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#46 (permalink) |
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Join Date: Aug 2004
Location: Cheyenne, Wyoming, USA
Age: 23
Posts: 189
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Re: How about some new alien tactics?
Gnomes are some of the most annoying creatures.............
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--T3C[]-[]N0 []v[]UFF1N The vending machine originated in Egypt in 215 B.C. Learn somethin new everyday, dontcha? |
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#48 (permalink) |
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Posts: n/a
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Re: How about some new alien tactics?
Basically the way it works in for both sides is the initial push. If the aliens get wasted in the beginning with dealing minimum or NO damage, the aliens have it that much harder to recover. The marines can expand even more rapidly with very little pressure. Once the marines secure 3-4 RTs, it makes it very hard to beat them. Even if you kill their RTs, a decent commander will have enough res in the bank to replace atleast one or two. The best way to stop the marines is the opening push, find out where they are going, and beat them to a choke point. Even if you setup outside where the RT is, and LET them build it, instead of charging in and going offensive, will help a lot. The key to being a competent Alien player is paitence. A lot of people think that skulks are offensive units because of their speed, but that is not the case. Skulks should use their speed only when the marine is close, not to charge up a hallway.
That is the majority of problems I have seen on servers, most of the skulks have like A.D.H.D. and charge down the dumbest hallways, and the ones that don't usually carry the team. Unfortunately in order to figure out one needs to be paitent, is by getting one's butt kicked. Whats even more unfortunate is that sometimes people choose not to learn by making excuses, and blaming others for why they died. |
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#49 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: How about some new alien tactics?
Quote:
By the way, scripts aim for clanners, the government is keeping me from succeeding, and I was born overweight. Thank you, and goodnight.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#50 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: How about some new alien tactics?
No, but seriously, folks...
Very good post, FW. Very good, indeed.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#51 (permalink) |
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Re: How about some new alien tactics?
Also for additional information on Alien play please visit www.nslearn.org articles section for skulking, gorging, fading, and lerking articles.
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#52 (permalink) | |
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Re: How about some new alien tactics?
Quote:
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#53 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: How about some new alien tactics?
That's a good philosophy.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#54 (permalink) |
![]() Join Date: May 2003
Location: I am lost, if you know where I am then please feel free to tell me.
Age: 29
Posts: 2,048
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Re: How about some new alien tactics?
Ok back on topic.
Firewater (or was it lazyeye, cant remember which, all those clanners look alike to me :P) said something a couple of days ago which I agree with. What makes it hard for the aliens is the fact that they dont have a centeralized commander like the marines do, so somebody has to step up in the early game and literally give people orders IE: Paranoid and Wyz attack nodes, Muffy fade then get telefragged by a phase gate like usual, Die drop a node. You know, the real important crap. Another thing that hurts the aliens is the res flow the marines get from the early game ownage of the aliens. I have seen tbear, lazy, and yes even firewater mow down aliens 1 by 1 and even 3 at a time (which is 9 res total. Almost enough for another res tower). You need to cut off that res flow by just not going after him. Instead paracite him and keep an eye on him. Only go after them if they get to close to a tower or something to that extent. Its all about playing defense in the early game, which most people dont and the aliens pay for it. And for the last thing, TAKE OUT MARINE NODES!!!!!!! I have seen skulks just run away from unelectrified res nodes like its vegan running from a Buger King. You need to hit those nodes as soon as the marines drop them. |
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#55 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: How about some new alien tactics?
I can move pretty fast as a skulk, and I'm very good with vents. I've started getting SoF early and attacking nodes. When a marine comes, I run to another node. Between bhop and vents I can typically be at another node in less than 15 seconds regardless. If the marines ARE allowed to expand early, an intelligent skulk with SoF can make it very difficult to maintain those nodes, as marines move very slowly at this point in the game.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#56 (permalink) |
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Guest
Posts: n/a
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Re: How about some new alien tactics?
SoF is nice, but usually prefer a defense upgrade or none at all. 2 res is a little steep in the early game, and when you get either upgrade you may not get any kills from it, which can delay alien tech, whether it be a fade or hive. Keep that in mind when deciding if getting an upgrade is really worth the res.
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#57 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: How about some new alien tactics?
Also keep in mind that how much res you have is in many ways relative to how much res they have. If my teammate spends two res and gets 10 kills and I spend two res and take down four res towers, we both win.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#58 (permalink) |
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Guest
Posts: n/a
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Re: How about some new alien tactics?
Thats a really large assumption Wyz. From my experience getting upgrades is just an unneccesary gamble as a skulk, unless of course one is not saving for anything specific. The effectiveness of carapace has been dumbed down since 2.01, while it is still my upgrade of choice, I'd still prefer to save my res for whatever important structure or alien class, then get the upgrade.
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#59 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: How about some new alien tactics?
Automobiles were a large assumption once.
If a marine never has line of sight on me, he's not going to kill me with a ranged weapon. There are only 7 marines, and it's a big map. If I keep moving from node to node, you're going to have to earn your economy.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#60 (permalink) |
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Guest
Posts: n/a
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Re: How about some new alien tactics?
Dot com businesses in the late 90's were an even larger assumption.
To assume a marine never has line of sight on you is just ridiculous. Players make mistakes all the time. In your example you are assuming there is no trouble at your nodes, or your base. Yes SoF is great for knowing where the enemy is, but it doesn't help you in combat, and sometimes you are forced to engage in combat. |
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