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08-09-2005, 08:13 PM #1
cl_lc, cl_lw, and cl_lb rates
I was looking for some info on rates to tweak mine because I noticed some problems. I found this website with a guide on rates. Three new rates came up that I hadn't heard of: cl_lc, cl_lw and cl_lb.
I found entries for cl_lw and cl_lc in my ns config. They were both "1" but I've set them to "0" for now as a test.
Originally Posted by savageuk.com
Basically my problem was that my client would draw models arund the corner before they got there (as I would frequently kill people after they exited my l.o.s.) and I would frequently succumb to these 'round the corner BS shots. I'm wondering if setting my cl_lc to zero will help more than adjusting the usual rates, or be more problematic?
cl_lb wasn't present in my config, and is only blood, which usually looks fine, so I don't think I should modify it.
cl_lw changes the gun sounds, and when I try to fire my pistol fast I usually don't hear all 10 shots so I'll see if the 0 setting helps.
I just thought, since rates come up here often, we should look at these "new" ones."Adios...blimp" -Assy McGee
"All of the body parts they will never find, except all the peices that I saved." -Dickie Moist
"Mmmmm, Duraflame." -Mountain Man
"I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp
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08-09-2005, 08:55 PM #2
Re: cl_lc, cl_lw, and cl_lb rates
those aren't new. They turn on and off lag compensation.
Some consider setting those to zero to be an exploit.
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08-09-2005, 09:08 PM #3
Re: cl_lc, cl_lw, and cl_lb rates
Exploit? Turning off lag comp so you rely on server information an exploit?
Originally Posted by kormendi
pfft. :/
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08-09-2005, 09:32 PM #4
Re: cl_lc, cl_lw, and cl_lb rates
I put new in quotations because I know that they've been around for a while, but have never been covered (in the rates threads I've seen).
I found that cl_lw will make it impossible to switch weapons, keep it at "1".
No definitive reults for cl_lc "0" yet, I guess it might be considered an exploit?
I just wanted to stop having problems with 'round the corner shots. They make me sad
.
"Adios...blimp" -Assy McGee
"All of the body parts they will never find, except all the peices that I saved." -Dickie Moist
"Mmmmm, Duraflame." -Mountain Man
"I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp
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08-10-2005, 12:32 AM #5
Re: cl_lc, cl_lw, and cl_lb rates
The laggy hitboxes and "round the corner shots" are part of NS and the HL engine and the developers took them into consideration when they balanced the game. You just have to get used to it, cause they ain't going away.
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08-10-2005, 07:59 AM #6
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Re: cl_lc, cl_lw, and cl_lb rates
Keep all these at 1.
It's really pointless trying to play with them at 0. If you want to play with really low lag compensation try ex_interp .01 - .05 and ex_extapmax 1.
edit: you might get choppiness if its really low, peronsally I use ex_interp .05 and ex_extapamx 1 but I change settings every onces and a while.Last edited by LazyEye; 08-10-2005 at 11:14 AM.
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08-10-2005, 09:16 AM #7
Re: cl_lc, cl_lw, and cl_lb rates
OKay, thanks for the info.
"Adios...blimp" -Assy McGee
"All of the body parts they will never find, except all the peices that I saved." -Dickie Moist
"Mmmmm, Duraflame." -Mountain Man
"I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp
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08-10-2005, 02:47 PM #8
Re: cl_lc, cl_lw, and cl_lb rates
Hahaha! That's a good one! cracked me right up!
Originally Posted by Pfhor
What that statement really should read is: The NS dev team couldn't do anything about them, so they totally ignored it.
There is no "game balance consideration" for laggy hitboxes, they are what they are. They didn't change weapons to fire slightly behind where you click to compensate, or lead the hitbox ahead of the model or any silly thing like that (intentionally, atleast). 3 1/2, the Dev-Team Fanboy ftl.
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08-10-2005, 03:29 PM #9
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- Minnesota
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Re: cl_lc, cl_lw, and cl_lb rates
I wouldn't really consider these commands to be an exploit, infact you would prob play a lot worse with them set to 0.
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