![]() |


|
|||||||
| Natural Selection - General Discussion General Discussion for Natural Selection |
![]() |
|
|
Thread Tools |
|
|
#48 (permalink) |
|
Join Date: Feb 2006
Posts: 37
|
Re: Map Request
So there was no feedback on this thread, but overall people seem to be pretty happy with the rotation. However there has been some grumbling so I went ahead and made an update that could be considered. The primary changes are:
1) collapsed the number of places where combat and ns merge down to 3 so that the "nextmap" command will work more frequently. I also made Veil, Ecipse and Tanith the "entry" maps when switching from co_ to ns_ (sigh) 2) removed co_daimos from the rotation as many people's PCs really can't run it well 3) upped the required players on bast, machina and shiva to 15 4) doubled the frequency that eclipse, veil and tanith appear (sigh again) let me know what you think Code:
co_faceoff "\minplayers\0\maxplayers\10\" co_ulysses "\minplayers\4\maxplayers\10\" co_angst "\minplayers\8\maxplayers\10\" ns_veil "\minplayers\12\maxplayers\32\" ns_machina "\minplayers\15\maxplayers\32\" ns_caged "\minplayers\12\maxplayers\24\" ns_tanith "\minplayers\12\maxplayers\32\" ns_ayumi "\minplayers\12\maxplayers\32\" ns_metal "\minplayers\12\maxplayers\32\" ns_altair "\minplayers\12\maxplayers\32\" co_pulse "\minplayers\0\maxplayers\10\" co_kestrel "\minplayers\8\maxplayers\10\" co_sava "\minplayers\3\maxplayers\10\" ns_eclipse "\minplayers\11\maxplayers\24\" ns_shiva "\minplayers\15\maxplayers\32\" ns_origin "\minplayers\12\maxplayers\32\" ns_veil "\minplayers\12\maxplayers\32\" ns_eon "\minplayers\12\maxplayers\32\" ns_hera "\minplayers\12\maxplayers\32\" ns_lucid "\minplayers\12\maxplayers\32\" co_core "\minplayers\0\maxplayers\10\" co_umbra "\minplayers\3\maxplayers\10\" co_niveus "\minplayers\4\maxplayers\10\" ns_tanith "\minplayers\12\maxplayers\32\" ns_bast "\minplayers\15\maxplayers\32\" ns_nothing "\minplayers\12\maxplayers\24\" ns_eclipse "\minplayers\11\maxplayers\24\" ns_nancy "\minplayers\12\maxplayers\32\" ns_orbital_ansl "\minplayers\12\maxplayers\32\" ns_lost "\minplayers\12\maxplayers\24\" |
|
|
|
|
|
#49 (permalink) | |
|
Join Date: Jul 2005
Posts: 9
|
Re: Map Request
Quote:
|
|
|
|
|
|
|
#51 (permalink) |
|
Join Date: Feb 2006
Location: Los Angeles
Age: 28
Posts: 289
|
Re: Map Request
I don't like the double frequency idea. I see no reason to make the most overplayed maps even more overplayed. I'd prefer to keep the last mapcycle, it's really not that difficult to type 'votemap' in console to see what the next ns map should be.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#54 (permalink) |
|
Join Date: Jul 2005
Posts: 72
|
Re: Map Request
Well, if you want a new map to try, I just released the 'final' (no longer beta) version of Nexus, found here.
Its a vast improvement over all of the previous versions; pretty much every complaint has been addressed. No room-over-rooms, confusing areas were completely redone, the flow was drastically improved (the door outside MS to Nexus is no longer a weldable, its a button), the minimap has been cleaned, coloured, labelled, and given all appropriate transparency options... Yeah. Try it out :P |
|
|
|
|
|
#55 (permalink) | ||||
|
Join Date: Dec 2005
Age: 25
Posts: 2,291
|
Re: Map Request
Quote:
Quote:
Quote:
Quote:
|
||||
|
|
|
| Sponsored links | |
|
|
|
|
|
#56 (permalink) |
|
Join Date: Aug 2006
Location: west TN
Posts: 162
|
Re: Map Request
I enjoyed the final nexus and wouldn't mind playing it more often than some of the maps in the mapcycle.
![]() What's the map name listed as on the server?
__________________
aka Roland (the Headless Thompson Gunner; not of Gilead) |
|
|
|
|
|
#57 (permalink) |
|
Join Date: Oct 2006
Location: Irvine, CA
Age: 20
Posts: 152
|
Re: Map Request
ns_nexus_v1 i believe.
can we lower round time so that we don't end up playing the same map twice? really if the game is longer than like 7 minutes there's not much draw for a replay, and it sucks to have to play some maps twice. |
|
|
|
|
|
#59 (permalink) |
|
Join Date: Feb 2006
Location: Los Angeles
Age: 28
Posts: 289
|
Re: Map Request
I'd also like to see nexus in the mapcycle for a while, I'd like to play it more often. Given the complexity, it seems like a map that will get better as we play it more often and learn how it works.
|
|
|
|
|
|
#60 (permalink) | |
|
Join Date: Dec 2005
Age: 25
Posts: 2,291
|
Re: Map Request
Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

