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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#2 (permalink) |
![]() ![]() Join Date: Jul 2004
Posts: 899
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Re: suggestion: remove co_sava from regular map rotation
Er, right, so i'm asking for your opinions on removing co_sava... agree/disagree/reasons, etc... Before you suggest it, I think it'd be a bit presumptuous of me to open a poll here seeing as I'm not an admin.
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#3 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,787
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Re: suggestion: remove co_sava from regular map rotation
Meh. Votemap ## still works. I don't necessarily CARE for the map, but I prefer the less popular maps to still get a little bit of uptime... can't get MORE popular without actually getting PLAYED, you know.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#4 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: suggestion: remove co_sava from regular map rotation
I hate Sava only because I have to hold C almost the entire game. Maybe if I played it more that wouldn't be an issue. I have no idea whether it's biased or not. Games seem to go in the aliens favor though. I would blame this on commander's not knowing the map that well, but I could be wrong.
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#5 (permalink) | |
![]() ![]() Join Date: Jul 2004
Posts: 899
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Re: suggestion: remove co_sava from regular map rotation
Quote:
http://nsworld.ns-central.co.uk/Map.php?UniqueID=282 |
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#6 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: suggestion: remove co_sava from regular map rotation
sava is one of my favorite combat maps.
If played as conservatively as their defensive role calls for, the map offers aliens several opportunities to succeed. But if you guys want it gone, we can get rid of it. My concern is NS, not CO. CO is what you do while you wait for NS, so I'd prefer you guys be happy while you wait.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#9 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,174
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Re: suggestion: remove co_sava from regular map rotation
I find that co_sava (and ns_bast) is very effective at emptying the server, which seems to go against combat's goal of populating the server.
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#10 (permalink) | |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: suggestion: remove co_sava from regular map rotation
Quote:
I like Sava. I little dark for my tastes, but it's a change from the normal CO maps.
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