nope. The only other problem was that the guy who made the map can't spell negotiator properly.
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Old 05-26-2007, 10:20 PM   #17 (permalink)


 
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Re: cs_negociator

Only issue was rifle barrels out of vents. My PC sucks and I've never had frame issues on this map.
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Old 05-27-2007, 05:49 AM   #18 (permalink)

 
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Re: cs_negociator

Great map, I got big lag from those like halo looking shields that dont make sense down by the elevators.





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Old 05-27-2007, 06:03 AM   #19 (permalink)


 
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Re: cs_negociator

I miss this map ALOT!
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Old 05-27-2007, 10:24 AM   #20 (permalink)



 
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Re: cs_negociator

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Originally Posted by sparhawkxx View Post
Great map, I got big lag from those like halo looking shields that dont make sense down by the elevators.





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Halo looking shields..... those are Combine barriers... straight from HL2.
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Old 05-27-2007, 01:25 PM   #21 (permalink)
 
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Re: cs_negociator

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Halo looking shields..... those are Combine barriers... straight from HL2.
I thought they were coffee tables from Sharper Image or something @_@
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Old 05-27-2007, 02:07 PM   #22 (permalink)



 
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Re: cs_negociator

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I thought they were coffee tables from Sharper Image or something @_@
hammecher schlemmer
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Old 05-27-2007, 03:41 PM   #23 (permalink)


 
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Re: cs_negociator

oogely boogely?
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Old 05-28-2007, 03:20 AM   #24 (permalink)

 
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Re: cs_negociator

If we talk about this map a month from now I will call it halo shields. Thats how much it sinks in.
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Old 05-29-2007, 12:05 AM   #25 (permalink)
 
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Re: cs_negociator

I believe that the author never bothered to compile the vis_leaves. A person with an average computer will encounter frames so poor he is rendered useless, regardless of his position in-game.

It is a cool map, but if you insist it returns, I humbly request de_abbaye_premium return as well =)

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Old 05-29-2007, 01:09 AM   #26 (permalink)
 
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Re: cs_negociator

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Originally Posted by What Is Schwa? View Post
I believe that the author never bothered to compile the vis_leaves. A person with an average computer will encounter frames so poor he is rendered useless, regardless of his position in-game.

It is a cool map, but if you insist it returns, I humbly request de_abbaye_premium return as well =)

-Aaron
I second Abbaye's return as well. I thouroughly enjoyed that map.
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Old 05-29-2007, 11:31 AM   #27 (permalink)


 
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Re: cs_negociator

Quote:
Originally Posted by What Is Schwa? View Post
I believe that the author never bothered to compile the vis_leaves. A person with an average computer will encounter frames so poor he is rendered useless, regardless of his position in-game.

It is a cool map, but if you insist it returns, I humbly request de_abbaye_premium return as well =)

-Aaron
That was the problem. I was rendering the entire map from any point. We'll bring it back and see how people enjoy it.
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Old 06-07-2007, 11:37 PM   #28 (permalink)
 
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Re: cs_negociator

To me this map takes a good group on either team that communicates constantly, there are ways of communicating and having 2 people vs the other teams whole team and still win, imo
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Old 07-13-2007, 02:31 PM   #29 (permalink)


 
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Re: cs_negociator

Just an update on this map. We played this a few times with a full server and the lag was so unbearable that everyone on the server felt it. Even those with superior systems. The map is just not optimized. I'll keep an eye out for a newer release.
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Old 09-04-2008, 05:33 PM   #30 (permalink)


 
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Re: cs_negociator

Have they optimized this one yet?
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