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04-10-2007, 08:09 PM #31
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04-10-2007, 10:00 PM #32
Re: trochus
|TG-6th|Ferris Bueller
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04-11-2007, 01:25 AM #33
Re: trochus
machina practically is a vent system. and by that i mean its very well integrated, not tacked on like nancy
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04-11-2007, 11:33 PM #34
Re: trochus
When Hydra played Trochus in ANSL, we lost badly...not because of the map design, but mostly cause we just don't practice enough. But! The details are telling...
As aliens, we only killed one marine the whole game. They didn't even need to build Infantry Portals to win that...
As marines, we were out-killed roughly 2 to 1 all game. Despite that, we held res, held a Hive most of the game, and teched to Heavies. We were ready to drop Heavy suits when a well-done twin rush on Base and the Hive finally put us away.
On any other map, we could not have done that. The map is clearly slanted as is.
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04-11-2007, 11:54 PM #35
Re: trochus
He who designs the map holds the keys. That and has skills. Its your fault hydra lost kero, all your fault.
|TG-6th|Ferris Bueller
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04-13-2007, 05:11 PM #36
- Join Date
- May 2006
- Posts
- 32
Re: trochus
you guys could have teched heavies on another map, i mean you were proto rushing.
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04-13-2007, 06:40 PM #37
Re: trochus
A good team could have proto-rushed on any map, sure. But where else could we hold res control and a Hive and tech to Heavies, despite the very low 1-2 kill ratio?
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