Go Back   Tactical Gamer > Action > Natural Selection > Natural Selection - General Discussion


Natural Selection - General Discussion General Discussion for Natural Selection

Reply
 
Thread Tools
Old 12-03-2004, 01:36 PM   #61 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,787
Re: How about some new alien tactics?

Rare is the occaision when I have purchased Scent of Fear and NOT gotten my money's worth.

Edit: Ah, but it DOES help in combat! Knowing where marines are before you enter a room full of them can save you a ton of grief.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 12-03-2004, 02:37 PM   #62 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

Well, I mean, having trouble at my base or my nodes isn't going to be variable between my having scent of fear or not.

I'm just saying that, depending on the scenario, robbing the opposition of automated res can often be just as effective as earning your team some battle res.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Sponsored links
Old 12-03-2004, 03:19 PM   #63 (permalink)
FireWater
Guest
 
Posts: n/a
Re: How about some new alien tactics?

Quote:
Originally Posted by Pokerface
Rare is the occaision when I have purchased Scent of Fear and NOT gotten my money's worth.

Edit: Ah, but it DOES help in combat! Knowing where marines are before you enter a room full of them can save you a ton of grief.
Thats incorrect. It helps you before any fighting is done, hence its before combat. I'm not saying it doesn't help, I'm saying that it does not help in direct combat.
  Reply With Quote
Old 12-03-2004, 03:56 PM   #64 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

I'm fighting a marine in a room. I'm losing the battle. It's time to leave. One exit has two red dots around the corner, one exit has no red dots around the corner. Remove all other variables. Thanks to SoF, I survive.

Call it what you will, but I'm in combat, and that's helpful.

No one thinks SoF makes you absorb more bullets or anything so tangible. But the bottom line is that it can quickly pay for itself in an environment where bullets are flying.

Also, to accomodate the unlikely case that everyone else misunderstood me as remarkably as did Firewater, I never stated that my goal was to never be seen by a marine. As the man said, that would be rediculous (which is why I didn't say it). What I did say, essentially, is that if a marine can't aim at me, he can't shoot me. Odds are not an all-or-none game. By decreasing the percentage of encounters with or near marines during which a marine has an opportunity to aim at you, you're very likely, all other variables removed, to decrease the liklihood that you'll be shot and killed. HL netcode jokes aside, when's the last time you got shot with an LOS gun from around a corner?
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 12-05-2004, 04:05 PM   #65 (permalink)
FireWater
Guest
 
Posts: n/a
Re: How about some new alien tactics?

I agree that SoF is a great upgrade, as when I play competitively I always get it as lerk or gorge. But it does not help in direct combat which is something I look for in an upgrade as a skulk, since they are so weak. SoF is nice, but for me I can hear where the marines are and I can usually tell how many there are. Since SoF does not help me while IN combat, its not that good for me as a skulk. If I get an upgrade at all I would either choose carapace or celerity, depending on what chambers are available. If only sensory is available I would get Focus or nothing at all.

Last time I killed someone around a corner was when I killed Forlorn when he was fade in an NSI match.

I cannot remember the last time I got killed around a corner.
  Reply With Quote
Old 12-05-2004, 04:22 PM   #66 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

When you killed him around that corner, what weapon were you using?
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Sponsored links
Old 12-05-2004, 04:28 PM   #67 (permalink)
 
Mr. Krueger's Avatar
 
Join Date: Aug 2004
Age: 23
Posts: 85
Re: How about some new alien tactics?

Scent of Fear is the first upgrade I get always, unless i'm going Onos(and even then, that usually is on my list of upgrades if we have 3 hives already). It's so much more useful knowing what the hell you're about to get yourself into than any other upgrade can provide. I'd rather know there are 3 marines heading my way, then have carapace which won't mean squat when I get ganked from down a hallway by said three marines.

Also, like Wyz said, if you're ganking down nodes, Scent of Fear is great. Just keep looking around, know when marines are coming. And that 2 res spent will save your life as you are able to run away and not die. Or it will help you set up ambushes better if you are going for actual kills. Knowing is half the battle, as they say, and even level 1 Scent of Fear makes it possible for you to know what you are up against, and whether it's suicide to follow through or not.
__________________
Mr. Krueger is offline   Reply With Quote
Old 12-05-2004, 05:29 PM   #68 (permalink)
FireWater
Guest
 
Posts: n/a
Re: How about some new alien tactics?

Quote:
Originally Posted by Wyzcrak
When you killed him around that corner, what weapon were you using?
My pistol.

Mustang will have the Terror video that contains in done by Christimas time, you can check it out then.
  Reply With Quote
Old 12-05-2004, 09:43 PM   #69 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

And you suspect netcode to be the cause of this?
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 12-05-2004, 09:51 PM   #70 (permalink)
FireWater
Guest
 
Posts: n/a
Re: How about some new alien tactics?

Could be, it happened so fast so I am not really sure.
  Reply With Quote
Sponsored links
Old 12-05-2004, 09:52 PM   #71 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

You say you're not sure if netcode was the cause of a pistol shooting someone around a corner.

What makes you unsure? The possibility of another cause?

If so, what is that other possible cause?
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 12-06-2004, 03:13 AM   #72 (permalink)
 
_Ender_'s Avatar
 
Join Date: May 2003
Location: I am lost, if you know where I am then please feel free to tell me.
Age: 29
Posts: 2,048
Re: How about some new alien tactics?

I am really annoyed and fed up being an alien on this server for the simple reason is, no body cares. No body cares that nodes are going down, no body cares that the marines have the entire west side of the map, no body cares that the fade needs back up, no body cares that 2 marines are out side of a hive building a phase gate. I dont even bother asking for help any more, I just do things myself, because no body will help you do anything.

Today I got really really annoyed with my team to the point that I almost kicked 50% of the people on the team for just doing nothing. I asked somebody on my team with 60 res to drop chambers, we needed sensory for the fade, and a couple of people were asking for movement chambers. He drops 1 chamber, and then does nothing for 2 minutes until I notice that we dont have all of our chambers and they jackass still have a lot of res left. WTF? If you're asked to drop something, then please, drop it. And please oh mighty god please, dont drop one offense chamber in the damn hive. Never should they're be 1 offense chamber in a hive.. In fact, there should never be just one offensive chamber anywhere on the map. They only work in groups of 4, and then they dont do much. So you dropping 1 OC is a waste of 10 res that you could be doing something else with. The only exception is if the aliens are winning and have a lot of res coming in. Then drop them where every the hell you want. But in the first 5 minutes of game, there shouldnt be more offensive chambers then D's, M's, or S's combind..

Also another thing thats starting to piss me off to know end.. If I ("I" relating to anybody) call for something, I dont know say a HIVE... then that means I GOT THE BLOODY HIVE. I dont want to be on my way to hive and announce to me team "I am going to drop a hive" only to hear "dont bother I already got one"...

Another thing, if you have res over 35, and we already have chambers and a fade, then you should be capping res nodes. Another note, if you're a gorge, and you have less then 35 res. Unless you're saving for something really damn important, you should be a skulk. I am sick and tired of seeing 4 gorges on a team of 5. I can see gorging, dropping something then going back to skulk. But dont gorge, and then stay gorge for the rest of the GD game. Dont just assume the 1 fade and the 1 skulk can protect a hive..

Starting game chatter. I am sick of it.. You should either be announcing what you're doing (then it should be 1 word; Fade, Chambers, Hive. Not a complete story with characters and events.) and\or telling your team where the marines are going. And then, keep it to a minimum. Skulks have paracite for a reason, if you dont feel you're going to kill a marine, then paracite him and track his movement. Dont! and I mean dont, rush a group of 4 marines and then say "oh btw: 4 marines are going to our hive".

All skulks who dropped nodes should be taking out marine nodes. Who ever is saving for stuff should be the attackers because they're actually saving for something. You however, arent. So take out marine nodes. Every node the marines put up in the first 1 minutes, should either be down, or getting worked on by the 1:10 mark. If the marines have 5 nodes by the 5 minutes mark, then you're not doing your job and you better pray you got a good fade.

For all those people who were calling me a "boss" today.. Your insult doesnt bother me because I dont see you stepping up. I dont hear you shouting out orders, I dont see you trying to better your team, I dont see you do anything. So call me a boss all you want, but at least I'm stepping up, I'm willing to take charge, what about you? I see you bitching and complaining that us losing, yet doing nothing to help it. So if you dont have anything constructive to say, then just shut up and either do what I say, or give me an idea of what it should be done.

I dont care if I win or lose, I just want to have fun doing it, and getting my ass handed to me by my own team because they dont want to help each other out, frustrates me to no end and is no fun.
_Ender_ is offline   Reply With Quote
Old 12-06-2004, 04:00 AM   #73 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

Well said, Ender.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 12-06-2004, 04:02 AM   #74 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: How about some new alien tactics?

You would be making many of the same observations about the marines if their tech and leadership weren't so centralized.

Aliens have to manage themselves. Every single member of the alien team is a manager to some degree. It's just one more skill that NS players have to learn and which they don't have to learn until they're aliens. Yes, management on the ground HELPS the marines, but it is not critical, as it is with regard to the alien team.

Those of you who aren't as hardened as some others on this server, read this and ask yourself: what can I do as an alien that is smarter.. that feels different.. that I see more experienced players doing?
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 12-06-2004, 04:39 AM   #75 (permalink)

 
RGM-79N_GM_CUstom's Avatar
 
Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,165
Re: How about some new alien tactics?

One important note I wanna bring up for aliens. As a skulk your lives don't matter. I am saying this because as a fade there is one thing i love more then focus, meta and blink. Someone drawing fire for me. The life of any fade is so much nicer if you have a skulk who will throw himself into 3 marines and ends up drawing there fire and even if he doesn't draw there fire he will do some good damage if he lands hits. So remmeber everyone always do whatever you can to draw fire for a heavy lifeform. So no retreating for you guys. As a skulk you are a pawn. Your no knight, bishop, rook, or queen you don't matter. Only thing you matter for is denying movement, being a pain, and going to the end of the gameboard to be traded in for a queen or a rook or a bishop or a knight.
__________________
RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield
TG Natural Selection admin. Need anything PM me.
7th Infantry FTW!!!!!
"Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti
"Windows is like Pokemon you gotta catch'em all." kenshinsama1

RGM-79N_GM_CUstom is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Real Urban Tactics (Long Read) civdiv0211 Battlefield 2 - Tactics and Missions Discussion 6 02-16-2006 02:20 PM
TacticalWiki Fixer Upper: Alien Gameplay TheAdj` Natural Selection - Tactics and Mod Discussions 0 11-24-2005 11:07 AM
TacticalWiki Fixer Upper: Motion Tracking TheAdj` Natural Selection - Tactics and Mod Discussions 0 11-24-2005 10:58 AM


All times are GMT -4. The time now is 03:34 AM.