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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#1 (permalink) | |
![]() Join Date: May 2005
Location: Milford MA
Age: 21
Posts: 358
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3.2 Sneak Preview
Posted by puzl, from http://www.unknownworlds.com:90/foru...howtopic=98126
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#2 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: 3.2 Sneak Preview
Quote:
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#3 (permalink) | |
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Join Date: Dec 2005
Age: 25
Posts: 2,284
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Re: 3.2 Sneak Preview
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![]() Anyways, its always good to hear that 3.2 is coming closer to release. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: 3.2 Sneak Preview
Yea, I really love that one
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#7 (permalink) | |
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Join Date: May 2005
Age: 24
Posts: 2,591
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Re: 3.2 Sneak Preview
Its not just a counter to blocking, its also a counter to the FAR more annoying practice of trapping.
We have a server rule that says you cant trap, but theres no game mechanic (so far) that stops it. Trapping a fleeing lifeform in the middle of combat is a huge problem on most other servers, and Ghosting neatly solves it. Losing the (questionable) ability to RT block is a small price to pay in my opinion.
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#8 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: 3.2 Sneak Preview
I'm very pleased to see node blocking made impossible. As I trust this change will be included in 3.2 (it's not guaranteed, per puzl's words), I'm done using it in 3.1, as my only reason for doing so was to make people very aware of the perversion it is to NS gameplay.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#9 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: 3.2 Sneak Preview
Lost left these images out of his post.
![]() ![]() I don't know about the siege, but if those changes to the rt hitbox make it so skulks chomping rts are actually killable, I'll be quite pleased. wyzedit: AdBlock blocks the images. If you don't see the images, modify AdBlock accordingly.
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. Last edited by Wyzcrak; 10-15-2006 at 02:05 AM. |
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#10 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: 3.2 Sneak Preview
The RT hitboxes are very noticed during gameplay. You really are a more exposed target when you're chewing on a node. It helps give the marines a little more stability in the mid-game.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#11 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,031
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Re: 3.2 Sneak Preview
I'd have to say that those hit boxes are really tantalizing...
That and the minimap for the pregame. I still consider myself a newb when it comes to map layout, and it's frustrating when I'm told to go someplace as soon as the match starts and not being able to see where that is... -Sirusblk
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#12 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,031
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Re: 3.2 Sneak Preview
I just thought of something, could the new hitboxes on the RT spell disaster for more than one skulk chewing on the node at once with FF on? I'm always extremely self concious about that. Plus I wonder if their mouth reaches that high from the ground. It would be funny but annoying to see a bunch of skulks jumping and chomping on an RT
-Sirusblk
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#14 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,970
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Re: 3.2 Sneak Preview
holy crap. pregame minimap. being able to disable hivesight popups. the end of structure blocking. commander can ACTUALLY SEE HOW MUCH LIFE THE ONOS HAS! NO MORE TELEFRAGGING!!!! OMFG GET ME NEW PONCE NOW CAUSE MY OLD ONES ARE DIRTEH!!!!!
Now when's the freaking release date so we can all spend hours trying to break the new version?
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#15 (permalink) |
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Join Date: Sep 2006
Posts: 263
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Re: 3.2 Sneak Preview
Well I'll be interested to see if the "ghost" structers instantly vaporised on tutch or just go away within a few secs time of being tutched. It says their transparent but 'solid'. Since you get 90% back i really hope aliens can just blaze though them and they disapear instead of just having a small time where the alien actualy has to HIT it stoping their locomotion and the commander gets all 90% back. Since you get 90% that is alot more to drop... Just when an alien is running though.
I must say, its looking good. no more telefraging will be interesting to see if it doesn't mess up gameplay or the ultimite solution (Pushback isn't fun some times, they have had it on PGs as a mod on other servers, the aliens could never kill it because some one would phase in and all the aliens would fly back.) So its gonna be interesting, |
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