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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#1 (permalink) |
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Join Date: Jan 2005
Posts: 54
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Spawning Rules
I faced a pretty horrible situation earlier with Enigma and TheGuy. We were playing a CO map, and the two of them (plus their third teammate whose name I forget) all went lerk and spored the hell out of the marine spawn, then the little bastards sat there and spawnkilled for about 5 minutes. I usually do fairly well, but this round I was 1 and 47 (or more) at the end. No fun at all. I realize that what they were doing helps them to win, and I don't look down on them for doing it, even if Enigma is an asshat. <3h8.
What I'm getting at is this: I've played on servers before that had rules against sporing the marine spawn, GL'ing the alien spawn, and such things. If a player is in the enemy's base, they were required to go for the win, not the spawn. I think that if these rules were adopted, the players who have a ready supply of suck like me would have a much better time on the servers. |
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#2 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Spawning Rules
We've discussed this at length in the past. You might be able to find the conversations by searching.
More people than I expected approved of spawn camping, but all required in that approval that the act be a means toward securing an objective toward team success. If there is clearly no need elsewhere on the map that depends on the spawn camping deterring the opposition, I think everyone agreed that it's out of bounds. Admins decide what is over the line and what is not. If no admin is present, your best bet is to record a demo and get it to an admin.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#3 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: Spawning Rules
You should also note that if tickets were enabled you could use the following command: "/safespawn" for 2 seconds of invulnerability.
I get this a lot myself, little or nothing you can do. It it's CO I'll crank up the iTunes and just stop playing. |
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#4 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,787
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Re: Spawning Rules
Important to note though that in NS games, there CAN be other objectives; in CO, spawncamping mostly bites whale bubbles.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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