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#2 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: mp_blockscripts
Well, I for one would like it to be. I think it'd be funny to watch certain people go from really good to having to relearn NS. It really evens out the game, I think.
Some people say scripts are doing what you could do yourself. But its the fact that you aren't doing them and can focus on less things that makes it unfair. Not to mention it eliminates human error. If someone becomes totally perfect at what the scripts do then, and are good at NS to begin with...*shudders*.
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"Adios...blimp" -Assy McGee "All of the body parts they will never find, except all the peices that I saved." -Dickie Moist "Mmmmm, Duraflame." -Mountain Man "I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp |
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#3 (permalink) |
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Join Date: Jul 2004
Location: God's Country - Texas
Posts: 637
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Re: mp_blockscripts
I remember a discussion about what mp_blockscripts acutally *did* but can't remember enough of it to be quoted on anything I'm about to say.
I think mp_bs (ha ha!) just stops you from using certain _special commands in your .cfg files and from stringing together a few commands into the same alias using ; and 'wait' (as in 'bind "m" "say_team .% MEDPACK %.;wait;impulse 10"'). People get all uppity about scripts in NS and there are just 3 (that I know of) common ones - bunnyhops, quickswitch, and pistol. I get accused of pistol scripting all the time. If you want to believe me or not, I use the mousewheel to fire the pistol - and I can do so with far more control and accuracy than any script - and come close to matching the speed. I use romano's quickswitch script because HL's lastinv command is pretty laggy and buggy. This script just fixes it to what it needs to be. The bhop scripts I've used before, and they're OK. They don't give such a huge edge to players that by taking them out (they'll just be modded to work again) you'll suddenly see top players become crappy. Other things I know people do - like binding mouse5 to "weap3; wait; +attack; wait; weap1" (leap-bite "script") won't be allowed. Nor will the handy "medpack" binds a lot of people use. And that's about it. Turn on mp_bs, turn it off - you won't notice a difference in the way 98%+ of the people play. But at least people will stop saying my pistol is scripted :P
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Former TGNS admin until WoW blinded me with flashy lights. |
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#4 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: mp_blockscripts
You sure those medpack binds won't work? Oh well.
On a different note...()/\/\G! $C|2PT3R!
__________________
"Adios...blimp" -Assy McGee "All of the body parts they will never find, except all the peices that I saved." -Dickie Moist "Mmmmm, Duraflame." -Mountain Man "I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp |
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#5 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: mp_blockscripts
If blockscripts still disallows semicolons in binds, then I'm definitely opposed to including it on the server. The two most common scripts, bunnyhopping and pistol, can both be bound to the mousewheel anyway. In other words, enabling it won't stop either of them, and you'll be removing a lot of useful and perfectly legitimate scripts at the same time(including things like romano's lastinv script, which is just a functional version of an included feature). Turning on mp_blockscripts will scare away a LOT of potential regulars. It hurts much more than it helps.
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#6 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: mp_blockscripts
This has the potential to be difficult, but we'll continue our history of deciding based on the needs of the players.
I've created a thread in the members forum where members can share their thoughts on this with the admins and other members. I'll monitor this thread, but the members' thread will influence me moreso than this one.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#9 (permalink) |
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Join Date: May 2003
Location: Memphis
Age: 20
Posts: 1,724
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Re: mp_blockscripts
I dont need a script. I can use my joystick's 30-clicks-per-second to do my stuff :P
But the only script i got is bind l "lastinv; wait; lastinv; wait; lastinv; wait; lastinv.... ect I like pressing it many times to switch from pistols to knife like... 30 times a second. makes a cool sound ![]() |
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#10 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: mp_blockscripts
Quote:
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#11 (permalink) |
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Join Date: Jul 2004
Location: Torrance, California
Age: 21
Posts: 19
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Re: mp_blockscripts
scripting is only part of the game, if the game can allow it, its not a cheat nor a hack and shouldnt be blocked from a game, especially when u bind impulses for a medpacks and the comm doesnt hear it, but he sees the message for a medpack, clicks space bar and wam! med packs...
Scripting is only part of the game and shouldnt be blocked, thats how games are, they allow certain things and they disallow certain things and if Voogru succeeds in the block scripting, i will forever hate him! |
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#12 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,786
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Re: mp_blockscripts
Quote:
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#13 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,252
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Re: mp_blockscripts
Where does the line get drawn? Let's say it is possible to create a Fade script to: blink to the marine, swipe, swipe, and blink away, all with one press of a key. Is that ok?
The point of the game is about PLAYING it, not who is using the most advanced scripts. While it is hard to understand why anyone would want to use scripts in the first place, it would be even harder to understand how a community such as this one ('Play the Game Right') could be against a variable that would prevent their use. EDIT: Haha! Go Pokerface!! ![]() |
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#14 (permalink) | |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: mp_blockscripts
Quote:
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