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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#1 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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bunnyhopping training
Waypoints are a graspable example of HL's ability to float a sprite in midair based on X,Y, and Z coordinates.
Would it be helpful to write a plugin which served as a bunnyhopping training guide? This plugin would (with the user's permission blah blah blah) setup the de facto scripts/binds required for bunnyhopping and then use dynamically-positioned sprites to train the user on the angles and timing necessary to bunnyhop. Somehow (mp3/voice, text, whatever), the user would be instructed to proceed down the large hallway, always jumping/strafing as they land and always moving their mouse toward the floating sprite, the coordinates of which would constantly be recalculated based on the user's location (and direction, and speed?). Obviously, ad naseum elaborations could be added if and only if the core idea has merits, but one example of such an elaboration would be the display of timing metrics which allow the user to benchmark his own progress as he learns. Help me think this through and decide if it's potentially useful. If we don't shoot it down, I'll be taking the discussion to the talent at modns.org.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#3 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: bunnyhopping training
Is what I proposed possible using only the resources available to a map builder?
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#4 (permalink) |
![]() Join Date: May 2004
Posts: 370
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Re: bunnyhopping training
He's saying don't do something that in a way is already being done. If someone wants to learn to bhop, stop by #nsguides or #nslearn on gamesurge and you'll get the gist of it quickly. I don't see how a plugin could be dynamic enough to be helpful.
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#5 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: bunnyhopping training
Personally I don't care to learn how to bunnyhop, but others do so I think the idea is a good one.
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#6 (permalink) |
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Join Date: Jul 2003
Location: UK
Age: 24
Posts: 1,166
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Re: bunnyhopping training
I think it is a really good idea. There seem to be more and more people on the server who can BH so it looks like it is becoming an essential skill.
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Wintermute ![]() ![]() Play EVE online. It's like being an accounting addict in space. www.MakePovertyHistory.com |
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#7 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: bunnyhopping training
Quote:
Quote:
).I mean.. you jump, strafe, and get the angle right, and that's about it... ... right? Please don't provide a negative response to that question without providing information that's helpful (preferably in a helpful tone). The program would only have to be as dynamic as is the basic bunnyhopping mechanic and, if I understand bunnyhopping correctly, it doesn't sound all that dynamic to teach. It might be dynamic to master (#nslearn), but not dynamic to teach.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#8 (permalink) |
![]() Join Date: May 2004
Posts: 370
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Re: bunnyhopping training
It is if you're writing a plug in that places waypoints that people should bhop to. Learning to bhop isn't a set thing, you learn many styles over time to fit many environments. You can use a wide arc to gain speed, then narrow it down once you max out, or start out with a narrow arc for confined spaces, and max out in a few more hops than normal. It's not a set thing, and I don't know it it's possible to write such a plug in that could accomodate this. Worth a shot if you just want to improve your writing skills though.
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#9 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: bunnyhopping training
I don't think bunnyhop can easily be taught that way, even if the technical aspects work out. Just some waypoints showing you where to aim wouldn't be enough for players to grasp the concept, and that's the important part of learning bunnyhopping. The only way to learn it is to read the basics from a guide or something(illustrations definitely help), practice it yourself until you really understand what it's about, and then all the subtle variations will come naturally.
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#11 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: bunnyhopping training
lol.. good question.
I suppose the answer is that the goal is not to teach skill, the goal is to teach mechanic. The mechanic with backward bunnyhopping is identical to forward bunnyhopping with regard to the angles and timing. The trick is ... well... that's where skill comes in.. but there's nothing new to learn regarding the basic mechanic.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#13 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: bunnyhopping training
He's here all week, folks. Try the chicken.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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