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Old 08-01-2004, 11:30 PM   #1 (permalink)

 
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resolved: weapon upgrades do not affect turrets

For those of you who don't frequent the bug database, I thought you might find this interesting. And I recommend you read the bug database.... interesting stuff in general.

http://www.natural-selection.org/bt/...bug_id=0000465

Presently, in b4a, arms lab upgrades do not affect sentry turrets. It seems that this will be changing soon:

Quote:
Originally Posted by Flayra
Yep, this is a bug. Weapon upgrades should affect turrets, and different sounds should play for them.

turret-1.wav - level 0 (no upgrades)
turret-2.wav - level 1 upgrades
turret-3.wav - level 2 upgrades
turret-4.wav - level 3 upgrades

Of course, if the arms lab gets destroyed and the damage upgrades are lost, turrets should be affected too.
Quote:
Originally Posted by voogru
I went ahead and fixed this.
Seige cannons are not, and will not be, affected by arms lab upgrades.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 08-01-2004, 11:52 PM   #2 (permalink)
 
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Re: resolved: weapon upgrades do not affect turrets

Finally!!! Turrets can actually be effective in End-Game situations again!

(other than as distractions and obsticles of course)
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Old 08-02-2004, 07:35 PM   #3 (permalink)

 
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Re: resolved: weapon upgrades do not affect turrets

LOL I never noticed maybe thhats why i have been finding them less effective as of late.
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Old 08-04-2004, 01:29 AM   #4 (permalink)
 
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Re: resolved: weapon upgrades do not affect turrets

true turret farms are too effective right now, they don't really need that boost imho
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Old 08-04-2004, 03:31 AM   #5 (permalink)
 
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Re: resolved: weapon upgrades do not affect turrets

Turrets are meant to be skulk/gorge/lerk deterrents, not fade/onos deterrents. They aren't supposed to be "good in the end game". I still find the best use for a TF to be either sieging or dropping it in front of a fleeing fade/onos/lerk so they get blocked. Turrets will still be worthless, even with upgraded damage.
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Old 08-04-2004, 06:25 PM   #6 (permalink)
 
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Re: resolved: weapon upgrades do not affect turrets

Stupid question - upgraded siege cannon, too?
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Old 08-04-2004, 06:35 PM   #7 (permalink)

 
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Re: resolved: weapon upgrades do not affect turrets

No, seige cannons are not affected by the upgrades now, and the seige cannons will not be affected by the upgrades in the future.

Quote:
Originally Posted by voogru
I went ahead and fixed this. Now the question is, should siege turrets also get damage upgrades too?
Quote:
Originally Posted by tyrnemesis
I'm going to say "no." It was never mentioned that they would, and if they did they'd be more sickeningly powerful than they are.
Quote:
Originally Posted by voogru
Agreed. We don't have upgrades sounds for them either, so let's keep sieges not upgrading their damage.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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