-
01-03-2005 08:56 PM #61
Re: marines dropping unbuilt structures (such as rts) to block nozzles
You're narrowing the scope of what aliens could lose by a diversion PG and broadening the scope of what they could lose by an RT being dropped.
Originally Posted by Pokerface
A diversionary PG could cost the aliens a hive, upgrades, and/or the node at the other hive where the "real" PG is going up.
Aliens don't aways lose res to this tactic. If aliens are playing how they are supposed to then the nodes will be those closer to home. If you can't muster two skulks that close to the main hive: that's your fault, not the game engine. So the gorge can sit there for a minute while the skulks kill the node, then cap it and cost the marines that early phase tech.
-
01-03-2005 09:52 PM #62
Re: marines dropping unbuilt structures (such as rts) to block nozzles
We allow it in practice until people request majoritively that we do not. No one will be convinced through discussion.
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
[img]http://tinyurl.com/2v24hg[/img]Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
01-04-2005 12:30 AM #63
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Then can we expedite the issue by starting a poll or something? I'm getting really tired of hearing about it and would like to see it put to rest.
Originally Posted by Wyzcrak
If they ignore the facts: then, no they wont.No one will be convinced through discussion.
You think I like this tactic, or that I'd ever even use it? No, but just because I don't agree with something or don't like it (case in point: bunnyhoping) doesn't mean I want it banned from the server.
-
01-04-2005 12:36 AM #64
Re: marines dropping unbuilt structures (such as rts) to block nozzles
And what would the poll prove? If it's tipped by one vote to have the measure banned, should we ban it?
I think it's evident from this thread that most people do not want the behavior illegal.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
[img]http://tinyurl.com/2v24hg[/img]Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
01-04-2005 10:01 AM #65
Re: marines dropping unbuilt structures (such as rts) to block nozzles
I'm not sure whats worse, having this stuipd ass tactic exist, or spending 5 pages talking about it. oh well.
I vote for its total annialation from existance, because it is just a silly exploit of game mechanices that donesn't really buy anything but piss people off.--
CaveDog
"Go sell crazy somewhere else... we're all stocked up here."
-
01-04-2005 05:14 PM #66
Re: marines dropping unbuilt structures (such as rts) to block nozzles
Being completely objective here. Personally I hate the tactic and wish it were banned. But it is a balanced and counterable tactic so the only valid reason to ban it is that it detracts from the fun of the game.
Just trying to clear it up, i still vote for not banning, but I do not like the tactic.
-
01-04-2005 08:53 PM #67
- Join Date
- Apr 2004
- Posts
- 63
Re: marines dropping unbuilt structures (such as rts) to block nozzles
How widespread of a problem is this at TG anyways? I haven't seen it used at all.
-
01-04-2005 10:30 PM #68
Re: marines dropping unbuilt structures (such as rts) to block nozzles
I can see this tactic working well in a small game since there only a few marines capping res, but in a bigger game I done see the piont.
-
01-05-2005 06:40 AM #69
Re: marines dropping unbuilt structures (such as rts) to block nozzles
what is the point of arguing about this if nothing can be done to stop it...
what are you going to do? Make all nodes near hives unbuildable by marines at the beginning of the game?
I dont see any way of stopping it.... but if you want my 2cents
I carry the same opinion that many others hold that resources are precious to rines in the beginning of the game so that its O.K. to do so at your own risk....
though i admit, ive never done it early in games.... i do it way late in the game where it dosent even matter if i do it or not (its only one node left or something)Prejudice sucks:
Do not judge me by my past, for I have changed.
DarkHunter == Blackjackel.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote


Bookmarks