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Discussion: Natural Selection / Natural Selection - General Discussion - our 3.2 CO - Shot in the dark here: Progressive income tax! The less xp you have, the more
  1. #31

    Kerostasis's Avatar

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    Re: our 3.2 CO

    Shot in the dark here:

    Progressive income tax!

    The less xp you have, the more of your own xp you get to keep. Your current level (as viewed by NS vanilla, since that conveniently caps at level 10) determines the % of your xp taken away as taxes and distributed to all players. At level 1, 10% is taxed and 90% is given to you. At level 5, 50% taxed and 50% to you. At level 10 and above, 100% of your earned xp is distributed evenly across the server instead of kept for yourself. (You do get a portion of the amount taxed, just no more than anyone else does.)
    Darkilla: In short, NS is pretty much really fast chess. With guns.
    Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
    Pokerface: It's now cheaper to put gas on my cereal. I am saddened.

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  3. #32

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    Re: our 3.2 CO

    Yes. My suggestion was that if we're not going to have individual exp, there's no point in having it tied to kills/deaths at all. That just leads to people getting killed on purpose to advance levels more quickly. Instead, tie it to time so that every game has an even level progression.

    For the record though, I would prefer to see a plugin that makes one side spawn twice as quickly (actual rate and other numbers to be determined) and on offense only (make their cc/hive invunerable). Turn the game into true attack/defend (like the TFC attack/defend maps).

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  5. #33

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    Re: our 3.2 CO

    I want my team levels plugin idea to become a reality. Where certain upgrades are gotten by a team based on a seperate xp varaiable that the whole team contributes to, and other upgrades are obtained with xp that you have your own personal pile of.

    I still lack the programming skill to make it happen.

    I look forward to testing this communism. I hope I have some time for it soon. Anything with communism has my stamp of approval.

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  7. #34

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    Re: our 3.2 CO

    Quote Originally Posted by Wyzcrak View Post
    The admins see CO as a mechanism for getting us to NS faster. If you want something else from CO, tell us. If these plugins need to be changed or removed to give you that something else, tell us why.
    I skipped page 2 of this, due to time. I'd like to say that Communism, although interesting, has been my suspect in the server's recent demise. CO is a mechanism for getting us to NS faster, which means it populates the server. I don't know if the bug is what has killed the 3.2 server, or if it is the communism itself, but we're dead either way.

    I say until it gets straightened out, we take it off the server and revert to our regular CO until we get can it fixed. Maybe we can host a separate server on certain days to test plugins for our liking.

    Quote Originally Posted by Kerostasis View Post
    Shot in the dark here:

    Progressive income tax!

    The less xp you have, the more of your own xp you get to keep. Your current level (as viewed by NS vanilla, since that conveniently caps at level 10) determines the % of your xp taken away as taxes and distributed to all players. At level 1, 10% is taxed and 90% is given to you. At level 5, 50% taxed and 50% to you. At level 10 and above, 100% of your earned xp is distributed evenly across the server instead of kept for yourself. (You do get a portion of the amount taxed, just no more than anyone else does.)
    I like this idea. Maybe instead of 100% total we could go to 130% total to go to level 13. I agree that level 10 is short coming, but I'd rather be playing to level 10, than not playing at all.

    -Mom
    Yer Mom /O>

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  9. #35


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    Re: our 3.2 CO

    Yeah I'm seeing a bit of a mismatch here between goals and methods. As I understand it, our goal for co on tgns is to populate the server so that we have enough people to play ns. This usually involves a higher percentage of ? players than we have when the server is full. Given that, anything that makes a significant number of ?'s leave during co is bad, and currently the communism plugin is that thing, especially when a second round starts on the same map and there are instant jps in the hive.

    We shouldn't be looking at this from the perspective of a reg, since we're usually on the server specifically to get enough people for ns, and will thus typically stay even if we replace co with pong. Instead, we need to minimize the number of players that leave the server during co, which currently seems to be ?'s with an understandable aversion to some funky plugin they don't understand that seems to be taking their hard-earned points.

    That said, I think Kero's progressive income tax would be less noticeable and would tend to keep less skilled players (ie. most ?'s) on the server as it would not be deducting noticable amounts from their xp while delaying the emergence of skilled jps/lifeforms, so while that would be better than the current communism plugin, the best solution would be to have a fairly normal co server. The obvious exception to this is things that people have come to expect on a co server, such as extralevels/extraupgrades that some people immediately check for and leave if it's not present, or whatever the current fashion is.

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  11. #36

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    Re: our 3.2 CO

    Quote Originally Posted by Yer Mom View Post
    I like this idea. Maybe instead of 100% total we could go to 130% total to go to level 13. I agree that level 10 is short coming, but I'd rather be playing to level 10, than not playing at all.

    -Mom
    I didn't mean to suggest that progressive income tax wouldn't allow you to get higher than level 10. I just meant the highest tax bracket would be 100%. Taxing people at 130% is kind of counterproductive. =)
    Darkilla: In short, NS is pretty much really fast chess. With guns.
    Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
    Pokerface: It's now cheaper to put gas on my cereal. I am saddened.

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  13. #37

    Ferris Bueller's Avatar

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    Re: our 3.2 CO

    lol, you couldnt ever make it to 130% because at 100%, you gain 0 xp per kill.

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  15. #38

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    Re: our 3.2 CO

    Quote Originally Posted by Agamemnon View Post
    even if we replace co with pong.
    Dude. That's genius. Best idea of the thread. Would be so awesome. :P

    Novelty would also draw people. :P

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  17. #39

    Kerostasis's Avatar

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    Re: our 3.2 CO

    Quote Originally Posted by Ferris Bueller View Post
    lol, you couldnt ever make it to 130% because at 100%, you gain 0 xp per kill.
    Not quite. For the sake of example, lets say you normally gain 100 xp per kill, and there are 10 players on the server. At level 1, you keep 90 xp, and 10 xp is split over all players...including you. So you get 91 and everyone else gets 1. At level 10, you keep 0 xp, and 100 xp is split over all 10 players...again including you. So everyone gets 10 xp.

    Code:
                         Share   Total
            You   Tax    per     xp for
    Level   Keep  Split  person  You
     1       90    10     1       91
     2       80    20     2       82
     3       70    30     3       73
     4       60    40     4       64
     5       50    50     5       55
     6       40    60     6       46
     7       30    70     7       37
     8       20    80     8       28
     9       10    90     9       19
    10        0   100    10       10
    11        0   100    10       10
    12        0   100    10       10
    13        0   100    10       10
    Make sense now?
    Darkilla: In short, NS is pretty much really fast chess. With guns.
    Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
    Pokerface: It's now cheaper to put gas on my cereal. I am saddened.

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  19. #40

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    Re: our 3.2 CO

    What happens if there are 32 people on the server?! Level 10->13 will take roughly as much time as it took for Lenin to decompose while lying in state.

    How about we take the taxed amount and put in in some kind of holding account to be given to the lowest player to boost them up?
    Former TGNS admin until WoW blinded me with flashy lights.

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  21. #41

    Ferris Bueller's Avatar

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    Re: our 3.2 CO

    Quote Originally Posted by blu.knight View Post
    Dude. That's genius. Best idea of the thread. Would be so awesome. :P

    Novelty would also draw people. :P
    Um...just out of curiosity, how do you play 8 on 8 pong?

    and in response to the chart, the major flaw was one i pointed out in my last post: at 100% tax, you gain 0 experience, so level 13 would be literally IMPOSSIBLE to reach. The simplest solution (remember, computers understand decimal places) is to simply divide 100% into 13 parts and apply one part to each level.

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  23. #42

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    Re: our 3.2 CO

    What you missed out of Kero's post is that you're taxed 100% of your exp, but are eligible for the refund - meaning that you get back 1/N-th of your experience (where N is the number of players).
    Former TGNS admin until WoW blinded me with flashy lights.

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  25. #43

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    Re: our 3.2 CO

    Quote Originally Posted by Kerostasis View Post
    Not quite. For the sake of example, lets say you normally gain 100 xp per kill, and there are 10 players on the server. At level 1, you keep 90 xp, and 10 xp is split over all players...including you. So you get 91 and everyone else gets 1. At level 10, you keep 0 xp, and 100 xp is split over all 10 players...again including you. So everyone gets 10 xp.

    Code:
                         Share   Total
            You   Tax    per     xp for
    Level   Keep  Split  person  You
     1       90    10     1       91
     2       80    20     2       82
     3       70    30     3       73
     4       60    40     4       64
     5       50    50     5       55
     6       40    60     6       46
     7       30    70     7       37
     8       20    80     8       28
     9       10    90     9       19
    10        0   100    10       10
    11        0   100    10       10
    12        0   100    10       10
    13        0   100    10       10
    Make sense now?
    I like this. From each according to ability, to each according to need. Mmmmmmmmm, commu-tastic.

    (The function that levels out everyone's XP is called 'apply_marxism()'.)

    NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
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  27. #44

    Kerostasis's Avatar

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    Re: our 3.2 CO

    Quote Originally Posted by Stupid View Post
    What happens if there are 32 people on the server?! Level 10->13 will take roughly as much time as it took for Lenin to decompose while lying in state.

    How about we take the taxed amount and put in in some kind of holding account to be given to the lowest player to boost them up?
    You mean like a vault of some sort?

    But notice also that the xp you gain from my income tax plugin is always at least as much as you gain from the communism plugin, because thats effectively 100% tax all the time. So I don't think 10 to 13 will take all that long, with 32 different people getting kills and all being taxed. It will only take forever if the other 31 people are afk, and you are just killing them repeatedly.
    Darkilla: In short, NS is pretty much really fast chess. With guns.
    Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
    Pokerface: It's now cheaper to put gas on my cereal. I am saddened.

  28.  
  29. #45

    Stupid's Avatar

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    Re: our 3.2 CO

    Quote Originally Posted by Kerostasis View Post
    other 31 people are afk, and you are just killing them repeatedly.
    Can we do that?!!!! That I would play!
    Former TGNS admin until WoW blinded me with flashy lights.

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