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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#16 (permalink) |
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Join Date: Jun 2006
Posts: 446
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Re: Map Request
I don't think removing votemap is really the solution... but then again, I saw some pretty terrible behavior on the server the other day...
The entire alien team tried to use votemap to end the game because they were losing. Seemed pretty terrible. |
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#17 (permalink) | |
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Join Date: May 2003
Location: Vestavia Hills, AL
Age: 38
Posts: 407
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Re: Map Request
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#19 (permalink) |
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Join Date: Sep 2006
Posts: 263
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Re: Map Request
Heres an idea, instead of abolishing votemap enterily how about taking off the popular maps (shocking) that way they'll only get played in rotation or admin change. Also you could make the # of people needed to change higher, many things to do that would edit this.
And if people reallllly dislike the maps we have that much i'll have to actually start working on the TG one everyday instead of occasionally.... Speaking of which, has anyone seen lost? ps (SEND ME YOUR MAP YERMO SO I CAN FIX IT AND YOU CAN CONTINUE WORKING ON IT) lol
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#20 (permalink) |
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Join Date: Mar 2004
Posts: 660
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Re: Map Request
I see machina and orbital played AT LEAST as much as veil, tanith, and eclipse and I am personally sick of orbital. I don't like when people throw out 'OMG ALL WE DO IS PLAY THE BIG 3' when that is completely not true. People might not realise it but the server populates with different players at different times. Maybe the time that YOU play the server most players like the big three but at other times the mapcycle is pretty varied. Now that kinda sucks as people have only certain times to play games but NOT EVERYONE will get what they want.
As Maps and Atlases said, shouldn't it be what's fair? Why can't we just show people that fun games can be had on shiva or other lesser played maps. The only suggestion that makes some sense is that you cannot votemap a map that has been played in the last 3 rounds. Here is the conundrum I see with all ns maps. The big three are the most popular because they are well made - that is they are balanced and offer a way to use ANY tactics or strategies in the game. They are the most 'open-ended' maps in the rotation. Most other maps (example: mineshaft) have some sort of limitation ( onos is really bad on it ) or eon ( its tougher to fade on ). There are 1000 different ways a round can go down on eon, but over 9000 on tanith or veil or eclipse. The issue is that the big three also expose ( to gamers who really try and know the game ) the best route to go down to win, and while there are some variations when people are indifferent they play these maps exactly the same. Which is why it gets boring. Rush cargo and/or chem. Hit base or double if they are in chem and you are not so great fade. Etc. Yes, these are good tactics but unless you have at least one very motivated person to try something new, the map feels stagnant. I think its the players and NOT the map. By playing limited maps you are forced to play different tactics and strategies, and maybe those will carry over to the big three. There is a very simple solution to help vary the GAMEPLAY on tg, which I think is what people are really complaining about. Play captains games. If you volunteer as captain, you get to choose the map. It would be nice if you compromised with whomever the other volunteer captain is but it shouldn't be necessary. Now this puts the burden on 'having a good game' on the captain and he should be prepared to open people's eyes to lesser used tactics and strategies. I think more people volunteering on captains games will create more varied gameplay on any of the maps and be a lot more fun for most players. P.S. I really would like to see mineshaft. |
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#21 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: Map Request
Please do NOT remove votemap to force people into playing maps they don't like, such as bast and machina. It's insulting to suggest that we should know better than to dislike these maps and need to be forced into playing them for our own good.
Votemap is not being abused. It's only used when an admin is not present to get off of maps that nobody likes, or change maps after a game when the time limit is still up. To remove votemap is to force people to play maps they don't like, which is dumb. If you make me play bast I will leave. And others will not come, because it's bast. Don't tell me I'll learn to like it, I've played it since 1.0. We play those maps once in a while, and that's more than enough. Besides, the Big 3 has nowhere near the monopoly on playtime as people are suggesting. Look at the map list and tell me how many of them people will actually refuse to play on. Caged? Hera? Lost? Nothing? Lucid? Metal? Orbital? Origin? We play these maps all the time. If you want to know what the problem is, it's the fact that maps like bast and machina effectively reset the rotation by causing people to switch to popular maps, and that's why many maps never come up on their own. The solution here is to remove the bad maps, not force them. |
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#22 (permalink) | |
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Join Date: Mar 2007
Posts: 19
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Re: Map Request
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#23 (permalink) | ||
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Map Request
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I'm not forcing you to do anything by playing bast. I like the map and the strategy it implies. The only "unbalanced" part of bast is tram tunnel, and you all know I'm speaking fact. Refinery is HUGE, but it's also easily sieged. Engine is annoying for aliens, but the corridor behind it offers a lot of cover for them as well, plus easy vent access. And I honestly do not have to comment on how un-alien friendly MS is in the map. So really, you tell me. What's so bad about bast? Quote:
I'd also LOVE to know what everyone has against machina. Sure, it's a large map. Sure, it has a huge pit that fades die in a lot on accident, but that's part of the game, and such should be in every map. We've all fallen in love with these "good maps" because they're played so often and we know them so well, not because they're "good maps." Tanith is just as unbalanced as machina is, and just as annoying too. You're all used to a normality that's becoming sickening to me. When I look at machina and bast's mini-maps I see varying types of geometry in these rooms. There are crooked, curved, and slanted rooms in both of those maps. When I look at tanith, or veil for that matter, all the rooms are square connected by corridors. I think that's what's so uncomfortable to people.
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#24 (permalink) |
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Join Date: Jul 2006
Location: Longueuil, QC, Canada
Posts: 17
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Re: Map Request
i think some people just dont like machina, shiva and bast. its all subject to personal opinion but those maps are flawed in huge ways. no one is in a race to change it your so called 'big 3' anyway, i think its being overblown. veil, tanith, lost, metal, caged, eclipse, orbital, origin and caged to some extent are all great maps. even maps like eon(my personal favorite) and lucid are good enough to be in the map rotation. you keep pushing machina on TG and no one sees that people leave right and left when it comes up, same with bast. and if youre saying tough luck to people who dont want to play it, fine. i usually leave and do something else for 30 minutes when machina rolls around, youre server isnt entitled for people to stay and play machina(in current state). touche touche
ps- agora isnt an official map anymore, probably why its not on the server. orbital isnt either but it was played by the competitive community. "bad" maps are decided by a consensus majority of players, just like the majority consensus of players voting off "certain" maps happens quite often. "bad" and being voted off have a direct correlation. i'd include nancy and to a certain extent nothing as "bad" maps. nancy is beyond description, i'd have a page long of complaints for nancy and nothing's elevators are just stupid. Last edited by soFi; 05-13-2007 at 09:28 PM. |
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#25 (permalink) | |
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Join Date: Dec 2005
Age: 25
Posts: 2,291
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Re: Map Request
The one thing I've learned about this sort of thing is that you can't please everyone. I will try to find middle ground with maps people generally like, but I can't guarantee everyone will like every map that's in rotation. The only thing I can advise is if this map comes up and you hate it, please leave the server until its over. You will accomplish nothing but drag your team morale down by complaining about the map the whole time.
Now if there comes a time where >90% of people don't want to play a map, you're welcome to get a poll setup in another thread with something along the lines of: "Remove [map] Poll" and see how it fares. As far as Machina is concerned, I am not seeing unanimous opinions for removal, either here or on the server. I see some for removal of tanith, veil, eclipse and others for the removal of bast\machina and "bad maps". I've seen machina votemapped down before along with bast and other "bad" maps. I've also seen lots of good games on these maps on a regular basis. Until there is a time when a strong majority can decide whether they want machina\bast\etc... to get the boot, they will have a home in the rotation on a regular basis. I would recommend getting a poll organized for this purpose. Now as for which order the maps rotate, I can happily alter on a semi-regular basis. Typically I try to keep a smaller map for the first rotation map after combat so it will be easy to play in a 6v6 setting. Eclipse usually fulfills that role well but I can try some others if people are getting bored of that. I've changed the mapcycle to the following: Quote:
http://www.tacticalgamer.com/natural...-rotation.html Last edited by aeroripper; 05-13-2007 at 11:16 PM. |
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#26 (permalink) | |
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Join Date: Mar 2007
Posts: 19
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Re: Map Request
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Is there any way you could also post the mapcycle before that? |
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#27 (permalink) | |
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Join Date: Dec 2005
Age: 25
Posts: 2,291
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Re: Map Request
Yes, previous mapcycle:
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#28 (permalink) |
![]() Join Date: May 2005
Location: Milford MA
Age: 21
Posts: 358
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Re: Map Request
The reason that people hate machina, is that it does not fit the cookie cutter plan that other maps fit.
On other maps, you can let the marines take most of the nodes, and with a reasonable team, you can still win. On machina, if you don't take down marine nodes, you need to be really out skilling the marines to win. I think that most of the problem with the map is that most people have yet to give it anywhere as much thought and going over as some of the others, and as such, they try to use the standard cookie plan that works on the big 3 as you call them, only to have it blow up in there faces bad, so they start to call the map unbalanced, and unfair. I remember a game on ns_rampage after it got put back on to the server, I remember good games on the map, as both sides, before. After that round, people were calling for it removal, and saying that it was a bad map. The thing was, it was not a bad of a map, as much as they did not know how to handle it yet, and did not want to put the effort in attemping to learn how to correctly fight on it. (On a side note, I am still working on my hive room, i just hit a slight problem with my finals coming up, and I should be able to resume work on it soon. ) |
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#29 (permalink) | |
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Join Date: Dec 2006
Posts: 20
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Re: Map Request
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EDIT: And I prefer shorter map timelimits (except captain games of course). I hate having an ugly, one-sided NS game and then being forced to play the same map again. |
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#30 (permalink) | |
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Join Date: Sep 2006
Posts: 263
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Re: Map Request
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I have no clue if my map will be cookie cutter or not, honestly i could probly make it tommrow but it would be boring as hell and look like a block... I'm taking time to make sure it looks good so people don't just yell bleh and run away... Also taking the time to try to think of loads of side routes and vents, and how thoes tie in with the overall feel of the map. I mean i can make as many room as i want but if it doesn't look structerly like its not ment to be there then its all rooms with no style...
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