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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#65 (permalink) |
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Join Date: May 2005
Age: 24
Posts: 2,749
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Re: Map Request
Theres lots of maps with only 8 RTs. Like...um...I cant actually think of any at the moment. But theres one or two other sanctioned 8-RT maps, I think.
9-10 is normal, and once you hit 11 I think you've got too many. No map should have 12. So Bast is one under the normal range, and Machina is one over the normal range. About the same level of ickness either way. |
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#66 (permalink) |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,082
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Re: Map Request
Nexus should not be on rotation, since its a new map it should be treated like machina was when we were testing it when it was just beta(whatever u wanna call it) where people would vote for it, rather for it to be on rotation.
I dont mind nexus, I like new maps, machina especially(alien or marine side), but it needs to be voted on if people like to play it, not forced upon. Once new mini map is added to nexus I have no doubt it will be more accessible.
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#67 (permalink) | |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,082
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Re: Map Request
Quote:
Wow that is brutal, could we have machina back in plz? Please remove bast instead?
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#68 (permalink) |
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Join Date: Jul 2005
Posts: 72
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Re: Map Request
New minimap to nexus? You mean because its a bit 'zoomed out' now? or because the vents are too over-powering on the minimap?
I'm about to start fixing up the new minimap. JazzX thinks i should not have the vent overlaps be translucent, but rather just be covered by the main corridors. I think i'll try a happy medium by still having them translucent, but a lot darker (the current vents are bright red) |
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#69 (permalink) | |
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Join Date: Feb 2006
Posts: 37
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Re: Map Request
Quote:
Code:
Maps with 8: Bast Maps with 9: Ayumi, Eclipse, Eon, Lost, Nancy Maps with 10: Altair, Caged, Hera, Lucid, Metal, Nothing, Origin, Tanith, Veil Maps with 11: Machina, Shiva |
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#72 (permalink) |
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Join Date: Jul 2005
Posts: 72
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Re: Map Request
Thats because one is a weldable. In Shiva Core, i.e. Double, the 2nd node has to be welded open, which barely happens in half the games on that map, it seems. So really, its a 10-rt map. And yes, Machina needs to lower the number of RTs around MS, so it might even be best to just lose one rather than move it.
8 nodes though is bad though, imo. |
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#73 (permalink) |
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Join Date: Feb 2006
Location: Los Angeles
Age: 28
Posts: 289
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Re: Map Request
Probably because we're too distracted by how bad the map is to notice the extra node. After all the bugs we ran into last night, this is now my least favorite map (replacing tanith). I especially enjoyed the arms lab that was built to 1 bar short of complete, then mysteriously became unbuildable. Is this a feature? For a silver lining, the 40 res in sinking/disappearing structures was a nice reminder of how much the rest of ns has improved...
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#74 (permalink) |
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Join Date: Jul 2004
Location: God's Country - Texas
Posts: 637
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Re: Map Request
What was that other "almost official 3.0" map - the one that didn't make it? That had 11 nodes. Didn't think much of it either - huge map.
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Former TGNS admin until WoW blinded me with flashy lights. |
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#75 (permalink) | |
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Join Date: Feb 2006
Posts: 37
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Re: Map Request
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If you're thinking farther back ns_fenris was on track to be official with version 2.0. That was also a huge map, and if my memory serves it had two double res nodes... Useless Fun Fact - ns_ayumi once had 12 res nodes: Marine Start, Oxygen & Gravity Controls, Hayamo, Gibli, AE-35, Gorge's Hideout, Eastern Entrance, Hamasaki, Cold Turn, Pressure, Server Outlet, Power Access |
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