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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#16 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,522
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Re: bhd_convoy
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I agree... the back two get rescued way more often then you might think... |
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#17 (permalink) | |
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Join Date: Jul 2006
Posts: 527
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Re: bhd_convoy
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That said, I still feel that the "all hostages rescued" winning condition is even smaller for bhd_Convoy when compared to other hostage maps. The design of the map does not favor the objectives. For example, the only way to get the hostages out of the T spawn building is through the front door. Having such limited escape routes (one) is poor design. There should be alternate routes for the CT to escape with the hosties. ...and c-mon now... I was just adding some oppinion here. I can have fun on bhd_convoy, just like the rest of ya's. I'm doing my best to look at the map objectively, and I feel it seriously fails on that account. -Aaron |
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#21 (permalink) | |
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Join Date: Jun 2006
Location: Wichita KS
Age: 27
Posts: 234
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Re: bhd_convoy
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I have jumped off the second floor balcony and they have followed before. Just saying, not trying to jump your opinion. Infact I personaly do not like the map. I just think knocking it for hostage related reasons is unfair. But, if the t's guard the hostages closer when their numbers dwindle you will run into the same problem. However it is a fantastic hostage map. Last edited by Greflin; 11-10-2006 at 11:18 PM. |
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#24 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 37
Posts: 1,261
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Re: bhd_convoy
I've seen all the hostages rescued on
parkhouse cuba (tough, but doable) havana and just about every other map. It all depends on how the Ts depend. There is always the chance that the Ts might mess up. That they might not defend well. That the central defenders could be killed and the hosties pulled before the flanks can pull back in.
__________________
"There's two left. So there's one and someone else." Disciple |
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