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05-19-2004, 01:59 AM #1
waypoints fix
I have installed a plugin to enable the marine waypoints that the game does not allow by default.
http://www.modns.org/forums/index.php?showtopic=521
Please provide feedback about the plugin here.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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05-19-2004, 02:44 AM #2
Re: waypoints fix
The "Delete Waypoint" plugin has been removed from the server prior to the installation of the plugin that is the topic of this thread, as it also offers the same feature.
Originally Posted by Psi_RedEye22
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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05-19-2004, 01:33 PM #3
Re: waypoints fix
Just a note that the /deletewp stuff probably wont be used much anyway, since the waypoints are now per person, so you dont need to wait for the rest of the team to reach that WP for it to dissapear.
I like the plugin
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05-19-2004, 01:40 PM #4
Re: waypoints fix
/delwp is your friend, don't leave home without it. Nothing like getting rid of that anoying flashing light half way across the map.


I love gaming, mmmmmmmm
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05-19-2004, 02:04 PM #5
Re: waypoints fix
Agreed. The /delwp plugin was my idea to being with, and I wanted it due to the scenario kow describes. But, having used it for some time, I now remove just about any waypoint I've given once I recognize where it is, regardless of where it is on the map.
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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05-19-2004, 03:35 PM #6
Re: waypoints fix
Too bad it doesn't identify the target to attack.
"Attack Onos at waypoint."
"HELL no!"
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05-19-2004, 09:49 PM #7
Re: waypoints fix
I noticed the /res no longer works, dont know if its related to this.
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05-20-2004, 07:34 PM #8
Re: waypoints fix
Found the problem and is already fixed.
Originally Posted by bobislongenough
Credit goes to wyz.
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