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Discussion: Counter-Strike - Map Discussion / Map Suggestions and Ideas - new map suggestions - Here are a few maps I downloaded and tried this morning:
cs_drugbust
http://www.fpsbanana.com/maps/20962
de_corse
http://www.fpsbanana.com/maps/18280
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11-17-2007, 03:55 PM #61
Re: new map suggestions
Here are a few maps I downloaded and tried this morning:
cs_drugbust
http://www.fpsbanana.com/maps/20962
de_corse
http://www.fpsbanana.com/maps/18280
cs_meridian
http://www.fpsbanana.com/maps/29283
All have potential as PCS maps. As far as I know, none of them are on the server at this time. If they are, feel free to call me an idiot. Go ahead and check em out, and lets hear what you think. I enjoy all of them, and either with a little tweaking, or none at all, they could be regulars on the server.
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12-17-2007, 12:08 PM #62
Re: new map suggestions
http://www.fpsbanana.com/maps/41110
I would love to try this new map by Nayor on our server, it looks like it is going to take a lot of planning for the terrorists to win on this map, however if it is to hard it will not be hard to change with entspy since the map itself leaves alot of alternative hostage positions.

"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
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12-17-2007, 09:19 PM #63
Re: new map suggestions
I am the fifth and most dangerous ElEmEnT of Earth not Fire, Water, Air, or even Earth but “DEATH”
P.S. if you hear a scope click you better start running!!!


12-17-2007, 10:10 PM #64
12-20-2007, 12:51 PM #65Re: new map suggestions
I added the following:
de_sewer_bg
de_navarrobase_beta
de_witness
de_overdrive
cs_dawes
I have not played any of these, please report back with a thread created for each map and impressions.
01-01-2008, 12:45 AM #66Re: new map suggestions
De Dream Village just came out and wow it looks great!
http://www.fpsbanana.com/maps/42355
Edit: I did some hands on with this map and found that the only downfall to the map is the B bomb site is too close to Ts spawn the Ts can get to it just as fast as the CTs and the A site is much further away than B but other than that a great map worth checking out.Last edited by Plude220; 01-01-2008 at 02:09 AM.
|TG| Plude220



01-13-2008, 07:44 PM #67Re: new map suggestions
fpsbanana.com/maps/25392
01-14-2008, 08:14 AM #68Re: new map suggestions
I saw this map, looks pretty good.
http://www.fpsbanana.com/maps/4479
01-14-2008, 01:52 PM #69Re: new map suggestions
cs_jailbreak_b1 was released a short time ago. T's have taken control of a prison complex with four hostages stashed away inside the top and bottom cells. CT's have five entrances, the front door, an underground tunnel, a sewer system and two rooftop areas along the left and right hand sides. There's several tunnels to fight through to reach the back where the hostages are located.
Both teams can close security doors near their respective spawns and there's a TNT plunger that can be used to blow a hole through one of the walls giving another entry point on the ground level for CT's extracting hostages or for T's to defend the upper roof where crafty CT's can flank all the way behind them. Should be good for a small to medium sized group of players. Frames are excellent. There's also a small gas chamber room where you can lock somebody inside and turn on the gas
cs_jailbreak_b1
http://www.fpsbanana.com/maps/43611
01-30-2008, 12:03 AM #70Re: new map suggestions
cs_jailbreak has been out for sometime now I used to play it on a old server back in the day I love the map.
I just tryed de_corse out and loved it it looks amazing.
http://www.fpsbanana.com/maps/18280|TG| Plude220



02-10-2008, 07:23 PM #71de_roadhouse for CSS
Way back in 2001 when PCS was new we played this map a lot on N42. I have made a CSS version of it. Note that this is my first map ever in CSS so there are some newb errors on it. It plays well though.
You can find is on fpsbanana.
www . fpsbanana . com/maps/45997-=[dMw]=-Sadako
www.deadmen.co.uk
Dead Men Walking - Tactical Counter-Strike
02-10-2008, 10:47 PM #72A Little Jungle and Dust Fusion
http://www.fpsbanana.com/maps/45987
An interesting and fun looking map that looks like it could be cool to have on the server. I can not fully see if it would have so much tactical value but only one way to find out, play it.
02-21-2008, 02:02 PM #73Re: new map suggestions
This one is about three months old, at least the last update to the map is. de_museum takes place in you guessed it, a museum!
T's are tasked with destroying two dinosaur exhibits inside the museum. There are several different direct routes to the bombsites and double back routes where T's can cut directly through the CT spawn point to come up behind B or A. On average CT's arrive on site A in 13 seconds and site B in 5 seconds. T's arrive at site A in 20 seconds while site B takes 25 seconds.
There's an extensive vent system that runs throughout the entire museum which both teams can access for intel on enemy positions and ambushes from above. You can shoot out the vent covers to fire on people below or from above, but you won't survive trying to drop down to the floor.
Since this is a re-make of the old CS version it still uses some of the previous map's textures which hurts the map's overall visuals a bit. However, frame rates are exceptional with no major slowdowns at all as result.
de_museum_remake
http://www.fpsbanana.com/maps/32414
02-25-2008, 04:07 PM #74Re: new map suggestions
I thought this was the new museum source version assault but it's not.
The new one is now in beta 1, woot!
02-25-2008, 04:53 PM #75
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