Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Map Discussion > Map Suggestions and Ideas


Map Suggestions and Ideas Discuss new and old maps currently not on the server.

Reply
 
Thread Tools
Old 11-19-2006, 10:08 PM   #1 (permalink)
 
Join Date: Jul 2006
Posts: 527
de_Gallery

This map is on the server now and we played it through once tonight.

Please share your thoughts and impressions here. Thanks.

-Aaron
What Is Schwa? is offline   Reply With Quote
Old 11-19-2006, 10:22 PM   #2 (permalink)
 
Join Date: Jul 2006
Posts: 527
Re: de_Gallery

This is a small claustrophobic bit of joy.

The architecture is unique and well done, and quite small. Sites can be held easily and I think the Ts will have a hard time penetrating. In my oppinion this is a good thing, as in order for the T team to win teamwork has to be employed.

I see no reason this map couldn't become part of the full-time rotation. It is great fun and something quite unique, and also great for lower numbers. Props to Gogeta for recomending it!

-Aaron

Last edited by What Is Schwa?; 11-20-2006 at 01:37 AM.
What Is Schwa? is offline   Reply With Quote
Sponsored links
Old 11-20-2006, 01:08 AM   #3 (permalink)
 
Join Date: Oct 2006
Location: Texas
Age: 24
Posts: 205
Re: de_Gallery

I played this map as a terrorist and I have to say that this map is awesome! There are alot of routes from one place to another, bomb site B has some great (short range) sniping opportunities, and the art gallery part of the level is tight with all of the shotgun loving that that implies. I love the vents (and I got a neat little kill while hiding in one). I also love the sheer number of different paths that you can take to get from one place to another. Also, if you have time, the level is filled with art on the wall (it is an art gallery after all) that you can look at. I liked the 'motivational' posters in the office part of the level better though.
nhammen is offline   Reply With Quote
Old 11-20-2006, 01:36 AM   #4 (permalink)
 
Join Date: Jul 2006
Posts: 527
Re: de_Gallery

Quote:
Originally Posted by nhammen View Post
I played this map as a terrorist and I have to say that this map is awesome!
Good deal. I was a little concerned that the T side might feel a little oppressed... as the three of us CTs were doing a heck of a job holding down the entry points.

I also agree with you on about the short-range sniping opportunites at B. Defending that site is an excercise in hopeful paranoia. Everywhere you hide you always have an open flank. I can only imagine what it is like assaulting that site, I suspect you are always concerned there is someone camping one hall over...

-Aaron
What Is Schwa? is offline   Reply With Quote
Old 11-20-2006, 02:27 AM   #5 (permalink)
 
nulloperations's Avatar
 
Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 25
Posts: 479
Re: de_Gallery

Quote:
Originally Posted by nhammen View Post
and I got a neat little kill while hiding in one
that's right you hide in that vent while I *bang* ow...

heh, was a fun match.

I loved this map. There's alot of places to get upstairs and downstairs fast, lots of open and blocking areas. It's weird like that.

What I'm concerned about is how far are the CT's allowed to go? My opinion was that for A guarding, the first hallway was okay, and so were bathrooms (to the blown out wall), and B up to the hole in the wall (since from that point you can still quite see B's bombsite), but need some more opinions on what's right for thsi one.

I did enjoy the map, there's opprotunity for plenty of good gun matches, with cover and spaces in between to hope you don't get sniped at. The open window section of the map is tricky when dealing with a decent sniper, and the open courtyard/stype area of A is good yet tricky to guard since it has many accessable routes.
__________________

Not for the Glory. Not for the Honor. For the Team.

Second Life
Let your creativity flow in a fully functional MMO enviroment
nulloperations is offline   Reply With Quote
Old 11-20-2006, 03:50 AM   #6 (permalink)
 
Join Date: Jul 2006
Posts: 527
Re: de_Gallery

Quote:
Originally Posted by nulloperations View Post
What I'm concerned about is how far are the CT's allowed to go? My opinion was that for A guarding, the first hallway was okay, and so were bathrooms (to the blown out wall), and B up to the hole in the wall (since from that point you can still quite see B's bombsite
I'm not too sure if the bathrooms are OK or not. In relation to the scale of the map, they seem fairly far away from the bombsites. I suppose if we begin to hear a loud outcry from the T side we'll know it is too forward, and so far, they didn't seem to mind.

I think after playing extensively on both sides it will become clear where the boundaries are, just like every other map.

-Aaron
What Is Schwa? is offline   Reply With Quote
Sponsored links
Old 11-20-2006, 10:49 AM   #7 (permalink)
Banned
 
Join Date: Oct 2006
Location: Indiana
Posts: 80
Re: de_Gallery

I liked this map but i disliked the fact that Schwa kept killing me in it while i ate my chips!!

You too Null.

Those were some good chips! :P
Sniper Bob is offline   Reply With Quote
Old 11-21-2006, 01:12 AM   #8 (permalink)
 
Join Date: Jul 2006
Posts: 527
Re: de_Gallery

My apologies to Doorway, he was the one who originally recomended this map.

-Aaron
What Is Schwa? is offline   Reply With Quote
Old 11-27-2006, 03:19 PM   #9 (permalink)


 
SloppyJoe's Avatar
 
Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,246
Re: de_Gallery

This map is pretty good. Despite the size and the closer quarters which I don't think is too big of a deal; some maps are huge, some small. This one has a good variety of routes and it seems that CTs can get to the sites first. As long as CTs don't bother T spawn I think it's good to keep on the server.
__________________
.


Serving the [4th Force Recon] since June 2007
[Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
SloppyJoe is offline   Reply With Quote
Old 03-16-2007, 07:16 PM   #10 (permalink)


 
SloppyJoe's Avatar
 
Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,246
Re: de_Gallery

Why isn't this map in rotation?
__________________
.


Serving the [4th Force Recon] since June 2007
[Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
SloppyJoe is offline   Reply With Quote
Sponsored links
Old 03-16-2007, 07:22 PM   #11 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,571
Re: de_Gallery

Lots of de maps and we like to mix up the rotation to spread cs and de. I figured with some of the other de maps we could always vote this one in on the server, there are plenty of good de maps.
__________________



Vulcan is online now   Reply With Quote
Old 03-16-2007, 07:33 PM   #12 (permalink)


 
SloppyJoe's Avatar
 
Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,246
Re: de_Gallery

Sometimes it's nice to have good maps in rotation so that they come up automatically. So that we don't have to hope that we get onto the server when an admin happens to be on. How about replacing linear DE maps (like Dust 2) with this one? Have players vote on the old, boring, and alley-shoot-out-only-a-couple-of-routes maps instead and put the more interesting teamwork oriented maps into rotation.
__________________
.


Serving the [4th Force Recon] since June 2007
[Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
SloppyJoe is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 02:11 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved