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11-03-2003, 09:39 PM #1
Some more 2.1 changes
Howdy all it looks like lerk bite is back in place of spikes. Also when u are webbed a weilder can remove the effect.
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11-03-2003, 09:45 PM #2AHHAHAHHAHAHHAHowdy all it looks like lerk bite is back in place of spikes.
SAAWWEEETT!!
pwnt!
drive by bitings!! BWHAH!
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11-03-2003, 09:56 PM #3
Yea, and more dubious changes.. Cat packs, which are some strange power-ups. This is getting to be too much Nintendo.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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11-03-2003, 09:58 PM #4
..Where are you guys finding this out?
and if you found this out, do you know the release date?
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11-03-2003, 10:03 PM #5
Oohhh, i found it
www.readyroom.org
and here are the changes for you lazy ppl ;D
O New ns_agora
O Fix for lerk flying animation going into the ceiling (bug #152) (Thanks def_one!)
O Improved the chat visuals (changed the font and colors and moved it so that it doesn't overlap other HUD elements) (bug #174).
O Fixed chat and death messages not showing up while being digested (bug #161).
O Fixed right clicking not properly canceling a building in commander mode (bug #197).
O Fixed bug where spectators couldn't see living player's chat (bug #10).
O Re-added lerk bite in place of spikes!
O Tweaked lerk physics to allow more control
O Fixed entity leak, resulting in nasty server performance. (bug #183)
O Locked cl_rate to 9999 to prevent exploits
O Changed focus to affect only slot 1
O Increased hive healing rate in Combat mode
O Webbed players can now be unwebbed by welding them
O Added "catalysts" to marine tech tree!
O Research at arms lab, allows dropping of "cat-packs"
O A marine that touches pack, gives +25% movmement speed and +25% rate of fire for 8 seconds. The marine also takes damage equal to 25% of his max health, but it will never kill him.
O Increased hive health from 6000 to 7000
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11-03-2003, 10:10 PM #6
- Join Date
- May 2003
- Location
- I am lost, if you know where I am then please feel free to tell me.
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So there is no more spikes for lerk?
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11-03-2003, 10:10 PM #7
From what I've read, I have concerns.
If bite is returned at the cost of spikes, gg lerk.
Stim packs? hmmm
And cl_rate locked at 9999? I hope there's more to THAT than meets the eye. :?
WyzcrakSteam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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11-03-2003, 10:12 PM #8
- Join Date
- May 2003
- Location
- I am lost, if you know where I am then please feel free to tell me.
- Age
- 32
- Posts
- 2,053
If this is true, then lerks are offically useless..
Originally Posted by Wyzcrak
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11-03-2003, 11:12 PM #9
Aliens have so few ranged attacks as it is... Losing spikes is just a step in the wrong direction.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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11-03-2003, 11:22 PM #10Yay better server performance!Fixed entity leak, resulting in nasty server performance. (bug #183)
I always hated shooting a lerk for this reason only!
Get ready for SUPER EEEEEEEE
Fix for lerk flying animation going into the ceiling (bug #152) (Thanks def_one!)
No more lerk pissing spikes on ya.O Re-added lerk bite in place of spikes!
Get ready for SUPER EEEEEEO A marine that touches pack, gives +25% movmement speed and +25% rate of fire for 8 seconds. The marine also takes damage equal to 25% of his max health, but it will never kill him.
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11-03-2003, 11:48 PM #11I'll be the judge of that. :P
Originally Posted by Emanon
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11-04-2003, 12:02 AM #12Guest
well, you've got an onos with like a 1000 hp...that should be like a ww2 king tiger tank.
Originally Posted by Tempus
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11-04-2003, 12:40 AM #13So the onos breaks it legs after moving only 100 meters and is nothing more than a target? :?
Originally Posted by Nightfire
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11-04-2003, 12:43 AM #14
nice wolfie

WyzcrakSteam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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11-04-2003, 12:46 AM #15Guest
this is half-life, not real-life
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