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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#17 (permalink) |
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Join Date: May 2003
Location: memphis, tn
Age: 35
Posts: 353
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Re: Connection problems
nice summary zib.
vpn is usualy to be avoided for real-time connections because of the extra routing and encryption. One thing though, when a server binds to a port (and listens) it waits for a connection from a client. The client uses that port to contact the server initially. The port number is a server-side idea. It is pretty much just traffic going out to the client, only the server really cares about the port. In fact you can have many clients connect using the same port (to different servers or a multi process server), like having two web browsers open. So, anyway, once the initial connection is received, the server and client decide on another port to really talk on. Then they both switch and the server is free to listen to other clients to make connections while the client is serviced on a not so well known port. What does all this mean? Not too much really except that if you could set up the vpn based on port and host, and not just host, you wouldn't really have the real traffic encrypted and rerouted. I don't know enough about the inner workings of vpn to tell you for sure but I'm thinking not. Also, if the proxy server were set up on the HLSW box itself, the delay would be passible, I'm thinking. Also, since we all use steam or some other browser, connected to a master server, it really doesn't matter to anyone if the port were to change for TGNS. As soon as the server came up with the new port number, it would republish that to the master server, and I would click the same link. Issues here would be the favorites of the many browsers used might not see the new tgns as the same as the old one, but it would hurt just once, and then not much. Also, I couldn't just say "connect tgns.tacticalgamer.com" like I do now, but I don't think that is such a big deal. But, like Feanor says, you may not want to for just one person. My advice? get a mic and maybe it would be worth it. j/k
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-- CaveDog "Go sell crazy somewhere else... we're all stocked up here." |
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#19 (permalink) |
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Join Date: May 2003
Location: Ontario, Canada
Age: 53
Posts: 1,016
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Re: Connection problems
And there is a very good reason for that. Academic systems are NOT designed or built for your personal gaming pleasure.
Consider the number of students who might like to play online games in school. My guess would be quite a few. Now multiply all the bandwidth required for each player and figure out how much of that bandwith would be lost to everyone else trying to do thier work/research/whatever. On top of that is having students installing software (legal and illegal) on however many computers. That opens up the whole network to who knows what kind of virii/adware/worms/trojans. Illegal software can get you some hefty fines if caught. Educational institutions may not have an unlimited number of resources to fix or reghost all those screwed up machines on a daily basis. My 2 coppers. |
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#20 (permalink) | |||
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Join Date: Dec 2004
Posts: 32
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Re: Connection problems
Erm - ok, so what's happening? I see people berating/upbraiding/scolding me.interesting...
Ok, the part realmikey quoted was directed to students. As I'm not one, I'm not included in that directive. Ignoring that for now however. Quote:
They didn't like people running servers.. cause we had like 50 servers on the LAN .. people go for lectures = leave comp on dedicated CS I can't edit that old post. So this is the clarification k ![]() Quote:
Or look at it this way - the block is a year over old. I can join the TG CS:S server but when I look at it it's empty and I don't like CS:S anyway. Why? I want to play NS. Clearly, CS:S demand > NS demand for most people so CS:S should be blocked right? A check on Steam shows easily 1000 CS:S servers only I think most people go to LAN shops to play with friends. My JC friends do that. Less lag and you have good friends. Quote:
By playing the definition game.. i'm not doing anything they said not to.. Edting for the 10th time - they said don't run CS servers.. not don't play NS mods *bow* start whacking away On a lighter note.. I can't use a mic cause my damn family won't like it and I know it sucks.. *sigh* Proxy server? erm.. yeah ! 15th edit - Just realized how cool you all are. Never had THIS kinda discussion with my schoolmates. Certainly not on any forum 16th - Anyone here trying to imply that I'll get into trouble? I've been playing all kinds of games here for 5 years if that's what ur thinking.
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Erm. hi :) *waves siggy* Last edited by Feanor; 12-29-2004 at 07:25 AM. |
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#21 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,771
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Re: Connection problems
Quote:
As for the others... well, when you point out the announcement from last year not to use these types of games, the cause of the problem seems a bit more apparent. If you're not a student, and not planning on running a server, you may have different leverage than a student at the university; could be more, but it could also be less. Perhaps you or a parent on your behalf could request that your connection be more open than the general populace. I don't think anyone is implying that this would be something that could "get you into trouble", at least not in the same sense one would normally use that phrase. No one will come beating on your door, but the campus network folks could maybe think you smell funny because you make them do extra work. ![]()
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#22 (permalink) | ||
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Join Date: Dec 2004
Posts: 32
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Re: Connection problems
Quote:
Admins arn't the same the world over. I'll stay with that. *hat off to Hsantal* wasn't trying to insult you if you thought I was Quote:
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Erm. hi :) *waves siggy* |
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#23 (permalink) | |
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Join Date: May 2003
Location: Ontario, Canada
Age: 53
Posts: 1,016
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Re: Connection problems
I am not insulted.
Pokerface is correct. I am giving you the "damn admin" side of this equation. Running servers and opening ports just invites all kinds of attacks that could compromise the entire network. It only makes sense to block those ports to minimize this from happening. I'm also not going to hit you. That would be silly. And pointless. And not my style. Question? If you are not a student what are you doing on the school network then? Quote:
As a network admin you have to look at the whole picture. Not just one small item. |
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#25 (permalink) | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,771
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Re: Connection problems
Quote:
Quote:
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#26 (permalink) |
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Join Date: Dec 2004
Posts: 32
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Re: Connection problems
Oh dear me.. sorry HSantal .. very sorry
I got CD cause I thought that was the problem. Then I thought it might be the LAN. Should've stuck with the whole Steam problem idea. This is getting - odd for lack of a better word. BTW what's the plan? I see odd server routing on the same server and .. I don't really understand all it *head whirls* erm.. I'll leave that to the pros here. Playing NS is about the exent of my ability. Kinda. I can't bhop for my life - thus I die a lot as skulk. lol
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Erm. hi :) *waves siggy* |
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#27 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Connection problems
You not having a mic is fine.
The "plan" is that you wait until I contact you about this. I have to try some ideas out to see if they'll work. Could be days, could be two weeks. I know that's disheartening, but I'm swamped and can only get to this as soon as I can get to this. ![]()
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#28 (permalink) |
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Join Date: Dec 2004
Posts: 32
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Re: Connection problems
Meh
It's cool that you're even doing anything lol Thanks a lotI'll now play HL2 which is very hard *leading spots = 5 mins of waiting* Happy New Year yall ![]()
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Erm. hi :) *waves siggy* |
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