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Discussion: Counter-Strike - Map Discussion / Map Suggestions and Ideas - bhd_convoy - Originally Posted by Greflin Name one hostage map where you can get every hostage and
  1. #16

    Gogeta's Avatar

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    Re: bhd_convoy

    Quote Originally Posted by Greflin View Post
    Name one hostage map where you can get every hostage and not kill all the T’s who are on task? On maps like Office and Convoy, you can at least get 2 of the 4 without totally killing the t team. With hostage maps, there is going to be no map where you can get ALL 4 hostages without killing all the T’s it’s just not logical. When one set is taken, everyone who is playing by the objectives knows to fall back to guard the other set. This leads to a final shoot-out. Which leads to the ever present DM aspect of any online game.

    I agree... the back two get rescued way more often then you might think...
    |TG-4th| Gogeta



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  3. #17


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    Re: bhd_convoy

    Quote Originally Posted by Greflin View Post
    Name one hostage map where you can get every hostage and not kill all the T’s who are on task?
    Yikes. Please, I understand that the hostages being rescued is a rare event on any map.

    That said, I still feel that the "all hostages rescued" winning condition is even smaller for bhd_Convoy when compared to other hostage maps.

    The design of the map does not favor the objectives. For example, the only way to get the hostages out of the T spawn building is through the front door. Having such limited escape routes (one) is poor design. There should be alternate routes for the CT to escape with the hosties.

    ...and c-mon now... I was just adding some oppinion here. I can have fun on bhd_convoy, just like the rest of ya's. I'm doing my best to look at the map objectively, and I feel it seriously fails on that account.

    -Aaron

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  5. #18

    Atomic Dog's Avatar

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    Re: bhd_convoy

    Quote Originally Posted by Greflin View Post
    Name one hostage map where you can get every hostage and not kill all the T’s who are on task?
    cs_havana

    I've seen it happen more than several times.

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  7. #19

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    Re: bhd_convoy

    Quote Originally Posted by Atomic Dog View Post
    cs_havana

    I've seen it happen more than several times.
    I've extracted all 4 in one go on many occasions. Havana is all down to the available routes, and the co-operation of the team.
    BFCL TF2 league admin

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  9. #20

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    Re: bhd_convoy

    Quote Originally Posted by Root View Post
    I've extracted all 4 in one go on many occasions. Havana is all down to the available routes, and the co-operation of the team.
    IMO it's one of the best hostage rescue maps we play.

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  11. #21


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    Re: bhd_convoy

    Quote Originally Posted by What Is Schwa? View Post
    The design of the map does not favor the objectives. For example, the only way to get the hostages out of the T spawn building is through the front door. Having such limited escape routes (one) is poor design. There should be alternate routes for the CT to escape with the hosties.

    I have jumped off the second floor balcony and they have followed before. Just saying, not trying to jump your opinion. Infact I personaly do not like the map. I just think knocking it for hostage related reasons is unfair.

    Quote Originally Posted by Atomic Dog View Post
    cs_havana
    I've seen it happen more than several times.
    But, if the t's guard the hostages closer when their numbers dwindle you will run into the same problem. However it is a fantastic hostage map.
    Last edited by Greflin; 11-10-2006 at 11:18 PM.

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  13. #22

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    Re: bhd_convoy

    Whatever happened to this map? I used to love it, and it's still up there with parkhouse for me.

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  15. #23

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    Re: bhd_convoy

    Its still on the server and usually gets brought up during a map vote.

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  17. #24

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    Re: bhd_convoy

    I've seen all the hostages rescued on
    parkhouse
    cuba (tough, but doable)
    havana
    and just about every other map.

    It all depends on how the Ts depend. There is always the chance that the Ts might mess up. That they might not defend well. That the central defenders could be killed and the hosties pulled before the flanks can pull back in.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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