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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#4 (permalink) | |||
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: Take a look at the NS website
Finally some news, though still at least a week for the site...
Definitely a nice looking changelog, though I'm confused on a couple of the notes, maybe you guys understood it better: Quote:
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#5 (permalink) |
![]() Join Date: May 2004
Posts: 370
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Re: Take a look at the NS website
When I actually test this version (got released about a day ago, no one's played it yet) I'll tell you, all those changes except the last one are new. There is now a built and unbuilt hive sprite on hivesight.
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#6 (permalink) | |
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Join Date: Dec 2004
Location: Minnesota
Age: 25
Posts: 247
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Re: Take a look at the NS website
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I wonder how the hixbox changes will play out and if alien hp will need to be raised, also the shotty change, how long is 500 units? The cloaking changes seem kind of "meh" but I guess ill have to wait and see how it plays out. |
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#7 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Take a look at the NS website
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__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#8 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: Take a look at the NS website
I am still a little skeptical about the actual impact this will have on DMS. It's no secret that the real problem with DMS is the dependency of Fades on regen(and, subsequently, the dependency of the alien team on Fades). As long as aliens still need Fades to be successful, the most viable strategy will be the one that helps them the most, which as of now is irrefutably DCs first thanks to Regen.
So the question is, will Beta 6 alleviate the reliance on Regen enough to allow Fades, and thus the alien team, to be effective enough without it? The only change in there to that effect is passive regen, which is 2% per second IIRC? Over a minute of downtime to heal a reasonable amount of damage is often not an option for a Fade, in which case they'll have to go back to the hive and the benefit of passive regen was nominal. While it's true that the new Cloaking will probably be useful for Fades, you could also say that the fixed hitboxes will make them more reliant on Carapace against good marines. If a PT(*cough*Adj*cough*) would tell me my suspicions are wrong that would be nice, but even so I don't think a closed beta test will fully measure the outcome of these changes. 2.0 proved that a brief renewed interest in alternate chamber orders is not enough to change the pattern, and the only way for MCs or SCs first to gain long-term acceptance is if the path to victory with those is as doable on pub servers as DCs are. I want to believe that we'll see an equal choice between the three chamber types every game, but unless it becomes easier to pull off a win with MCs/SCs without clan-level coordination, pubbers will eventually settle with what they're comfortable with. I do think that both MCs and SCs will be more lower lifeform focused strats now that upgrades are free and with the new cloaking, but so far that hasn't been a very viable way to win the game as an alien. |
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#9 (permalink) |
![]() Join Date: May 2004
Posts: 370
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Re: Take a look at the NS website
Wyz I just meant the changes that Zek listed, most of the changelog has been tested for months, the latest build added like 10 things that haven't been tested yet (including things not on the changelog).
Zek it comes down to how the aliens want to play the game. If they just piss around and let fades do all the work they'll probably need dcs, if they use some skulk teamwork SMD is 100% entirely possible with b6, sensories are very powerful, and movement really improves on sensory in b6 with free silence. Free ups makes skulks actually useful in combat if they get sensory or movement ups, which is why they're viable as first/second chambers. Focus skulks that can bhop into a room cloaked are pretty ridiculous. It really boils down to how the aliens want to play as to what works. |
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#10 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: Take a look at the NS website
My point is that not all strats are created equal in pub games... I've heard more than a few clanners who were eager to point out that they use MCs or SCs first in scrims ever since 2.0, as if the fact that it's possible means they're equal. In current and previous builds, those strats have required somewhat more coordination and skill to use effectively, whereas DMS is basically a simple deathmatch formula that everybody eventually figures out. It's obvious why one is more prevalent in pubs than the other. I'm not saying alien strats should be made more 2 dimensional, just that the real cause of the DMS reliance needs to be acknowledged. Obviously I don't know yet what B6 will bring, I'm just playing devil's advocate and saying that using other chambers to great success in a tight group of testers is not the same thing as bringing them to the same level as DCs in your average games.
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#11 (permalink) |
![]() Join Date: May 2004
Posts: 370
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Re: Take a look at the NS website
Don't know what you think about playtesting, but most of the games are played straight up pub style, do what you want when you want without answering to anyone. Some games are run pug style to where someone runs the show, but most of the games are simply play it out and see what happens. Decent sensory placement and cloakers are really effective, regardless of teamwork. Silent skulks also take a toll if movement goes first. Neither of these require a lot of teamwork really, not anymore than someone going regen fade and holding off marines alone. The point is you don't HAVE to have a regen fade in order to win in b6, and in reality you don't in b5 either, but most teams can't muster the skillcraft and teamwork required to do it reliably in a pub situation with any given players
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#13 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,174
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Re: Take a look at the NS website
With all the talk about how game play has changed significantly, I figured there would have been more actual "gameplay changes".
Perhaps there are still some things they are keeping secret. Quote:
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#14 (permalink) |
![]() Join Date: May 2003
Location: I am lost, if you know where I am then please feel free to tell me.
Age: 29
Posts: 2,048
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Re: Take a look at the NS website
"Knife knockback has been removed. "
NNNNNNNNNNNNOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!! !!! I cant knife onos' any more!!! |
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#15 (permalink) | ||||||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Take a look at the NS website
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__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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