-
05-13-2007, 10:37 PM #16
- Join Date
- Oct 2006
- Age
- 26
- Posts
- 14
Re: Suggestion for captains plugin
any icon floating over their head would do the trick
-
05-14-2007, 03:38 PM #17
Re: Suggestion for captains plugin
Making the captain visually distinct in the readyroom is fine. Making the captain visually distinct in the actual game starts to be questionable, especially if its a distinction that interferes with your ability to hide.
You could keep the distinction during the pre-game planning time though.
-
05-14-2007, 05:38 PM #18
Re: Suggestion for captains plugin
Yeah like how the icon pops up over the player talking, do that for the captains that way in game only your team mates can see who is captain.
No matter how good an idea you think it is. If you tfac MS, your team will eject you, your clan will cut you, and your mom wont love you. - RouterBox's guide to commanding
-
05-14-2007, 08:15 PM #19
Re: Suggestion for captains plugin
I think a simple reskin wouldn't be too bad.
-
05-15-2007, 12:10 AM #20
Re: Suggestion for captains plugin
Also consider, anyone who joins the server has to download the graphics files for whatever modification you are using. I don't see any way to intelligently predict whether a player will need the files on this particular game while joining, so that means EVERYONE who EVER joins a TG server has to start by downloading our custom Captains images.
Therefore, it should be a very small file.
I'm just guessing here, but I'm thinking a complete reskin of the LA marine, HA marine, JP marine, Skulk, Lerk, Gorge, Fade, AND Onos in one pack is going to get a little intensive on the file-size.
-
05-15-2007, 02:01 AM #21
Re: Suggestion for captains plugin
As long as we have fast downloads ( which is really just ONE line in the server.cfg ) it will be uber-fast so no worries there - they are relatively small files.
-
05-15-2007, 02:52 AM #22
Re: Suggestion for captains plugin
I've added a display of captains names in the readyroom.
Also, say_team "<node" now puts your own note as "node" once you're on a team.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
05-15-2007, 04:01 AM #23
Re: Suggestion for captains plugin
Lol? Not to criticize your efforts wyz, but I think maybe you've lost it . . . "/note beo node" +code +testing +etc = "<node" and a grand savings of (drumroll please) . . . 9 characters! Assuming I'm dropping a node, which in a 6v6 would be approximately . . . 1/6 of the time.
Don't get me wrong, I'm not saying I wouldn't have ever done something very similar in many situations, I just think its funny.
-
05-15-2007, 04:16 AM #24
Re: Suggestion for captains plugin
I am a plebe at the mercy of the masses.
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
05-15-2007, 05:22 AM #25
Re: Suggestion for captains plugin
lol, now that you put it that way...I'm just guessing here, but I'm thinking a complete reskin of the LA marine, HA marine, JP marine, Skulk, Lerk, Gorge, Fade, AND Onos in one pack is going to get a little intensive on the file-size.
-
05-15-2007, 04:36 PM #26
Re: Suggestion for captains plugin
< also fixes non-unique matching names. it may save you 9 chars but is simpler to explain to people and saves me valuable breath.
-
05-15-2007, 06:25 PM #27
Re: Suggestion for captains plugin
oh lol, its "<anything"? I didn't catch that part. My apologies wyz
-
05-15-2007, 09:22 PM #28
Re: Suggestion for captains plugin
captain should be able to type:
Beowulf<node
or
Beo<node
-
05-16-2007, 12:31 AM #29
Re: Suggestion for captains plugin
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
05-16-2007, 03:08 AM #30
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote



Bookmarks