-
06-07-2007, 04:26 PM #16
Re: f4'ING
Maybe there should be a plugin that if all the marines are dead and there are no IPs it electrifies they comm chair, killing the comm.
-
06-07-2007, 05:08 PM #17
- Join Date
- Feb 2006
- Location
- Los Angeles
- Age
- 31
- Posts
- 293
Re: f4'ING
First, thank you for bringing this up here, it's much easier to get a calm discussion here than while people are being spawn camped. The main two reasons that I like the rule against f4ing have both been mentioned here, so I'll just briefly reiterate them. First, I know how dissatisfying it is to win by the other team leaving, and this is one of the main problems that strikes me whenever I foolishly try to play on another ns server. Because of that, I don't want to deprive the winning team of their ability to actually win the game, rather than just watch the other team leave. Second, it does break the balance plugin by preventing it from recording a loss for those players who either f4ed or left the server before the game actually ended. Repeatedly doing this to artificially inflate your record will cause unbalanced games, which will not be enjoyable for anyone.
Finally, I just wanted to address the specific game that brought this topic up. It was actually a fairly early spawn camp that developed into most of the marine team being in the starting hive. I expect the comm had a couple of marines trying to secure the rest of the map while this was occuring, and did not initially expect that the spawn camp would be able to kill the hive. As I know how easy it is to lose a game that seems "in the bag" by being overly aggressive, I don't mind the other team choosing to take the more cautious route rather than going for the immediate victory (I have less patience with a team that prolongs the game to try to win in an 'unusual' way, ie. gl rushes, waiting for everyone to be able to onos, etc.). In this case, I didn't feel that the marines were being unreasonable, given how early in the game it was occuring, which I'm sure made it seem to the comm as though the aliens might recover if the spawn camp were broken by marines ignoring spawning skulks.
-
06-07-2007, 05:45 PM #18
Re: f4'ING
Something I'd like to suggest that might speed the end of games: If your team has given up (as was the situation here) let the other team know. That way they know they don't have to play extremely carefully.
Also it doesn't hurt if you're a player on the team that has "already won" to point out to the rest of your team that it's time to finish the game. I know as commander I sometimes don't notice the game is "over".
-
06-07-2007, 06:37 PM #19
- Join Date
- Mar 2007
- Age
- 41
- Posts
- 1,127
Re: f4'ING
If in my post I insinuated the marines broke the spirit of the rules or the actual rules, it was unintended. The marines didn't do anything wrong. We didn't protect our hive allowing them to get in a situation where we all ended up dead and were being spawn camped. I just don't see the difference from the alien team "giving up" and the alien team F4'ing. Are both not giving the same result? I don't see it as "dissatisfying" to loose because the team used the F4 in this situation, I see it more as an admission they had no chance, and moving on instead of dragging a decided game out another second.
I understand the need for rules and did not break any to my knowledge in that situation. I did not rage quit or F4. (I left the server after everyone was in the RR) For any situation where you can use the term "dissatisfying" for the winning team, I can use the term "demoralizing" for the loosing team. What fun is there in playing a game on a public server not in a captains format sitting for all intensive purposes for 2+ minutes knowing the outcome is decided and having to suffer through the pain of being spawn camped because your team did not for whatever reason have the wherewithal to avoid the situation that allowed said team to be spawn camped?
-
06-07-2007, 07:58 PM #20
- Join Date
- Aug 2006
- Location
- west TN
- Posts
- 163
Re: f4'ING
The thing that bugs me the most is when one team is cleaning up, and the other team has said in chat for the winning team to kill the ip's/hive but keep attacking anyway.
A prime example of this happened to me a couple of nights ago. The aliens had the marines pinned into MS ( killing marines and structures other than ips) and a couple of marines had already asked for the game to end. I was fade at the time so I blink into marine start and look around. Two marines were alive but not shooting.
I walker fade over to the ip and start attacking it. The marine closest to me starts shooting me in the back while I was hitting the ip. I stop attacking and type out "See, this is why people spawn camp" and die from the marine shooting me (who had to reload, mind you).
I did the only thing possible in a situation like this. I gestated into onos immediately upon spwaning, and made damn sure to devour that marine before the round ended.aka Roland (the Headless Thompson Gunner; not of Gilead)
-
06-07-2007, 09:26 PM #21
Re: f4'ING
how about an amendment to the rules?
If a skulk/marine is idle upon spawn, and makes no attempt to move, then you are not allowed to kill it/him. Except for the obvious marine standing on an IP. Or a skulk that appears in front on your gun.
Or better put: you should not make it a priority to spawn kill players who have already given up and called for the game to end.
If a player chooses to attack, then by all means, shoot him. (and this player should be encouraged to stop attacking if he wants to stop getting spawn camped).
Of course, this rule is dependent on admins seeing bad behavior and taking appropriate action.
I agree with no f4'ing. But I really hate games where I just get spawn killed, over and over, without even having a chance to hide in a vent. Usually it takes long enough that I get kicked for idleing. (which is how long?) If I get kicked for idling, what does that say about the spawn camping team? Are they being fast enough? Or is the idle period too short?
-
06-07-2007, 10:39 PM #22
Re: f4'ING
The phrase is "all intents and purposes".

Terrible rule.
I don't think we need a particular RULE here at all, since each situation will be different, but if you want a SUGGESTION that people should follow--if your spawncamping a team, and a few members of the team escape the spawncamp to go hide in a vent without doing anything, kill the base first before tracking down everyone in the vent. The most annoying situation I encounter at endgame is when the spawncamping team has almost managed to finish destroying your base/hive, no one is attacking them, and then suddenly they all leave to go chase down the 1 or 2 players hiding in a vent, letting the rest of the team respawn in base and get slaughtered again later.
-
06-07-2007, 10:57 PM #23
Re: f4'ING
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
06-09-2007, 12:14 AM #24
Re: f4'ING
The thing I think is the worst about recycling/f4 is that if you allow it, you eventually start seeing situations where the marines have the advantage... and then the moment they lose their foothold, or the moment the balance of power shifts... they end the game. This has happened to me in hera by the pit jump, and this was *the* major reasons I spoke out against recycling sometime last year.
The moment the aliens were allowed to feel any accomplishment, any minor victory... even though it was a fragile one and did not necessarily mean the end... The marines just ended it.
There is no way to allow F4/Recycle without having situations like this start happening.
-
06-09-2007, 01:19 PM #25
- Join Date
- Jul 2005
- Posts
- 9
Re: f4'ING
Hey cmon guys we dont need a plugin for every small thing, just use common sense please. The more the plugins the more the load on the box i think so...
Plus i thought this was a "mature" community, thus there shouldn't be so many plugins required for small stuff.
-
06-10-2007, 02:12 PM #26
Re: f4'ING
Hassaan gets the "voice of reason" award. Discussion is great, but you can't mandate intelligence.
-
06-10-2007, 03:12 PM #27
Re: f4'ING
But, but... Plugins are cool.... We NEED PLUGINS NEED THEM BUAHA.
The whole point of the conversation (that i know) was that a few people were unhappy with the rule, its not going to change due to the reasons above, the only reason i could think of for a plugin would be for new Qmark people, as Hassaan said we should all be mature enough to not click 1 button and wait a few moments for the round to end.
Sportsmanship ftw.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote



Bookmarks