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Old 05-14-2007, 04:20 PM   #31 (permalink)
 
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Re: Map Request

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Originally Posted by Donat View Post
Lost! your alive! How goes your hive or have you been busy with other things?

I have no clue if my map will be cookie cutter or not, honestly i could probly make it tommrow but it would be boring as hell and look like a block... I'm taking time to make sure it looks good so people don't just yell bleh and run away...

Also taking the time to try to think of loads of side routes and vents, and how thoes tie in with the overall feel of the map. I mean i can make as many room as i want but if it doesn't look structerly like its not ment to be there then its all rooms with no style...
I been busy with other things, that and I am having trouble making hammer make the map the way I want it.

I will try to fight with it when I have time.

For such a simple room plan, it a pain to have hammer map it...
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Old 05-16-2007, 05:02 PM   #32 (permalink)
 
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Re: Map Request

I think a reasonable alternative to just removing the votemap command is to change it to ONLY be "votemap nextmap". This way people won't always pick the same maps, but if no one wants to play bast or machina, it will change.

Just make sure bast and machina aren't next to eachother in the lineup or people will be annoyed.
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Old 05-17-2007, 12:38 AM   #33 (permalink)
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Re: Map Request

Um, please at least let us vote for all the maps. Eclipse is played a lot but to make it so only admins can change to it is overkill.
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Old 05-17-2007, 11:25 AM   #34 (permalink)
 
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Re: Map Request

So now I'm trying to seed the server with bots and then a round of co, and lo and behold comes hera. Now hera isnt such a bad map but not as popular as the big three. Guess what map is next? ns_badcy. It is now so hard to fill up the server because of the bad map cycle in the beginning. Please don't shove down people's throat what they don't want to play.....

For the interest of filling up the server please bring back eclipse after co. Or origin, or tanith, or veil... you get my drift.....
And get rid of bast, not enough nodes in that map.
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Old 05-17-2007, 01:46 PM   #35 (permalink)
 
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Re: Map Request

how about vote for server rotation? unpopular maps at the beginning is bad for business.

As much as i really wish some people would be mature and give certain maps a chance on occasion (machina, lucid), you can't legislate opinion.

note: there is a lot of legitimate disdain and fed-up-ness to people's refusal to play certain maps on both sides of this argument, but to yermo's credit there are also a lot of people that are quite bullish in their (unqualified) insistence that some new maps are entirely unworthy of play.
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Old 05-17-2007, 07:44 PM   #36 (permalink)
 
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Re: Map Request

Was it an oversight that Eclipse was left off entirely? Lets put that back in slot 1 after CO, and keep the rest of the current mapcycle.
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Old 05-18-2007, 01:02 AM   #37 (permalink)
 
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Re: Map Request

So in conclusion to this thread we have since discovered that ns_bast is the best map ever. Thank you for agreeing with the most correct statement of this century.
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Old 05-18-2007, 01:57 AM   #38 (permalink)
 
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Re: Map Request

Don't worry i fixed bast.
ln -s ns_bast co_killbox
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Old 05-18-2007, 08:09 PM   #39 (permalink)
 
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Re: Map Request

My recommendation is below. I restored Eclipse, Shiva and and Lucid to the map cycle and toyed with a couple of minimum player numbers. However the biggest change was mixing the Combat and Classic maps together. This means we won't always play Hera first after we have enough people for Classic. As written the first map after combat could be: caged, lost, hera, veil, eon, or nothing.

Code:
co_faceoff "\minplayers\0\maxplayers\10\"
co_angst "\minplayers\8\maxplayers\10\"
ns_caged "\minplayers\11\maxplayers\24\"
co_ulysses "\minplayers\4\maxplayers\10\"
ns_lost "\minplayers\12\maxplayers\24\"
ns_metal "\minplayers\12\maxplayers\32\"
co_pulse "\minplayers\0\maxplayers\10\"
co_kestrel "\minplayers\8\maxplayers\10\"
ns_hera "\minplayers\12\maxplayers\32\"
ns_altair "\minplayers\11\maxplayers\32\"
co_sava "\minplayers\3\maxplayers\10\"
ns_veil "\minplayers\12\maxplayers\32\"
ns_machina "\minplayers\14\maxplayers\32\"
co_core "\minplayers\0\maxplayers\10\"
co_daimos "\minplayers\8\maxplayers\10\"
ns_ayumi "\minplayers\11\maxplayers\32\"
ns_eclipse "\minplayers\12\maxplayers\24\"
ns_tanith "\minplayers\12\maxplayers\32\"
co_umbra "\minplayers\3\maxplayers\10\"
ns_eon "\minplayers\11\maxplayers\32\"
ns_lucid "\minplayers\12\maxplayers\32\"
ns_origin "\minplayers\12\maxplayers\32\"
ns_shiva "\minplayers\14\maxplayers\32\"
co_niveus "\minplayers\4\maxplayers\10\"
ns_nothing "\minplayers\12\maxplayers\24\"
ns_nancy "\minplayers\12\maxplayers\32\"
ns_orbital_tg "\minplayers\12\maxplayers\32\"
ns_bast "\minplayers\12\maxplayers\32\"
So if the server sat at a constant 16 players this is what the rotation would be: caged - lost - metal - hera - altair - veil - machina - ayumi - eclipse - tanith - eon - lucid - origin - shiva - nothing - nancy - orbital_tg - bast - (caged)
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Old 05-18-2007, 08:24 PM   #40 (permalink)
 
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Re: Map Request

x2
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Old 05-18-2007, 09:20 PM   #41 (permalink)
 
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Re: Map Request

jazz wins
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Old 05-19-2007, 09:44 AM   #42 (permalink)
 
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Re: Map Request

I think that with Jazz's map cycle it is important to note that the co maps are mixed in... This would mean that it wouldn't immediately go to faceoff when there aren't enough players... nor that hera will always be the map after co.

Another important note is that machina and shiva require minplayers of 14. This is probably a good idea because it means that there will be a few more people the server can afford to lose without sacraficing a good game.
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Old 05-19-2007, 02:00 PM   #43 (permalink)
 
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Re: Map Request

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Originally Posted by blu.knight View Post
I think that with Jazz's map cycle it is important to note that the co maps are mixed in... This would mean that it wouldn't immediately go to faceoff when there aren't enough players... nor that hera will always be the map after co.

Another important note is that machina and shiva require minplayers of 14. This is probably a good idea because it means that there will be a few more people the server can afford to lose without sacraficing a good game.
I know i beat this horse dead a while ago, but in though to this maybe the minplayers on bast should be moved to 14 also for the same reason.
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Old 05-19-2007, 08:08 PM   #44 (permalink)
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Re: Map Request

Use Jazz's mapcycle. It's good. Unlike the one we're using now, which is bad.
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Old 05-19-2007, 09:25 PM   #45 (permalink)
 
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Re: Map Request

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Originally Posted by DarkSeraph View Post
I think a reasonable alternative to just removing the votemap command is to change it to ONLY be "votemap nextmap". This way people won't always pick the same maps, but if no one wants to play bast or machina, it will change.

Just make sure bast and machina aren't next to eachother in the lineup or people will be annoyed.
I love this idea, as long as we make sure it goes to the next ns map and doesn't drop us in 8 on 8 co.

Also, I strongly disagree with lowering the map timelimit, as that encourages more attempts to effectively skip a map by doing a rush. In my opinion the reason we have so many bad games on bast etc. is because people decide to do some sort of rush so they can go to the next map. If you don't like a map, try for a votemap. If the majority on the server isn't in favor of switching, then let them actually play a game on the map, don't just declare some type of rush followed by "ok we played it, now change it admin". Just to be clear, I'm not saying never do a rush, I'm just saying don't do a rush just to avoid playing a map.

Last, count one more vote for Jazz's cycle, I would like to not see the same map every time we switch modes. We might consider having a higher minimum player count for orbital, as people are somewhat less likely to join when we're on a custom map. I know this doesn't apply to most regs, but the times the server isn't full are generally when we want ?'s to be joining...
I also wouldn't mind seeing rampage or agora on the cycle, just because I like variety, even if I don't like rampage (I'll leave it to the reader to decide if I mean the map, the player, or the old Atari game). Speaking of which, we need ns_jumpingaroundontallbuildingsandeatingpeople; Oni can clearly scale buildings.
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