![]() |


|
|||||||
| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Oct 2004
Location: Kingman AZ.
Age: 20
Posts: 1,445
|
CS_Siege_Source
This is one of the popular 1.5/1.6 maps, thought that it may get a lookin... Used to like it, might be good, never really played it on Source, just loaded it up and went through it.
Its not 100% PCS since its only got 2 main way's in, but its still a good old map.
__________________
![]() Start counting, when you reach infinity tell me. If you can read this you've got to much time on your hands. |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Dec 2005
Location: Chicago, IL
Posts: 326
|
Re: CS_Siege_Source
I dunno - back in my CS days Siege was the one map that teamwork was the ONLY way to do well as CT, and as such it was awesome. Don't see why it shouldn't work as PCS.
__________________
2142: |TG-Irr| Silverfish BF2: |TG-Irr| Maus ![]() ![]() ![]()
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) |
|
Join Date: Apr 2005
Location: Oxford - UK
Posts: 261
|
Re: CS_Siege_Source
Downloaded the map last night. They have made some nice improvements with the source engine. One problem i found there is only one extraction point from the Hostage room which makes life very difficult for the CT's, although there are 2 penetration points via Front door in the garage & duct. There are two rescue zones,one right outside the front ramp & one down the sewer. The sewers now have water and there are a few more rooms within the sewer system nicely placed for an ambush. I think overall its worth a try and could see some good tactical play coming into effect especially by the CT's
__________________
![]() |
|
|
|
|
|
#9 (permalink) |
|
Join Date: Oct 2004
Location: Kingman AZ.
Age: 20
Posts: 1,445
|
Re: CS_Siege_Source
Download was on post three, forgot to add it on first, sorry...
Anyway, to address the "Picking off CT's at sewer" valve has these lil things called smoke/flashe nades, and for a few hundred bucks in game you could have one for yourself. Click here for download.
__________________
![]() Start counting, when you reach infinity tell me. If you can read this you've got to much time on your hands. |
|
|
|
|
|
#10 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: CS_Siege_Source
We've previously had two different versions of this map on the server. In both cases, the sewer exit is into the same parking area that has to be crossed by CT's entering at ground level.
A single chokepoint on a map is simply unplayable for PCS.
__________________
BFCL TF2 league admin
![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#13 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,294
|
Re: CS_Siege_Source
Vulcan i hope you havent played that version (because if you have and still posted the link im gonna cry). The map will make you want to fall down onto your knees and start repenting as soon as you start wandering around. Now i can play maps that look bad, but this is beyond that, some props appear when you enter a room even if youve been looking through the door and there was nothing there before.
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

