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08-14-2007, 02:26 PM #16
- Join Date
- Jun 2007
- Posts
- 391
Re: new map suggestions
These maps look interesting for play
http://www.fpsbanana.com/maps/31041
http://www.fpsbanana.com/maps/31046
http://www.fpsbanana.com/maps/10540Last edited by Toy Poodle; 08-14-2007 at 05:56 PM.
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08-14-2007, 03:50 PM #17
Re: new map suggestions
This thread is for suggestions only, feel free to discuss potential maps over in general or the development forums.
These posts will be deleted later.
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08-16-2007, 03:57 PM #18
Re: new map suggestions
this one looks fantastic de_losttemple2_beta
http://www.fpsbanana.com/maps/30987
going to get it uploaded since most of the maps these guys do are sweetness.Last edited by Vulcan; 08-17-2007 at 12:26 PM.
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08-17-2007, 11:17 AM #19
Re: new map suggestions
City Fever which seemed to get overlooked.
http://www.lanmaniax.com/maps/html/de_cityfever.html
de_ranch - terrible don't even bother.
http://www.lanmaniax.com/maps/html/de_ranch.html
de_sewers
http://www.lanmaniax.com/maps/html/de_sewers.html
cs_fawlty_towers
http://www.fpsbanana.com/maps/17620Last edited by Vulcan; 08-17-2007 at 01:03 PM.
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08-21-2007, 04:30 PM #20
Re: new map suggestions
Ok I found 4 new maps that I think will be very welcome on the server.
There are bunch of maps over at PAF that need some play testing if someone wants to start checking them out.
de_sidewalk
de_meatfactory
de_hiddencity
de_forklift
I'm going to put these on the server for testing.
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08-30-2007, 02:33 PM #21
Re: new map suggestions
DE_DETROIT_V2
http://www.cstrike-planet.com/maps/1180
I'm really liking this map for its multiple routes and multiple hight levels that can be taken advantage of. Only down side is that there isn't really any sound to the level apart from the train (some sound effects or music could have been nice in places and added to atmospher), however this hardly makes it unpayerble and would love to hear your opinions on this map and see it up and running.

"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
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08-31-2007, 04:59 AM #22
Re: new map suggestions
http://www.fpsbanana.com/maps/32441
This maps a real treat (you can shoot the lights out!!!!) it has many routes to each bomb site and they are interchangerble. Just load it up and you'll see why i want this on the server so much.

"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
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09-03-2007, 11:00 AM #23
Re: new map suggestions
I just loaded this map on the CNH servers and it looks fairly tight..only item I am not sure about is the Sub Materials (Seem Shiney) but I am not familair with Russian Subs so this maybe the way they are...
de_kilo2_hdr
http://css.levels4you.com/downloads....=15731&cat=251Rapture
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09-04-2007, 01:04 AM #24
Re: new map suggestions
Here is a map I used to play all the time back on mysterymeat Its a big bomb map tons of fun.
AD_egon_World
just add http
://csm2.net/view_map.php?map_id=1808
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09-14-2007, 07:32 AM #25
Re: new map suggestions
This is the final version of cs_hacienda
http://www.fpsbanana.com/maps/33590

"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
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09-21-2007, 02:56 PM #26
Re: new map suggestions
Here's a bank themed map that is large in size with multiple routes all around the hostages. CT's can enter via the front door and then split off or use the sewer system by the road. There's a series of ladders leading up to vent areas as well. If the hostage locations don't work out there's plenty of other areas to move them to if need be.
cs_miami
http://www.fpsbanana.com/maps/download/11453
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09-22-2007, 02:30 PM #27
Re: new map suggestions
This update to cs_assault looks like a real keeper. It features an expanded layout, and more entry points into the warehouse than you can shake a stick at. T's really have to be on their toes and communicating well to cover all the various areas that CT's can break in here. Both hostage points can be accessed from two different angles instead of the one doorway like the original version. T's also have a larger surveillance system to watch the warehouse from. There's only two minor issues, the nav file needs to be rebuilt which is simple and there's a fully nude poster in one of the CT buildings in the spawn area. Both are easy to fix though. I'll make a TG version and add it to the development forum today.
cs_assault_tactik
http://www.fpsbanana.com/maps/10361
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09-22-2007, 07:20 PM #28
Re: new map suggestions
Two more potentials, cs_business and cs_cdiver. Business is a two pronged attack on an office building with four sets of hostages. The two CT entry points are quite far from each other so the team can split or all go one way. Interiors are made up of several hallways with good defendable spots around the hostage locations which are spread apart. This one could be a replacement for Office.
cs_business
http://www.fpsbanana.com/maps/21490
Cliff Diver is a large industrial facility map that's built into a cliff face. Somewhat similar to de_damaged but on a bigger scale. There's several routes to the hostages which are all in the same room but we can try splitting them up by making a TG version.
cs_cdiver
http://www.fpsbanana.com/maps/13637
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09-24-2007, 04:47 PM #29
Re: new map suggestions
Here's a fun novelty map that might be good for Halloween night, cs_deadhouse. It's a spooky old mansion with several strange things going on inside like floating books, flying lights and fireplaces that spit flames (non lethal). It's large and has several rooms with the added bonus of being scared when you trigger certain things. We could move the hostages around a bit on this one as well since there's so many areas.
cs_deadhouse
http://www.fpsbanana.com/maps/17843
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09-25-2007, 03:04 AM #30
Re: new map suggestions
Subway is a Source version of a Rogue Spear map from one of it's expansion packs. It looks very interesting but could use some more cover in certain areas. The second set of hostages is located far at the back near the T spawn area in which is really wide open while the first are near a non-functional elevator. The navigation file needs to be rebuilt for this one though.
cs_subway_v1
http://www.fpsbanana.com/maps/20222
Symphony was built by the same guy who made Kismayo. There's only three hostages but we can always add a fourth or break up the group into two sets as all three are on the stage. CT's have three entry points into the main building with lots of side halls and alternate routes to get there.
cs_symphony
http://www.fpsbanana.com/maps/16011
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