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09-14-2007, 08:04 PM #16
Re: players given more discretion regarding "extra man" rule timing
That risk can be largely (not completely) mitigated by welcoming new players to the server when they arrive.
Toooo often, players don't address new folks until they need something from them. "Bob, can you drop chambers?" -- "Bob, get to double." -- "Bob, SWITCH TEAMS!"
When new players arrive, we should each of us "screen" them. Say hello. Make sure they say hello back.
Once that's out of the way, the guy's much more likely to understand your call for action regarding the unbalanced teams.
It's not perfect, but it's better than what I too often see. We can and should do better with greeting and screening new faces.
--
It occurred to me, after I posted the thread-resurrecting comment, that I've certainly had instances lately in which I had to clean up others' team-fixing messes, by "sending" myself or another. We're not perfect by any measure, and our failures too often follow our allowing strangers into our house without even so much as saying "Hello!".Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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09-14-2007, 08:08 PM #17
- Join Date
- Sep 2006
- Location
- Saylorsburg
- Age
- 24
- Posts
- 29
Re: players given more discretion regarding "extra man" rule timing
All this discussion about the formalites on team balancing is kinda hurting my brain. Is it really so hard to understand fix the teams swiftly and fairly
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09-21-2007, 04:10 PM #18
Re: players given more discretion regarding "extra man" rule timing
Not really. People just have a tendency of making things more difficult then needed. :P
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09-26-2007, 04:46 PM #19
Re: players given more discretion regarding "extra man" rule timing
Without rules discussions, the forums would be a dry, dusty place.
Former TGNS admin until WoW blinded me with flashy lights.
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09-26-2007, 06:13 PM #20
Re: players given more discretion regarding "extra man" rule timing
Have we ever discussed possibly changing the rule to team adjustments based on which team is winning, not marines always getting the advantage?
If it's 8 on 7 for Aliens, and Aliens are noticeably losing, I fail to understand why it's fair for the Alien team to surrender a player as quickly as possible to the marines...
I personally feel team adjustments should be made if no one has joined within 30 or so seconds, and the teams are ... key word here: "noticeably" unbalanced. (This doesn't apply to a two, or more player disadvantage, as the teams should then be adjusted immediately)
Someone's bound to join quickly, especially in peak hours, with a full server.
Why effect a single users experience based on an insignificant player difference that will have very little impact on the outcome of a game?
Hear me out here. This isn't a plead, or a whine. I think it's worth TRYING out.
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09-26-2007, 08:01 PM #21
Re: players given more discretion regarding "extra man" rule timing
The problem is coming up with an objective (i.e. programmable) way to determine who is winning.
Marines have more kills? What if all 3 hives are up? What if marines are fully teched? Lots of variables.
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09-27-2007, 02:06 AM #22
Re: players given more discretion regarding "extra man" rule timing
if (team.contains(Zek)) {
winning = false}Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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09-27-2007, 03:27 AM #23
Re: players given more discretion regarding "extra man" rule timing
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09-27-2007, 08:48 AM #24
Re: players given more discretion regarding "extra man" rule timing

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash
Arm yourself with knowledge: TG NS TF2 BF2
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09-27-2007, 09:07 AM #25
Re: players given more discretion regarding "extra man" rule timing
Bingo.
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09-27-2007, 11:18 AM #26
Re: players given more discretion regarding "extra man" rule timing
Bingo? Have I missed some new NS gameplay mode? MY BINGO TEAM IS UNEVEN!
Former TGNS admin until WoW blinded me with flashy lights.
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09-27-2007, 01:56 PM #27
- Join Date
- Feb 2006
- Location
- Los Angeles
- Age
- 31
- Posts
- 293
Re: players given more discretion regarding "extra man" rule timing
So my feeling on this is that I don't enjoy being on either side of a game that was a "comeback" because of uneven teams. Even if marines clearly have the upper hand, I don't agree with keeping the extra on aliens to give them a better chance of reversing things.
From the marine perspective, you've done something to earn that win, and seeing a game lost primarily because the other side was unwilling to fix the teams is one of the main reasons I rarely play on any other server. At any point, a team's chance of winning is dependent on what they've done in the game up to that point, which is the way it should be. Adding an external factor to deliberately hurt the team that has been doing everything right seems somewhat unjust.
From the alien perspective, I don't get anything out of a win I know I didn't deserve. Winning because a hive was bugged, or a comm or crucial lifeform was slotkicked, or because of a refusal to fix the teams, just isn't enjoyable.
The smaller team already has the discretion of whether or not the imbalance should be fixed, and that's where the decision should remain. If marines feel that it's over (in either direction) and therefore don't need the extra, they don't (or at least shouldn't) call for it.
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09-27-2007, 06:34 PM #28
Re: players given more discretion regarding "extra man" rule timing
I think something that needs to be considered is the formation of a committee system to adjucate in the case of one team having more or less players than the other team.
Each team would elect 3 players to be representatives to discuss the issue with the other team. They would meet an agreed upon location like marine start or something and then everyone else who was playing would just stop doing anything so they had time to talk about it. The elected representatives would then get to decide which team is currently at a disadvantage due to a discrepincy in team size and then nominate a candidate for changing teams.
In some circumstances the balance might be more complicated and multiple players on both teams would have to switch. Like if it was 8a v. 7m but one of the marines also has to go soon and one of the alien players really wants to play marines but he is a fade at the time and so the marines trade two playrers to aliens and then get 4 players in return and lets the aliens drop a second hive in return for the nodes at supply way and mineral.
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09-27-2007, 10:40 PM #29
Re: players given more discretion regarding "extra man" rule timing
And THAT is why you refer to him as MR. pie.
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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09-28-2007, 07:48 PM #30
Re: players given more discretion regarding "extra man" rule timing
You honestly think from 15 seconds of a one player difference, there'll be an unfair comeback?
I think that's pretty farfetched.
I don't think one more player on Aliens as aposed to marines will reverse anything.
The game should be dictated based on team work, not an extra player, and if it is, one team was doing something seriously wrong.
8v7 doesn't guarantee a win.
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