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Old 11-18-2004, 12:13 PM   #46 (permalink)
 
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Re: How about some new alien tactics?

Gnomes are some of the most annoying creatures.............
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Old 11-19-2004, 04:25 PM   #47 (permalink)
 
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Re: How about some new alien tactics?

wyz gets 5 points for hi-jacking the thread.
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Old 11-25-2004, 05:24 PM   #48 (permalink)
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Re: How about some new alien tactics?

Basically the way it works in for both sides is the initial push. If the aliens get wasted in the beginning with dealing minimum or NO damage, the aliens have it that much harder to recover. The marines can expand even more rapidly with very little pressure. Once the marines secure 3-4 RTs, it makes it very hard to beat them. Even if you kill their RTs, a decent commander will have enough res in the bank to replace atleast one or two. The best way to stop the marines is the opening push, find out where they are going, and beat them to a choke point. Even if you setup outside where the RT is, and LET them build it, instead of charging in and going offensive, will help a lot. The key to being a competent Alien player is paitence. A lot of people think that skulks are offensive units because of their speed, but that is not the case. Skulks should use their speed only when the marine is close, not to charge up a hallway.

That is the majority of problems I have seen on servers, most of the skulks have like A.D.H.D. and charge down the dumbest hallways, and the ones that don't usually carry the team. Unfortunately in order to figure out one needs to be paitent, is by getting one's butt kicked. Whats even more unfortunate is that sometimes people choose not to learn by making excuses, and blaming others for why they died.
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Old 11-26-2004, 12:06 PM   #49 (permalink)

 
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Re: How about some new alien tactics?

Quote:
Originally Posted by FireWater
Whats even more unfortunate is that sometimes people choose not to learn by making excuses, and blaming others for why they died.
This is so not true.

By the way, scripts aim for clanners, the government is keeping me from succeeding, and I was born overweight.

Thank you, and goodnight.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 11-26-2004, 12:06 PM   #50 (permalink)

 
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Re: How about some new alien tactics?

No, but seriously, folks...

Very good post, FW. Very good, indeed.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 11-26-2004, 01:46 PM   #51 (permalink)
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Re: How about some new alien tactics?

Also for additional information on Alien play please visit www.nslearn.org articles section for skulking, gorging, fading, and lerking articles.
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Old 11-30-2004, 01:15 PM   #52 (permalink)
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Re: How about some new alien tactics?

Quote:
Originally Posted by Wyzcrak
Let me be perfectly blunt about something: reminding people, CONSTANTLY, about things that WILL improve THEIR game requires a LOT.. a HELL OF A LOT... of effort and dedication.

You must place above (even if only slightly above) your concern for this game your concern for their progress, and you must stay on them (those who want to learn and improve) until what you're saying becomes second nature.

And, to be honest, this doesn't leave much room for personalities who are quick to impatience or personal frustrations, even if brief.

I may be way off track, but ... anyway, just food for thought.
I disagree with this philosophy. When you keep pushing you have to make sure he or she is grasping the material appropriately. Drilling it into he or she is a turn off. The most effective method I have found is to teach them a little bit, and have them apply the knowledge in which they can understand why it works. Then teach he or she something a little more advanced, and keep going until there is nothing more to teach.
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Old 11-30-2004, 04:54 PM   #53 (permalink)

 
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Re: How about some new alien tactics?

That's a good philosophy.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 12-01-2004, 05:23 PM   #54 (permalink)
 
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Re: How about some new alien tactics?

Ok back on topic.

Firewater (or was it lazyeye, cant remember which, all those clanners look alike to me :P) said something a couple of days ago which I agree with. What makes it hard for the aliens is the fact that they dont have a centeralized commander like the marines do, so somebody has to step up in the early game and literally give people orders IE: Paranoid and Wyz attack nodes, Muffy fade then get telefragged by a phase gate like usual, Die drop a node. You know, the real important crap.

Another thing that hurts the aliens is the res flow the marines get from the early game ownage of the aliens. I have seen tbear, lazy, and yes even firewater mow down aliens 1 by 1 and even 3 at a time (which is 9 res total. Almost enough for another res tower). You need to cut off that res flow by just not going after him. Instead paracite him and keep an eye on him. Only go after them if they get to close to a tower or something to that extent. Its all about playing defense in the early game, which most people dont and the aliens pay for it.

And for the last thing, TAKE OUT MARINE NODES!!!!!!! I have seen skulks just run away from unelectrified res nodes like its vegan running from a Buger King. You need to hit those nodes as soon as the marines drop them.
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Old 12-01-2004, 06:22 PM   #55 (permalink)

 
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Re: How about some new alien tactics?

I can move pretty fast as a skulk, and I'm very good with vents. I've started getting SoF early and attacking nodes. When a marine comes, I run to another node. Between bhop and vents I can typically be at another node in less than 15 seconds regardless. If the marines ARE allowed to expand early, an intelligent skulk with SoF can make it very difficult to maintain those nodes, as marines move very slowly at this point in the game.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 12-02-2004, 02:20 PM   #56 (permalink)
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Re: How about some new alien tactics?

SoF is nice, but usually prefer a defense upgrade or none at all. 2 res is a little steep in the early game, and when you get either upgrade you may not get any kills from it, which can delay alien tech, whether it be a fade or hive. Keep that in mind when deciding if getting an upgrade is really worth the res.
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Old 12-02-2004, 02:24 PM   #57 (permalink)

 
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Re: How about some new alien tactics?

Also keep in mind that how much res you have is in many ways relative to how much res they have. If my teammate spends two res and gets 10 kills and I spend two res and take down four res towers, we both win.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 12-03-2004, 12:16 PM   #58 (permalink)
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Re: How about some new alien tactics?

Thats a really large assumption Wyz. From my experience getting upgrades is just an unneccesary gamble as a skulk, unless of course one is not saving for anything specific. The effectiveness of carapace has been dumbed down since 2.01, while it is still my upgrade of choice, I'd still prefer to save my res for whatever important structure or alien class, then get the upgrade.
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Old 12-03-2004, 12:29 PM   #59 (permalink)

 
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Re: How about some new alien tactics?

Automobiles were a large assumption once.

If a marine never has line of sight on me, he's not going to kill me with a ranged weapon. There are only 7 marines, and it's a big map. If I keep moving from node to node, you're going to have to earn your economy.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 12-03-2004, 01:36 PM   #60 (permalink)
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Re: How about some new alien tactics?

Dot com businesses in the late 90's were an even larger assumption.

To assume a marine never has line of sight on you is just ridiculous. Players make mistakes all the time. In your example you are assuming there is no trouble at your nodes, or your base. Yes SoF is great for knowing where the enemy is, but it doesn't help you in combat, and sometimes you are forced to engage in combat.
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