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12-27-2004, 10:36 AM #31
Re: marines dropping unbuilt structures (such as rts) to block nozzles
That's what airstrikes are for.
Originally Posted by TheAdj`
NS violates so many laws of reality, I wouldn't understand why anyone would look for a realistic game anyways. God only knows how many conservation of mass violations I could list off hand.
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12-27-2004, 10:50 AM #32
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Conservaton of mass? You mean building stuff or .. *evolving to Onos* lol
I know that dropping a CC ON (or in) an onos is wrong.. as for using it to block.. oh well.. anyone complaining about aliens dropping OCs in battle.. ?
In Soviet Russia, Armory Humps YOU!
For a good time call armory
These crack me up.. in fact.. I always armory hump whenever we're waiting for everyone to spawn to mass attack..
Usually.. as i'm at the back.. *welding and cause I can't aim* as a fade runs.. it'll take a smack at me and DOWN I go .. then someone gets 250 ammo .. lol
Or when I charge the OC's
or try to stealth shoot them and get xenoed lol
Erm. hi :) *waves siggy*
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12-27-2004, 12:52 PM #33
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Re: marines dropping unbuilt structures (such as rts) to block nozzles
And if the pilots can't aim either? You know what point I was attempting to convey, don't skirt it.
Originally Posted by TheFeniX
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12-27-2004, 01:04 PM #34
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Not the actual evolution part, but the growing part. Where is all this extra body mass coming from? You can't just create mass from thin air.
Originally Posted by Feanor
This was an issue I had with the Alien movies. What were the xenos eating that caused them the ability to grow?
Actually, I was making light of your analogy and veiled criticism of TG. But to annoy you even further: modern pilots don't have to do much with "aiming" considering that GPS tracking can allow them to hit ground targets with an accuracy of a few feet (not to mention the older laser-painting method). That and guided missiles take a Hell of a lot less skill than WWII pilots needed to survive.
Originally Posted by TheAdj`
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12-27-2004, 01:17 PM #35
Re: marines dropping unbuilt structures (such as rts) to block nozzles
It is definitly a cheap tactics and it shows a lack of real strategy and skills from the commander. It is also very frustrating for the alien team. They lose a precious amount of time in a game where everything plays out in the first minutes of the game.
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12-27-2004, 02:04 PM #36
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Re: marines dropping unbuilt structures (such as rts) to block nozzles
Looks like _Ender_ has missed a lot.
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12-27-2004, 03:21 PM #37
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Declarative Statement:
Supportive Statements:
Originally Posted by Matt_Murphee
It is also very frustrating for the alien team.I find issues with this line of reasoning. If anything, costing the aliens in time and frustration sounds exactly like a good strategy.They[The Alien Team] lose a precious amount of time in a game where everything plays out in the first minutes of the game.
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12-27-2004, 06:01 PM #38
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Re: marines dropping unbuilt structures (such as rts) to block nozzles
preventing aliens from getting a second and third node up on a 6v6 causes the 10 minute fade.
i know this because we (me and my former clan mates) tested it.
in games 2on2 and 4on4 you can expect to see a fade much much sooner than you can on games 6on6. especially if the aliens get up another node.
this makes the node dropping strategy necessary on 4on4 and below. node dropping, however, is risky 6on6 if not done correctly.
it can be retaliated and cause pain for the marines (but still balances out as the aliens also have a short pause in res progress) if the node is not recycled in time. it only takes a gorge spitting and one skulk to kill a node before it is recycled. but only if they start immediately (or before) as it starts to recycle, not after.
all unbuilt structures give a 75% refund on recycle. all built give 50%. marine res gives 12.5 res if recycled.
there is no contest as to the advantage this gives for the marines and it would probably make more sense that in order to drop a res node, a marine would need to be near proximity to the nozzle. but here we are in beta5 and it is not.
bottom line:
node dropping is cheap and very effective in games where you'd likely see an onos at the same time you'd see a fade in bigger games. it gives marines a very high advantage over the aliens but isn't much seen in bigger games where other tactics work better.
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12-27-2004, 06:21 PM #39
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Re: marines dropping unbuilt structures (such as rts) to block nozzles
and i posted the above before realizing there were three pages already. wow, nice activity.
-Dave
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12-27-2004, 08:44 PM #40
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Short and to the point..
I hate this tactic and wish it was prevented somehow.
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12-28-2004, 06:34 AM #41
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Re: marines dropping unbuilt structures (such as rts) to block nozzles
It wasn't aimed at anyone smartass. The point remains all the tech in the world won't help if your basic unit is worthless. Missiles don't hold territory, soldiers do.
Originally Posted by TheFeniX
Also note on the "Growing" issue: What do people use to grow? Food, more specifically protein. Ever wonder what resources might be? No one said aliens would use the same mechanisms that we do, resources could very well fuel their growth much like protein is used to build more cells in human bodies. Regardless, this tangent is just that, and is off-topic.
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12-28-2004, 10:32 AM #42
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Re: marines dropping unbuilt structures (such as rts) to block nozzles
Argue Morer On The Webterweb!
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12-28-2004, 11:27 AM #43
My opinion - for what it's worth
Just like ur name friend.. just like..
I think that dropping rts on nodes with no intention of building it is fine with me. I don't really care for *cheese* or cheapo tatics.. but why not
just use PAIRS of sulks yes.. then the marines will not recycle in time and you can kill the rt fast.. or gorge and sulk both whack the rt.. easy
Erm. hi :) *waves siggy*
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12-28-2004, 02:48 PM #44
Re: marines dropping unbuilt structures (such as rts) to block nozzles
What if we gave the missiles M-16s?
Originally Posted by TheAdj`
Or we could build a wall of ICBMs around our ourselves. Then the bad guys would be all "Hey, let's climb that wall kill us some people." Then they'd try and the missiles would be all "Haha, I got the boom!" Then we could all live in peace.
Makes perfect sense to me.
Carbohydrates as well, but more generally: mass. By consuming food and breaking down the carbon inherent in it, you can add to you own body mass.Also note on the "Growing" issue: What do people use to grow? Food, more specifically protein.
Considering the way aliens use resources to drop massive structures and to grow into larger forms: this makes sense. But if 100 res means you can drop a 10 ton hive: where is the alien hiding it all? Skulks don't wear cargo pants and "Pockets of Infinite Holding"™ only apply to RPGs.Ever wonder what resources might be? No one said aliens would use the same mechanisms that we do, resources could very well fuel their growth much like protein is used to build more cells in human bodies.
You could try and explain it by the excrment that lines the walls of the hives, but if this is true then how do gorges drop structures far from this?
Easy: It's a game and shouldn't be viewed in a realistic light.Then why are you arguing the point?Regardless, this tangent is just that, and is off-topic.
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12-28-2004, 03:21 PM #45
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Because Adj likes to argue. It would seem you do, too.
Bring on the tangents, but keep it respectful, please.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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