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Discussion: Natural Selection / Natural Selection - General Discussion - Assigning Squads - How many of you find yourself assigning squads and squad leaders to get stuff done
  1. #1

    Auren's Avatar

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    Assigning Squads

    How many of you find yourself assigning squads and squad leaders to get stuff done in the average match in NS?

    I seem to find myself doing it more often, because lemme tell yeh, if I can get two teams of three guys doing stuff, with a squad leader organizing them, life is easier on the commander. Though it seems to me that on the TG server, people don't do this for some reason.

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  3. #2

    blu.knight's Avatar

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    Re: Assigning Squads

    In Captains games there is often a "pressure" group and a "capping" group. There is normally no leader assigned to either though. We are only talking about a 7 man team (i'm not counting the com). A good com doesn't have any problem leading that small a number.

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  5. #3

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    Re: Assigning Squads

    I can't remember the last time I created a squad in the hotkey'd "You're Squad One" sense.

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  7. #4


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    Re: Assigning Squads

    Quote Originally Posted by blu.knight View Post
    In Captains games there is often a "pressure" group and a "capping" group. There is normally no leader assigned to either though. We are only talking about a 7 man team (i'm not counting the com). A good com doesn't have any problem leading that small a number.
    Not to mention during most games (with the server full of regulars) people playing here know what they are doing. If the comm gives a command, and doesn't give a name, most players will check to make sure someone is getting the job done, and if not, will do it themself.

    I also notice a lot of players helping the comm watch the map in 3.2, which is how it should be.
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  9. #5


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    Re: Assigning Squads

    To me the problem with assigning actual marine squads is that they are not an effective way to handle the way ns gameplay proceeds. Players die, respawn away from their original group, and move around on what is ultimately not usually a huge map from an rts point of view with relatively few units. With the game moving at such a fast pace, individual units have to form squads in a very fluid form and not in the fixed way that squads work.

    If this game had typically many more units to deal with I can see how squads might become useful, but even then the problem of dead players respawning away from their squad would be problematic. Do you continue to include them in the original squad and ask them to catch up? Do you remove them and re-assign them? Either way I don't think squads effectively address how you want to deal with these units.
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  11. #6

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    Re: Assigning Squads

    The squad system was one of the few things in NS that wasn't implemented well for marines. I only get use out of it for buildings.

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    Ferris Bueller's Avatar

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    Re: Assigning Squads

    Squad 5 For the win.

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    Re: Assigning Squads


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  17. #9


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    Re: Assigning Squads

    Quote Originally Posted by zibalatz View Post
    To me the problem with assigning actual marine squads is that they are not an effective way to handle the way ns gameplay proceeds. Players die, respawn away from their original group, and move around on what is ultimately not usually a huge map from an rts point of view with relatively few units. With the game moving at such a fast pace, individual units have to form squads in a very fluid form and not in the fixed way that squads work.

    If this game had typically many more units to deal with I can see how squads might become useful, but even then the problem of dead players respawning away from their squad would be problematic. Do you continue to include them in the original squad and ask them to catch up? Do you remove them and re-assign them? Either way I don't think squads effectively address how you want to deal with these units.
    Bingo. This is the main problem with squads in NS, and why I rarely use them. On TG, it's easy enough to organize squads verbally without using the squad system.

    The squad buttons are very useful on the other hand to map to structures like the obs and arms lab.

    Quote Originally Posted by puzl View Post
    Squad 5ing a player or group who does something exceptional for the team, or the whole team if appropriate is a great way to use it.

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  19. #10

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    Re: Assigning Squads

    I map squads to base structures. I manage groups of individuals largely on their location, not their identities ("C12 to Pipe."; "Double, move to Cargo.").

    I'll rarely assign a squad to an individual in a jetpack working the entire map for me, moving at great speeds and with little to no micromanagement. This allows me to center on him immediately, then center immediately back to whatever I was focusing on beforehand.
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  21. #11

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    Re: Assigning Squads

    Quote Originally Posted by bentring View Post
    I also notice a lot of players helping the comm watch the map in 3.2, which is how it should be.
    In my experience, this feature is finaly here to aid the marines on the field rather then comm, since as a comm always new what is being attacked.
    Having said that, new map enhancements make life easier for all parties.

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  23. #12


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    Re: Assigning Squads

    I frequently assign a marine to a squad, typically when he's sitting on top of my obs to build it. Then I get mad at him when he won't beacon for me.

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  25. #13

    Wyzcrak's Avatar

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    Re: Assigning Squads

    I'll beacon for you anytime, big boy.
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  27. #14

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    Re: Assigning Squads

    Every time you beacon all the marines are smashed in to tiny pieces and new ones are brought in at the base. The old marines are killed to keep them from feeling jealous of the new ones that are there because the old marines just were not cutting it.

    I usually beacon 3-4 times at the start of the game to make sure I have the best of the best. For some reason though, the 4th or 5th set of marines think they are good enough they don't need me as a commander and often kick me out and assume command.

    It would be cool of groups could easily be assigned by area or proximity. I would like to see a feature where you select a marine and press a number, the number you press selects the closest X marines to the selected marine in addition to that one.

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  29. #15

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    Re: Assigning Squads

    Quote Originally Posted by Irish Pirate View Post
    Every time you beacon all the marines are smashed in to tiny pieces and new ones are brought in at the base. The old marines are killed to keep them from feeling jealous of the new ones that are there because the old marines just were not cutting it.

    I usually beacon 3-4 times at the start of the game to make sure I have the best of the best. For some reason though, the 4th or 5th set of marines think they are good enough they don't need me as a commander and often kick me out and assume command.
    lol ( I really did laugh),

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