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02-01-2008, 12:45 AM #16
Re: TGNS servers need serious work
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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02-05-2008, 05:03 AM #17
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02-10-2008, 04:56 AM #18
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Re: TGNS servers need serious work
So we discovered tonight that the commander chat is lagging the server again. Not sure if that was fixed and is now broken again, or whether it just stayed broken and we didn't have comms typing enough to see the connection.
Also, as "next week" has come and gone, has there been any progress on the reinstall yet? Or does the reappearance of the comm chat lag mean that we reverted to a backup that had that problem?
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02-10-2008, 06:17 PM #19
Re: TGNS servers need serious work
I've given this more thought and no more effort in the last week.
Let's take baby steps. I've just disabled the comm chat. Given how long we've been on that, it's hard to swallow it as the cause, but what's the harm in trying? ... especially given how time-consuming it is to investigate network issues (my main suspect).Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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02-10-2008, 07:38 PM #20
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Re: TGNS servers need serious work
So of the various suggestions that have been made, the common theme seems to be that the first step in trying to do something about this is a clean reinstall, starting with as few plugins as we possibly can, and slowly re-adding whichever we feel we just can't live without.
I would say just having the Admin Icons and Goodbye plugins would be enough to start with, as that would still allow us to exert some control over what goes on in the server. Just for testing purposes, it would probably be good to have a couple days with absolutely no plugins, just the fresh reinstall, so that we can verify reasonable server performance with nothing on it.
So to summarize, the first of these "baby steps" is the clean reinstall without any plugins added.
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02-10-2008, 07:42 PM #21
Re: TGNS servers need serious work

Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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02-10-2008, 10:49 PM #22
Re: TGNS servers need serious work
I've used a clean install before to treat similar problems. Decapitation does keep you from learning the root cause, but between my limited time and the seemingly sporadic nature of troubleshooting heavily modded servers, I'd be tickled pink right now if we could just get ourselves happy, root cause designation or not. Sadly, though, that approach requires much more work than I'm hoping we'll be able to put into this to solve it.
As it is, I'm better lately for making time commitments than I am keeping the (hence our continued problems).
"We haven't changed anything on the server" sounds good, but it doesn't really mean much (see "sporadic" note above). Nevertheless, the server is largely in a very good (nevermind complex) state (config-wise, performance problems aside), and I'd like to leave as much of that in place as we can manage, as I certainly do not have the time (short of me hitting a full-on "nerd night" the likes of which I haven't had since Evan was born) to recreate from the ground floor (even by adding files "back" one at a time -- that is an oversimplification in some -- not all -- details) the many, many tweaks that make the server what it is today.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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02-11-2008, 02:13 AM #23
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Re: TGNS servers need serious work
Over the course of the last month and a half we've shown ourselves clearly unable to diagnose the root cause. If eliminating the effects will yield a functioning server with decent performance, I say bring out the guillotine.
If the problem is truly a software problem with one of the plugins, the quickest way to determine that would be reinstalling half at a time, effectively doing a binary search. Essentially, at each step the process is:
If server is functioning correctly, add half of the last removed plugins. (With the starting set of last removed plugins being all of them)
If server stops functioning correctly, remove half of the last added plugins.
If removing a plugin is as easy as adding one, this process could certainly be done in reverse starting from the full server. However, starting from a vanilla server with none of the plugins lets us immediately determine whether the problem is or is not caused by a plugin.
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02-11-2008, 04:08 AM #24
Re: TGNS servers need serious work
I know my opinion here matters little since i have not the money to donate yet, but it seems a real turnoff to the TG community to let a server go 2 months with a known problem and doing little to fix it.
I understand that our(TGNS) admins are extremely busy with their lives and that them being the knowledgeable ones on the plugins and the like would be the prime ones to fix it. But if wyz still thinks its a networking issue then why hasn't this been checked thoroughly.
Although I must wonder that if it were outside the host location between them and us then why is TGNS the only server being affected. So that in my mind leaves software, or internal networking of our specific server within theplanet's farm. Has this been addressed with theplanet? The only thing i am aware that has been addressed(with them) is that hardware is good.
I have been a member of this community for a while and love it. If I had the choice of still getting my butt handed to me for 7 hours on TGNS or dominating people of lower calibers in BAD and G4B2S, I'd pick TGNS everytime. I try to do my part. Ask aga he gets a message from me almost daily "SEEDING TGNS" because I wanna help how I can. It just seems like this community is being put out to pasture with so little being done about an important issue for gameplay.
If I can help I will, here are my ideas for root problems:
1. Networking issue within theplanet
2. Problem with a windows update that came about around the beginning of december(the beginning of the lag)
3. Other software loaded on the server box, intentional or uninvited(virus, spyware, etc.)
4. Adjustment made to plugins around the december area, only one to my knowledge was the adaptation to the balance command (No two commands can be set off close to one another resulting in the kick of half the server). Do not recall when this was made but was done in the last two months.
Other than that nothing else would logically make sense as other things would be happening that would give different feedback (lag, error logs, etc.) One thing I have noticed is the most recent lag i have noticed was during implementation of whichbot... lagged the other night with 7 or 8 people and 11 bots... extremely violent lag too.
Sorry if i am more a pain than a help... i just want my home back....
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02-11-2008, 08:23 AM #25
Re: TGNS servers need serious work
Maybe it's the end for NS... Maybe we should all convert to TF2 and get a TGTF2 server.

We should just yell at Flayra to finish NS2 faster.
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02-11-2008, 09:36 AM #26
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02-11-2008, 04:15 PM #27
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02-11-2008, 10:46 PM #28
Re: TGNS servers need serious work
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02-11-2008, 11:20 PM #29
Re: TGNS servers need serious work
The response to the "why hasn't this been fixed yet" just can't go beyond the NS admins given how little time we've given it and, more importantly, how little we've included anyone past Poker in the conversation. It is negligence, plain and simple.
I'm still working on this. Between my limited time and what I'm guessing is everyone else's boredom hearing about solution attempt after solution attempt that doesn't give relief, I'll not go into the details here and now.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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02-13-2008, 12:17 AM #30
Re: TGNS servers need serious work
Server's down for the night while I poke it with cold needles.
TF2 is DYING.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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