![]() |


|
|||||||
| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,237
|
cs_negociator
IMHO this map should be moved into standard rotation from the non-rotation map list. It is very PCS. It has at least 5 entrance points and is non-linear. Neither side really has a particular advantage. And it is aesthetically pleasing.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
|
|
|
|
|
#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,237
|
Re: CS_negociator
No vulcan, you're thinking of CS_Eclipse.
This is mainly indoors.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
|
|
|
|
|
#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,496
|
Re: CS_negociator
Quote:
I think this map is WAY more fun 4on4 or 5on5 .. theres too many dark spots and its almost a bit too tight for 8on8... I still dont understand the too big comment... ![]() |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,237
|
Re: CS_negociator
I think dirtboy just got lost a few times. Lesson: Don't drink more than 4 beers before playing a new map.
![]()
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
|
|
|
|
|
#8 (permalink) | |
![]() ![]() ![]() Join Date: Dec 2005
Location: Some crap hole FOB in Iraq
Age: 24
Posts: 3,221
|
Re: CS_negociator
Quote:
![]() |
|
|
|
|
|
|
#9 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 796
|
Re: CS_negociator
I like this map...Was a lot of fun 4 Vs 4. Lots of ways in...hiding spots...different routes once inside...
Not sure how it would play with 8 Vs 8 but lets give it a try... |
|
|
|
|
|
#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,237
|
Re: cs_negociator
This map should be considered to be put back on the server.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
|
|
|
|
|
#14 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,233
|
Re: cs_negociator
The only problem i had with it first time round was that your rifles stuck out of the vents while crawling through them, however this is reduced if you have your pistal out in the vents so it can be over come.
Was a very fun map and made some use of night vision at times. |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

