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Discussion: Natural Selection / Natural Selection - General Discussion - Lerk is very powerful - I never put much thought into, until I saw Kalost, Micro, and Donat doing very
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    Lerk is very powerful

    I never put much thought into, until I saw Kalost, Micro, and Donat doing very well with it. As someone who use to pretty much Fade exclusively I really can't see the advantages of the fade compared to the lerk anymore. I think the lerk has become my new favorite class. The lerk is almost half the cost of the fade, it is faster, has more attacks, and can be a great support end game w/ umbra and spores. After watching and learning from a few of TG's best play the lerk and with the surge of good players the server has received it makes it harder and harder to Fade. It almost feels like a giant skulk that doesn't blow up. His extra health and armor don't make up for his large hit box. In addition getting regin on the lerk means you have more staying power, instead of blinking back to the far hive to regin your health.

    I think the fade is best for 1 on 1 and you can have really high scores, when playing a team that has issues tracking a target. I swear the Lerk is the Swiss Army pocket knife of the game.

    -Solarity

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    micr0c0sm's Avatar

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    Re: Lerk is very powerful

    Quote Originally Posted by solarity View Post
    I never put much thought into, until I saw Kalost, Micro, and Donat doing very well with it. As someone who use to pretty much Fade exclusively I really can't see the advantages of the fade compared to the lerk anymore. I think the lerk has become my new favorite class. The lerk is almost half the cost of the fade, it is faster, has more attacks, and can be a great support end game w/ umbra and spores. After watching and learning from a few of TG's best play the lerk and with the surge of good players the server has received it makes it harder and harder to Fade. It almost feels like a giant skulk that doesn't blow up. His extra health and armor don't make up for his large hit box. In addition getting regin on the lerk means you have more staying power, instead of blinking back to the far hive to regin your health.

    I think the fade is best for 1 on 1 and you can have really high scores, when playing a team that has issues tracking a target. I swear the Lerk is the Swiss Army pocket knife of the game.

    -Solarity
    Fade has a higher skill floor and higher skill ceiling than lerk, mostly because shadow step + double jump is harder than just flapping your wings and perching. In 6v6 a good fade is more powerful than a good lerk. However 8v8 makes the lerk relatively stronger because its better at crowd control and can glide silently, and the fade relatively weaker because its harder to be quiet. At least if you play them similarly to the skulk, which is what I do.

    In general, I think the lerk is mostly balanced from 6v6-8v8 - the only reason the lerk does unusually well on our server is because its easy to choose highly favorable engagements, we have great gorges and skulks that actually back up when lerks ask them to, and marines do not push out together against a lerk or lerk+gorge as much as they should.

    Its fun to lerk in 8v8 more so than fade at the middle skill level, it comes out earlier and can be played basically as an upgraded skulk. I wish I had a better keyboard setup to really practice getting good at fade, because in 6v6 fades matter way more. Their upgradedhealth has a ton more stopping power vs a good marine team than a few lerks.

    I cant wait until we have a server full of SMs because the class balance shifts dramatically and tactics open up, but for now, on an average night, decent lerks can make an impact on a match.

    Also, lategame I wish I was as good at using vortex as Roland, cuz in lots of situations its more powerful than umbra.

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    Sirusblk's Avatar

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    Re: Lerk is very powerful

    I struggle with powerful, effective movement with a lerk than I do with Fade. I'm amazed at how skillful some of our fellow teammates are at with the lerk. I still get stuck at the most inopportune time.

    I will say this though a good lerk is devastating. A early game lerk can wreck havoc swooping past, biting once on a few marines and leaving letting the poison effect take over. Also the spikes do the same amount of damage over time as biting (sans poison effect). I've taken out power nodes from affar causing marines to have to pull back to their base.

    Regen is a must on lerk in my opinion. A lerk has the ability to hit and run marine infrastructure more covertly than a fade.

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    Re: Lerk is very powerful

    I've known for awhile that lerks are very cost effective and powerful unit, but didn't understand the full extent of it until I started playing them a few days ago. It's really amazing what is offered for just 30 res. Incredible agility, speed and a bite that poisons and does damage over time. Stack spores on top of that and you can make marines die very quickly, regardless of their armor level. they almost outshine fades in every way except in health and armor, but considering how hard it can be to hit a lerk that is performing evasive maneuvers the health bonus rarely helps.

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    Re: Lerk is very powerful

    I was amazed last night if they had a shotty or flamer i would out range them. If they had a lmg spike, bite, fly away and spike them to death.

    A good lerk is more annoying than an onos. Just 4 onos at once is a bit much lol. Fades are harder to solo imho than a lerk hallway, shotty, and jp can be very effective

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    Re: Lerk is very powerful

    Quote Originally Posted by micr0c0sm View Post
    Also, lategame I wish I was as good at using vortex as Roland, cuz in lots of situations its more powerful than umbra.
    I think you have me confused with a good fade because I'm sloppy as hell as a fade. Although that also might be why I survive sometimes. Vortex is fun but it's way more situational than umbra and has a tendency to get me killed.

    I'll trade a good fade for a good lerk almost any day as the lerk seems to be more helpful throughout the game and as stated, much cheaper to replace those times you round the corner with half health and get a shotty to the face. I wish they would put a way for different lifeforms to use different keybinds, because mine is quite weird and lerk can get annoying to use.
    aka Roland tHTG

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    Re: Lerk is very powerful

    Vortex is a bit overated, it doesn't interupt spwning only delays it for 4 secs. Same thing with beacon, it will only delay it by 4 secs though killing someone tends to be morenuseful than vortex. If they changed it from marine to alien i think it would be more helpful. Allow you to vortex that fleeig onos or hive to get it more of a chance. Even the devs think it is not worth the res.

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    Re: Lerk is very powerful

    Pretty sure the last game I used vortex on an obs it canceled the beacon but I would want to test to confirm. I was able to keep the comm from beaconing long enough for a single skulk to chew the power node. The marine comm commented about how he had never seen it used that way after the round. But I wouldn't consider it overrated since most khamms never research it unless specifically asked to. It is, IMO, by far the least useful ability of any lifeform. But it can be fun! (in getting me killed)
    aka Roland tHTG

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    Re: Lerk is very powerful

    It is fun bur not useful

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    Re: Lerk is very powerful

    I remember a fade constantly keeping an exo vortexed in deposit until we could get another lifeform to come in and kill it. First and only time I've seen it used strategically and it was kinda awesome.

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    Re: Lerk is very powerful

    Not about to claim that was me but I've done similar more than once. Also used vortex to disable an enemies damage so I can flee.
    aka Roland tHTG

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