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Discussion: Natural Selection / Natural Selection - General Discussion - Some more 2.1 changes - Howdy all it looks like lerk bite is back in place of spikes. Also when
  1. #1

    RGM-79N_GM_CUstom's Avatar

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    Some more 2.1 changes

    Howdy all it looks like lerk bite is back in place of spikes. Also when u are webbed a weilder can remove the effect.

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  3. #2

    jackel's Avatar

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    Howdy all it looks like lerk bite is back in place of spikes.
    AHHAHAHHAHAHHA
    SAAWWEEETT!!
    pwnt!
    drive by bitings!! BWHAH!

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  5. #3


    Tempus's Avatar

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    Yea, and more dubious changes.. Cat packs, which are some strange power-ups. This is getting to be too much Nintendo.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  7. #4

    jackel's Avatar

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    ..Where are you guys finding this out?

    and if you found this out, do you know the release date?

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  9. #5

    jackel's Avatar

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    Oohhh, i found it
    www.readyroom.org
    and here are the changes for you lazy ppl ;D

    O New ns_agora
    O Fix for lerk flying animation going into the ceiling (bug #152) (Thanks def_one!)
    O Improved the chat visuals (changed the font and colors and moved it so that it doesn't overlap other HUD elements) (bug #174).
    O Fixed chat and death messages not showing up while being digested (bug #161).
    O Fixed right clicking not properly canceling a building in commander mode (bug #197).
    O Fixed bug where spectators couldn't see living player's chat (bug #10).
    O Re-added lerk bite in place of spikes!
    O Tweaked lerk physics to allow more control
    O Fixed entity leak, resulting in nasty server performance. (bug #183)
    O Locked cl_rate to 9999 to prevent exploits
    O Changed focus to affect only slot 1
    O Increased hive healing rate in Combat mode
    O Webbed players can now be unwebbed by welding them
    O Added "catalysts" to marine tech tree!
    O Research at arms lab, allows dropping of "cat-packs"
    O A marine that touches pack, gives +25% movmement speed and +25% rate of fire for 8 seconds. The marine also takes damage equal to 25% of his max health, but it will never kill him.
    O Increased hive health from 6000 to 7000

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  11. #6

    _Ender_'s Avatar

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    So there is no more spikes for lerk?

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  13. #7

    Wyzcrak's Avatar

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    From what I've read, I have concerns.

    If bite is returned at the cost of spikes, gg lerk.

    Stim packs? hmmm

    And cl_rate locked at 9999? I hope there's more to THAT than meets the eye. :?

    Wyzcrak
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  15. #8

    _Ender_'s Avatar

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    Quote Originally Posted by Wyzcrak

    If bite is returned at the cost of spikes, gg lerk.
    If this is true, then lerks are offically useless..

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  17. #9


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    Aliens have so few ranged attacks as it is... Losing spikes is just a step in the wrong direction.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  19. #10

    Emanon's Avatar

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    Fixed entity leak, resulting in nasty server performance. (bug #183)
    Yay better server performance!


    Get ready for SUPER EEEEEEEE
    Fix for lerk flying animation going into the ceiling (bug #152) (Thanks def_one!)
    I always hated shooting a lerk for this reason only!

    O Re-added lerk bite in place of spikes!
    No more lerk pissing spikes on ya.

    O A marine that touches pack, gives +25% movmement speed and +25% rate of fire for 8 seconds. The marine also takes damage equal to 25% of his max health, but it will never kill him.
    Get ready for SUPER EEEEEE

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  21. #11

    HSantal's Avatar

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    Quote Originally Posted by Emanon
    Fixed entity leak, resulting in nasty server performance. (bug #183)
    Yay better server performance!
    I'll be the judge of that. :P

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  23. #12
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    Quote Originally Posted by Tempus
    Aliens have so few ranged attacks as it is... Losing spikes is just a step in the wrong direction.
    well, you've got an onos with like a 1000 hp...that should be like a ww2 king tiger tank.

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  25. #13

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    Quote Originally Posted by Nightfire
    well, you've got an onos with like a 1000 hp...that should be like a ww2 king tiger tank.
    So the onos breaks it legs after moving only 100 meters and is nothing more than a target? :?


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  27. #14

    Wyzcrak's Avatar

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    nice wolfie

    Wyzcrak
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  29. #15
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    this is half-life, not real-life

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