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02-13-2008, 09:35 AM #31
Re: TGNS servers need serious work
I defrag'd the server's disk last night (literally. me. bit by bit. with notepad.). On paper, the improvement was substantial, but none of that matters if you guys can't tell us that the gameplay is better. So go find out (please
).
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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02-14-2008, 11:04 AM #32
- Join Date
- Feb 2006
- Posts
- 363
Re: TGNS servers need serious work
Apophis, respectfully, I don't know what you know - but NS is a game plagued with the worst yo-yo style hitbox mechanics of probably any game online at this time. So if the posts here seem like overreactions they probably aren't as bad as all that, they're just very frustrated - and rightly so.
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02-14-2008, 03:43 PM #33
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02-14-2008, 06:20 PM #34
Re: TGNS servers need serious work
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02-15-2008, 04:03 AM #35
Re: TGNS servers need serious work
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02-15-2008, 05:48 AM #36
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02-16-2008, 07:15 PM #37
Re: TGNS servers need serious work
blu.knight is DYING.
I'll focus my attention now on whatever is causing folks to get kicked by execution of the 'balance' command (I think this is unrelated to our recent performance problems, which I'll consider resolved until I hear otherwise).Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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02-17-2008, 05:49 AM #38
Re: TGNS servers need serious work
Nah today we had lag spikes first in co with bots then later in co without... then again later in ns (obviously also without) can't really pinpoint the trigger if there is a client side trigger
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02-17-2008, 04:19 PM #39
- Join Date
- Mar 2006
- Posts
- 40
Re: TGNS servers need serious work
It's weird. I haven't noticed any lag at all since last year when we all agreed the server was becoming a Jigglypuff wannabe, with those 250+ ping spikes for everyone. Since then I've seen people complaining about lag whereas I haven't felt any. I don't spend countless hours playing co_ trying to seed the server, but I've still played quite a bit when server gets games going, and the only issue I've found is the balance command (oh, and the commander typing lag, which again I haven't seen recently).
I remember some time ago a bunch of random (including me and Lost) people lagged at random intervals in the server, and by tracing in ms dos we found spikes at the-planet.com or something like that. Eventually it solved itself, and Wyz kept telling us not to complain because it wasn't quite the server's fault. So maybe it's the same this time and you guys are still relating it to last year's problems ?
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