![]() |


|
|||||||
| Natural Selection - General Discussion General Discussion for Natural Selection |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Oct 2006
Location: Burnaby
Posts: 57
|
Why two servers?
Seriously, I haven't seen a need for us to have two servers... Why not put the money to better things, or if anything, have one server on the east coast for europeans to play on?
Just... Two in the same spot seems like throwing money out the window. And I know at one point two was needed, but, not within the past 6 months. |
|
|
|
|
|
#2 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,174
|
Re: Why two servers?
Both servers reside on the same physical hardware. Running two servers vs one makes no difference in terms of cost.
__________________
![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Oct 2006
Location: Burnaby
Posts: 57
|
Re: Why two servers?
Let's turn it into a... god forbid... CO only server with constant reminders of our NS server...
This way rather than seeding an NS based server, we can seed in the CO server with plugins, then move into the other server if enough people are interested? Just a thought. |
|
|
|
|
|
#4 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,787
|
Re: Why two servers?
I've actually been mulling over some changes to server 2. This thread is a nice kick in the pants to get me moving in that direction finally.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Oct 2006
Location: Burnaby
Posts: 57
|
Re: Why two servers?
Another suggestion which might not appeal to many in this community... is a server with bots for NS play.
Level 9 bots isn't TOO bad, and it can get a game started as well as educate newer players... I've played in games where Marines can be bots, and albeit, they're annoying and freaking idiotic, but it could also give a chance for newbies to try comming and get a general grasp of it, which in turn would have more people comm-ing when joining our other server... But seriously, two servers that are identical is just a waste. Also, if we had bots constantly in there, people would randomly join more frequently, see the posts about joining the community, and assit in the communities growth. Other servers turn the majority of people (not all) away from NS due to lack of maturity, or just playing with *******s that discourage learning the game. These people see what our community is all about and stop their gangster talk and try to get lurnd. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
|
Join Date: Sep 2006
Posts: 263
|
Re: Why two servers?
Sure, were all not playing with both servers now and the only way I could see it being changed (Since its on the same box and doesn't effect price or cost) but not to allow as a learning center for poor noobs who talk trash and play CO 24/7...
We normaly accept people anyway and assist them in learning, no reason to swap a server to this.... But hey, no ones using the 2ndary servers much and i'm very busy with real life anyway to use them much myself (mainly i go in when there are people when i'm looking to play a game) Btw, can some one tell the dang people who run the NS chat waitroom for TG to get ves or whoever keeps spamming me messages to join the chat to stop? Its getting irritating to click the button and it feels like i signed up for a magazine subscription.
__________________
|
|
|
|
|
|
#10 (permalink) |
|
Join Date: Jul 2005
Location: Florida
Posts: 46
|
Re: Why two servers?
He means this below, check it out.
http://www.unknownworlds.com/ns/news...1/12th_podcast They keep an update for how the development is going with info just about every weekish |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

