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Old 11-09-2006, 09:52 PM   #31 (permalink)
 
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Re: NS Site update:

Do you know how little 1% actually is?

For comparison, you get 2% per tick (at the same speed) just for standing around, no matter what chamber you have. And thats ALL the time.

1% translates to 11 hp instead of 10 hp for skulks, gorges, and lerks. Its barely noticeable unless you're at least a Fade. Fades get 13 instead of 10, and Onos get 16 instead of 10. And while they appreciate the boost, they never thought DC healing was important to begin with, because they had so much hp to heal that it took forever at 10 hp per tick.
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Old 11-09-2006, 10:07 PM   #32 (permalink)


 
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Re: NS Site update:

unless of course youre outside MS as an onos with a gorgey and a DC farm.
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Old 11-10-2006, 12:49 AM   #33 (permalink)
 
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Re: NS Site update:

Then its useful, granted. Of course, the bonus you get from that is neatly countered by the reduction in hive-2 and hive-3 armor in 3.2. Which means the DC-Onos is about as powerful as before, but the MC-SC Onos is suddenly much weaker.

You know, it just occurred to me that the new system breaks Carapace on Onos. Cara-Onos will die with more than 100 armor left now. So a 3-Hive Carapaced Onos, which has 3,550 HP in 3.1, only has 2,334 HP in 3.2. I'm not going to like Onosing in 3.2
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Darkilla: In short, NS is pretty much really fast chess. With guns.
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Old 11-10-2006, 12:52 AM   #34 (permalink)
 
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Re: NS Site update:

Quote:
Originally Posted by Kerostasis View Post
Then its useful, granted. Of course, the bonus you get from that is neatly countered by the reduction in hive-2 and hive-3 armor in 3.2. Which means the DC-Onos is about as powerful as before, but the MC-SC Onos is suddenly much weaker.

You know, it just occurred to me that the new system breaks Carapace on Onos. Cara-Onos will die with more than 100 armor left now. So a 3-Hive Carapaced Onos, which has 3,550 HP in 3.1, only has 2,334 HP in 3.2. I'm not going to like Onosing in 3.2
Are you sure it is that low?

Onos drop like flys in 3.1, if that is true, then they will drop even faster.
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Old 11-10-2006, 01:25 AM   #35 (permalink)
 
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Re: NS Site update:

It's not QUITE as bad as I make it seem, because it only matters with 2 or 3 Hives. 2 and 3 Hive Onos in 3.1 don't drop too fast, although 1-Hive Onos do. Now just imagine that all Onos in 3.2 are 1-Hive Onos.

For reference, Onos HP table:

Code:
            1-Hive    2-Hive    3-Hive
3.1
Carapace    2334      3075      3550
No Carapace 1900      2200      2500

3.2
Carapace    2334      2334      2334
No Carapace 1900      1900      1900
You know that feel of Inevitability you get in 3.1 once the 3rd Hive goes active? Yeah, thats gone in 3.2. 3rd Hive is more like something you NEED to win rather than something that says "game over". Which may be a good thing, but I'm afraid to see how powerful the old relocate-to-a-hive-location strat is now.
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Darkilla: In short, NS is pretty much really fast chess. With guns.
Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
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Old 11-10-2006, 02:33 AM   #36 (permalink)
 
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Re: NS Site update:

I think the armor change is a step in the right direction. This game needs to be less hopeless for the team that is behind. This change will make it easier for marines to take out lifeforms late game and make a comeback. Aliens will have to be more careful, and it will become more like what you see marines doing now. You can't just rush in and count on recovering if you don't wipe everything out.

I wish though that the armor still worked the same way in skulks. I think this change will make shotguns too effective against skulks.

On the DCs the main thing that gets me excited about the 1% thing is the affect on hives. I don't know too much about the fire rates of weapons, but to my knowledge an adren gorge shoots love spray about 3-4 times per DC tick or there abouts. That means DCs can effectively replace 2-3 gorges healspraying if you have enough of them. 8 DCs should heal 60 each, for 480 hive hp per tick.

1% is obviously going to help things with greater health health more. RTs have 1500 hp, so healing jumps from 10 to 25, not that you often see the pair. OCs have 1000hp, so you double the healing from 10 to 20. DCs will heal other DCs for 22 each. It doesn't sound like much but these add up to a lvl0 bullet per tick.

In a game where gorges are not always available to heal structures, putting a DC in the area to help maintain RTs that the marines like to scratch at and supply nearby aliens with a little extra health might not be so bad.

I want to see the SC-DC combination so you can hide DCs around the map.

Now if only I could get them to increase the DC healing range...
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Old 11-10-2006, 03:45 AM   #37 (permalink)
 
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Re: NS Site update:

Wait, the DC tick upgrade affects healing buildings as well? I missed that.
*checks changelog*

Kind of ambiguous. I'd like to test that in game and see whether that affects buildings. If it does, then I withdraw all complaints about it being underpowered. (And Hives have 7k hp, not 6k).
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Darkilla: In short, NS is pretty much really fast chess. With guns.
Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
Pokerface: It's now cheaper to put gas on my cereal. I am saddened.
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Old 11-10-2006, 05:12 AM   #38 (permalink)


 
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Re: NS Site update:

oh for the days of the 1.04 onos that was freaking invincible. much <3. oh...and why havent they brought back babblers? everyone misses babblers!
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Old 11-10-2006, 12:43 PM   #39 (permalink)
 
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Re: NS Site update:

Yes I if it doesn't work on buildings I won't be so excited. I suppose 1% is better than nothing though.
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Old 11-10-2006, 05:51 PM   #40 (permalink)
 
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Re: NS Site update:

3.2 Onos is incredibly weak now. Along with 3.2 Fade, but fade imho was over powered. Onos is now going to require backup+umbra and DC healing is fast, but still not fast enough imho as an onos.
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Old 11-11-2006, 01:41 PM   #41 (permalink)
 
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Re: NS Site update:

Expect level 3 weapons to be the most popular upgrade in 3.2. I think its going to be far better than jetpacks and heavy armor. I just wish they made it that level 3 upgrades should only be available after the armory is upgraded so it will not be too game breaking.

Think about it. Fades DROP FAST when there is only 1 hive and level 3 weapons. It takes like 2.5 shotgun shots with level 3 to kill a fade. Same goes with onos, it will take only like 65 hmg bullets to kill an onos now.
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Old 11-12-2006, 04:53 PM   #42 (permalink)
 
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Re: NS Site update:

Quote:
Originally Posted by xtcmen View Post
Expect level 3 weapons to be the most popular upgrade in 3.2. I think its going to be far better than jetpacks and heavy armor. I just wish they made it that level 3 upgrades should only be available after the armory is upgraded so it will not be too game breaking.

Think about it. Fades DROP FAST when there is only 1 hive and level 3 weapons. It takes like 2.5 shotgun shots with level 3 to kill a fade. Same goes with onos, it will take only like 65 hmg bullets to kill an onos now.
This is part of the reason I think DC will be more popular. It did take a hit because cara now doesn't add as much armor in later hives, but you will want to have more armor instead of just counting on the hive bonus.

Remember though, you will still have all the same hive abilities. Fades may drop fast at hive1, but they also don't have metabolize. Same with onos and stomp. Hive 2 abilities help all the life forms stay alive more with the exception of bile for gorges.
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Old 11-12-2006, 06:35 PM   #43 (permalink)
 
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Re: NS Site update:

The armor change was badly needed. Two hive aliens have a massive advantage that was nearly impossible to overcome, and this fixes the problem neatly. They still have the abilities of hive two, but aren't nearly as tough. This gives marine tech a chance to counter.
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Old 11-13-2006, 11:29 PM   #44 (permalink)
 
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Re: NS Site update:

Wow, I like how this thread has gone from the "Site update" to "Game Update/Discussion's".
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Old 11-16-2006, 07:03 AM   #45 (permalink)
 
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Re: NS Site update:

The DC percentile is applied to structures too.
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