Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 15 of 24
Discussion: Natural Selection / Natural Selection - General Discussion - Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST - Originally Posted by puzl We are excited to announce that we are releasing version 3.2
  1. #1

    Wyzcrak's Avatar

    Join Date
    May 2003
    Location
    Memphis, TN
    Posts
    14,267

    Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Quote Originally Posted by puzl
    We are excited to announce that we are releasing version 3.2 this Friday.
    http://www.unknownworlds.com/ns/

    Backup your configs early and often.
    Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  2.  
  3. #2

    Ferris Bueller's Avatar

    Join Date
    Sep 2006
    Location
    1123, 6536, 5321
    Age
    29
    Posts
    9,244

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    no changelog makes the baby onos cry.

  4.  
  5. #3

    aeroripper's Avatar

    Join Date
    Dec 2005
    Age
    28
    Posts
    2,567

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Glad its out of beta

  6.  

     
  7. #4

    kormendi's Avatar

    Join Date
    Aug 2004
    Location
    Fairfax, Virginia
    Age
    30
    Posts
    2,305

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    http://www.unknownworlds.com/forums/...owtopic=100545
    Quote Originally Posted by puzl
    o Balance/Gameplay Changes
    - Increased resource tower health from 5000 to 5500.
    - Halved the hive3 armor bonus ( 3.2 Hive 3 will be equal to 3.1 Hive 2 )
    - Reduced the 'drag' on lerks when climbing by about 20%
    - Increased the charge pushback slightly.
    - An alien near a sensory chambers cloaks at level 3
    - Using an MC or a Hive causes an alien to uncloak.

    o Added cl_hudmapzoom
    - cvar that controls the zoom level of the in-hud minimap.
    - Value 0: No minimap is shown
    - Value 1: Default view
    - Value 2: Zoom in X2
    - Value 3: Zoom in X3 ( current 3.1 view )

    o Added Mines and Welder to the scoreboard

    o Bugfixes and other changes
    - gorges under attack now flash red on hivesight.
    - Webs can not be destroyed by friendly fire.
    - Fixed a demo playback lockup.
    - Minor server performance improvements.
    - Updated titles.txt for 3.2
    - added hungarian translation ( Thanks HatlabuFarkas )

    o Updated ns_nancy
    - Mother hive has been tweaked some to be bit more alien friendly.
    - Bug where some grid floors were causing the commander to be inable to place items on them has been resolved.
    - More optimizations in some areas.

    o Updated ns_machina
    - changelog to follow

    o Updated ns_origin to the remake project from Menes
    - Replaced Biodome elevators with stairs
    - Modified Biodome architecture
    - Moved Biodome resource node to North-East of the hive room
    - Added a vent North-East of Biodome leading to the existing vent system
    - Moved Xenoform Research resource node to Power Core
    - Modified Power Core architecture
    - Added a weldable vent in Power Core leading to the existing vent system
    - Added a vent connecting the two vent systems of the Biodome area
    - Added height alterations to the vent between Biodome and Ventilation
    - Lowered the height of the Cargo Bay ladders
    - Added a vent connecting the vent systems above Industrial Ante-Chamber and Cargo Bay
    - Added a vent leading to Coolant Monitoring from the Ventilation/Furnace vent
    - Modified the height and the length of Ore Extraction
    - Modified the hallway leading to Furnace from Ore Extraction
    - Modified the conveyor hallways between Ore Extraction and Cargo Bay to allow an onos to pass
    - Moved Furnace hive slightly to the East
    - Fixed Computer Lab railings not blocking fire
    - Fixed not being able to drop structures and items on certain parts of the floor in Lava Catwalk
    - Modified the Cargo Bay elevators to prevent instant killing (they now do 45 damage per second)
    - Fixed problem where an onos would need to duck to pass in the Ventilation vents
    - Fixed the ceiling of Ore Scanner blocking the commander's view
    - Fixed stuck issues in Ventilation
    - Fixed clipping issues with the Biodome floor
    - Fixed sprites appearing in the corner of Cargo Bay
    - Fixed unintuitive clipping preventing players from going in various areas/corners
    - Modified the spawn points in each hive and in Control Room (marine start)
    - Modified the ready room
    - Modified slightly/greatly the texturing in many areas

  8.  
  9. #5

    ImAWuss's Avatar

    Join Date
    Jun 2004
    Location
    New Hampshire, USA
    Age
    30
    Posts
    567

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Looks good!

    Should also note that NSRadio: http://nsradio.net will be hosting a release party that day. Check their website for details.
    Read the TG Primer, the TGNS Primer and most importantly, the TGNS Rules | My Website!!
    birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.

  10.  
  11. #6

    Auren's Avatar

    Join Date
    Nov 2006
    Posts
    24

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    In other news... No elevators in ns_origin Biodome hive.


    That's HUGE.

  12.  

     
  13. #7


    Join Date
    Aug 2006
    Location
    west TN
    Posts
    163

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    and that's been on TG for a while now

    it's much better
    aka Roland (the Headless Thompson Gunner; not of Gilead)

  14.  
  15. #8

    blu.knight's Avatar

    Join Date
    Jun 2006
    Posts
    454

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    How does the lerk change affect the lerk? Will I be able to kill people as lerk again?

  16.  
  17. #9

    Ferris Bueller's Avatar

    Join Date
    Sep 2006
    Location
    1123, 6536, 5321
    Age
    29
    Posts
    9,244

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    a 20% decrease in drag means that you'll be able to climb 20% faster than you can now, so no, you wont be able to kill people...but only you.

  18.  

     
  19. #10


    Join Date
    Oct 2006
    Posts
    15

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Hopefully my bhop map, cal_bhop will be completed by friday. Just in time for 3.2.

  20.  
  21. #11

    Chewy's Avatar

    Join Date
    Jan 2006
    Location
    Oak Creek, WI
    Age
    27
    Posts
    1,575

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Wow... I should start playing this game again... I was just visiting their website and saw the news so headed over here. Problem is, I can barely keep up with playing Dystopia let alone any other game.

  22.  
  23. #12

    blu.knight's Avatar

    Join Date
    Jun 2006
    Posts
    454

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Quote Originally Posted by Ferris Bueller View Post
    a 20% decrease in drag means that you'll be able to climb 20% faster than you can now, so no, you wont be able to kill people...but only you.
    So I guess I would be able to kill people that do not have very good vertical aim...

    I hate how unbelievably fast a lerk dies in 3.2... But only because it ruined my great 30 > 50 rule of the universe.
    (credit to rule pointing out goes to slayer)

  24.  

     
  25. #13

    micr0c0sm's Avatar

    Join Date
    Mar 2004
    Posts
    665

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Maybe this should be made front page, eh?

  26.  
  27. #14

    Pokerface's Avatar

    Join Date
    May 2003
    Location
    MD, USA
    Age
    33
    Posts
    5,914

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    It will... working on it presently.

    NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
    Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
    <anmuzi> it is not permitted to have privacy or anonymity
    <LazyEye> yeah when I play on TG the server digs though my trash

    Arm yourself with knowledge: TG NS TF2 BF2

  28.  
  29. #15

    orlanth's Avatar

    Join Date
    May 2005
    Location
    Los Angeles
    Posts
    22

    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Ok, it's out, how long before it will be installed on our lovely servers? Aero is on now, can he do it? ;-)

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top